mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
bfc3d7ed15
more consistent with the Web Audio API
271 lines
14 KiB
Markdown
271 lines
14 KiB
Markdown
### 14.1.0
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* **Converted to typescript!!! (WIP)**
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* Input/Outputs are no longer arrays.
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* simplifies connect/disconnect logic greatly. Simplifies API to just have clearly named inputs/outputs instead of overloading input/output connect numbers
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* Using "Destination" instead of "Master" for output
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* More consistent with Web Audio API
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### 13.8.19
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* Moving to common.js-style code
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**Breaking Changes**
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* AudioNode.prototype.connect is no longer overwritten. This means that you can no longer connect native nodes to Tone.js Nodes.
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* Tone.connect(srcNode, destNode, [ouputNum], [inputNum]) is the way to connect native Web Audio nodes with Tone.js nodes.
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### 13.4.9
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* Updating semantic versioning to be more in line with other [semvers](https://semver.org/). Now version is 13.x.x
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* logging full version
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* Added Object notation for Tone.TimeBase and classes that extend it.
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- i.e. Tone.Time({'4n' : 1, '8t' : 2})
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- Replacement for deprecated expression strings.
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* Tone.Meter uses RMS instead of peak (thanks [@Idicious](https://github.com/Idicious))
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* Tone.Sampler supports polyphonic syntax (thanks [@zfan40](https://github.com/zfan40))
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* Building files with [webpack](https://webpack.js.org/)
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* Follower/Gate uses a single "smoothing" value instead of separate attacks and releases
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* Changing references to `window` allowing it to not throw error in node context
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* Testing examples
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* Tone.Channel combines Tone.PanVol with Tone.Solo.
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* Removing require.html example.
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* adding `partialCount` and `baseType` to Oscillator classes, helps with getting/setting complex types.
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### r12
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* Consolidating all shims into [shim folder](https://github.com/Tonejs/Tone.js/tree/dev/Tone/shim)
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* Using ConstantSourceNode in Signal when available
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* switching to eslint from jshint
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* Running [CI tests](https://travis-ci.org/Tonejs/Tone.js/) on Firefox, Chrome (latest and canary) and Safari (latest and version 9).
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* [Tone.Reverb](https://tonejs.github.io/docs/Reverb) is a convolution-based stereo reverb. [Example](https://tonejs.github.io/examples/#reverb).
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* Optimizing basic Oscillator types and many Signal use-case
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* Optimizing basic connection use-case of Tone.Signal where one signal is controlling another signal
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* Testing rendered output against an existing audio file for continuity and consistency
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* Optimizing triggerAttack/Release by starting/stopping oscillators when not playing
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* [TickSource](https://tonejs.github.io/docs/TickSource) (used in Clock and Player) tracks the elapsed ticks
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* Improved precision of tracking ticks in Transport and Clock
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* `Player.position` returns the playback position of the AudioBuffer accounting for any playbackRate changes
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* Removing `retrigger` option with Tone.Player. Tone.BufferSource should be used if retriggering is desired.
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**BREAKING CHANGES:**
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* Tone.TimeBase and all classes that extend it not longer support string expressions.
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RATIONALE :
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* Since all classes implement `valueOf`, expressions can be composed in JS instead of as strings
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* e.g. `Time('4n') * 2 + Time('3t')` instead of `Time('4n * 2 + 3t')`
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* this change greatly simplifies the code and is more performant
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### r11
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* [Code coverage](https://coveralls.io/github/Tonejs/Tone.js) analysis
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* [Dev build](https://tonejs.github.io/build/dev/Tone.js) with each successful commit
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* [Versioned docs](https://tonejs.github.io/docs/Tone) plus a [dev build of the docs](https://tonejs.github.io/docs/dev/Tone) on successful commits
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* [Tone.AudioNode](https://tonejs.github.io/docs/AudioNode) is base class for all classes which generate or process audio
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* [Tone.Sampler](https://tonejs.github.io/docs/Sampler) simplifies creating multisampled instruments
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* [Tone.Solo](https://tonejs.github.io/docs/Solo) makes it easier to mute/solo audio
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* [Mixer](https://tonejs.github.io/examples/#mixer) and [sampler](https://tonejs.github.io/examples/#sampler) examples
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* Making type-checking methods static
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* [Tone.TransportTimelineSignal](https://tonejs.github.io/docs/TransportTimelineSignal) is a signal which can be scheduled along the Transport
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* [Tone.FFT](https://tonejs.github.io/docs/FFT) and [Tone.Waveform](https://tonejs.github.io/docs/Waveform) abstract Tone.Analyser
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* [Tone.Meter](https://tonejs.github.io/docs/Meter) returns decibels
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* [Tone.Envelope](https://tonejs.github.io/docs/Envelope) uses exponential approach instead of exponential curve for decay and release curves
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* [Tone.BufferSource](https://tonejs.github.io/docs/BufferSource) fadeIn/Out can be either "linear" or "exponential" curve
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### r10
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* Tone.Context wraps AudioContext
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* Tone.OfflineContext wraps OfflineAudioContext
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* Tone.Offline: method for rendering audio offline
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* Rewriting tests with Tone.Offline
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* Optimizing Tone.Draw to only loop when events are scheduled: [#194](https://github.com/Tonejs/Tone.js/issues/194)
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* Time.eval->valueOf which takes advantage of build-in primitive evaluation [#205](https://github.com/Tonejs/Tone.js/issues/205)
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* [Offline example](https://tonejs.github.io/examples/#offline)
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### r9
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* Tone.Clock performance and lookAhead updates.
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* Tone.Transport.lookAhead = seconds|'playback'|'interactive'|'balanced'
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* Convolver.load and Player.load returns Promise
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* Tone.ExternalInput -> Tone.UserMedia, simplified API, open() returns Promise.
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* Tone.Draw for animation-frame synced drawing
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* Compressor Parameters are now Tone.Params
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* Bug fixes
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### r8
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* Transport.seconds returns the progress in seconds.
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* Buffer.from/toArray, Float32Array <-> Buffer conversions
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* Buffer.slice(start, end) slices and returns a subsection of the Buffer
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* Source.sync now syncs all subsequent calls to `start` and `stop` to the TransportTime instead of the AudioContext time.
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* e.g. source.sync().start(0).stop(0.8); //plays source between 0 and 0.8 of the Transport
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* Transport.on("start" / "stop") callbacks are invoked just before the event.
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* Param can accept an LFO description in the constructor or .value
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* e.g. param.value = {min : 10, max : 20, frequency : 0.4}
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* Time.TimeBase has clone/copy methods.
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* Tone.Buffer.prototype.load returns Promise
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* Using Tone.Delay and Tone.Gain everywhere
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* Patch for Chrome 53+ issue of not correctly scheduling AudioParams with setValueAtTime
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* Panner3D and Tone.Listener wrap native PannerNode and AudioListener to give 3D panning ability.
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### r7
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* MetalSynth creates metalic, cymbal sounds
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* DrumSynth -> MembraneSynth
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* FMOscillator, AMOscillator types
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* FatOscillator creates multiple oscillators and detunes them slightly
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* FM, AM, Fat Oscillators incorporated into OmniOscillator
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* Simplified FM and AM Synths and APIs
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* Panner.pan is between -1,1 like the StereoPannerNode
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* Pruned away unused (or little used) Signal classes.
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* All this functionality will be available when the AudioWorkerNode is introduced.
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* Clock uses Web Workers instead of requestAnimationFrame which allows it to run in the background.
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* Removed `startMobile`. Using [StartAudioContext](https://github.com/tambien/StartAudioContext) in examples.
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* Automated test runner using [Travis CI](https://travis-ci.org/Tonejs/Tone.js/)
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* Simplified NoiseSynth by removing filter and filter envelope.
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* Added new timing primitive types: Time, Frequency, TransportTime.
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* Switching parameter position of type and size in Tone.Analyser
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* Tone.Meter uses Tone.Analyser instead of ScriptProcessorNode.
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* Tone.Envelope has 5 new attack/release curves: "sine", "cosine", "bounce", "ripple", "step"
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* Renamed Tone.SimpleSynth -> Tone.Synth
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* Tone.Buffers combines multiple buffers
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* Tone.BufferSource a low-level wrapper, and Tone.MultiPlayer which is good for multisampled instruments.
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* Tone.GrainPlayer: granular synthesis buffer player.
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* Simplified Sampler
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DEPRECATED:
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* Removed SimpleFM and SimpleAM
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### r6
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* Added PitchShift and Vibrato Effect.
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* Added Timeline/TimelineState/TimelineSignal which keeps track of all scheduled state changes.
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* Clock uses requestAnimationFrame instead of ScriptProcessorNode
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* Removed `onended` event from Tone.Source
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* Refactored tests into individual files.
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* Renamed some Signal methods: `exponentialRampToValueNow`->`exponentialRampToValue`, `setCurrentValueNow`->`setRampPoint`
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* LFO no longer starts at bottom of cycle. Starts at whatever phase it's set at.
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* Transport is an event emitter. triggers events on "start", "stop", "pause", and "loop".
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* Oscillator accepts a "partials" array.
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* Microphone inherits from ExternalInput which is generalized for different inputs.
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* New scheduling methods on Transport - `schedule`, `scheduleOnce`, and `scheduleRepeat`.
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* Tone.Gain and Tone.Delay classes wrap the native Web Audio nodes.
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* Moved [MidiToScore](https://github.com/Tonejs/MidiConvert) and [TypeScript](https://github.com/Tonejs/TypeScript) definitions to separate repos.
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* Tone.Param wraps the native AudioParam and allows for unit conversion.
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* Quantization with Transport.quantize and using "@" in any Time. [Read more](https://github.com/Tonejs/Tone.js/wiki/Time).
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* Control-rate generators for value interpolation, patterns, random numbers, and markov chains.
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* Scheduable musical events: Tone.Event, Tone.Loop, Tone.Part, Tone.Pattern, Tone.Sequence.
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* Player's playbackRate is now a signal and Noise includes a playbackRate signal.
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* All filterEnvelopes use new Tone.FrequencyEnvelope with frequency units and `baseFrequency` and `octaves` instead of `min` and `max`.
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* Phaser uses "octaves" instead of "depth" to be more consistent across the whole Tone.js API.
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* Presets now have [their own repo](https://github.com/Tonejs/Presets)
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DEPRECATED:
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* `setTimeout`, `setInterval`, `setTimeline` in favor of new `schedule`, `scheduleOnce`, and `scheduleRepeat`.
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* Tone.Signal no longer takes an AudioParam in the first argument. Use Tone.Param instead.
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* Tone.Buffer.onload/onprogress/onerror is deprecated. Use `Tone.Buffer.on("load", callback)` instead.
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### r5
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* reverse buffer for Player and Sampler.
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* Tone.Volume for simple volume control in Decibels.
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* Panner uses StereoPannerNode when available.
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* AutoFilter and Tremolo effects.
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* Made many attributes read-only. preventing this common type of error: `oscillator.frequency = 200` when it should be `oscillator.frequency.value = 200`.
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* Envelope supports "linear" and "exponential" attack curves.
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* Renamed Tone.EQ -> Tone.EQ3.
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* Tone.DrumSynth makes kick and tom sounds.
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* Tone.MidSideCompressor and Tone.MidSideSplit/Tone.MidSideMerge
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* Tone.Oscillator - can specify the number of partials in the type: i.e. "sine10", "triangle3", "square4", etc.
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* mute/unmute the master output: `Tone.Master.mute = true`.
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* 3 new simplified synths: SimpleSynth, SimpleAM and SimpleFM
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* `harmonicity` is a signal-rate value for all instruments.
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* expose Q in Phaser.
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* unit conversions using Tone.Type for signals and LFO.
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* [new docs](http://tonejs.org/docs)
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* [updated examples](http://tonejs.org/examples)
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### r4
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* `toFrequency` accepts notes by name (i.e. `"C4"`)
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* Envelope no longer accepts exponential scaling, only Tone.ScaledEnvelope
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* Buffer progress and load events which tracks the progress of all downloads
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* Buffer only accepts a single url
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* Sampler accepts multiple samples as an object.
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* `setPitch` in sampler -> `setNote`
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* Deprecated MultiSampler - use Sampler with PolySynth instead
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* Added [cdn](http://cdn.tonejs.org/latest/Tone.min.js) - please don't use for production code
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* Renamed DryWet to CrossFade
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* Functions return `this` to allow for chaining. i.e. `player.toMaster().start(2)`.
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* Added `units` to Signal class which allows signals to be set in terms of Tone.Time, Tone.Frequency, Numbers, or Decibels.
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* Replaced set/get method with ES5 dot notation. i.e. `player.setVolume(-10)` is now `player.volume.value = -10`.
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To ramp the volume use either `player.volume.linearRampToValueNow(-10, "4n")`, or the new `rampTo` method which automaically selects the ramp (linear|exponential) based on the type of data.
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* set/get methods for all components
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* syncSignal and unsyncSignal moved from Signal to Transport
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* Add/Multiply/Subtract/Min/Max/GreaterThan/LessThan all extend Tone.Signal which allows them to be scheduled and automated just like Tone.Signal.
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* Deprecated Tone.Divide and Tone.Inverse. They were more complicated than they were useful.
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BREAKING CHANGES:
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The API has been changed consistently to use `.attribute` for getting and setting instead of `getAttribute` and `setAttribute` methods. The reasoning for this is twofold: firstly, Tone.Signal attributes were previously limited in their scheduling capabilities when set through a setter function. For exactly, it was not possible to do a setValueAtTime on the `bpm` of the Transport. Secondly, the new EcmaScript 5 getter/setter approach resembles the Web Audio API much more closely, which will make intermixing the two APIs even easier.
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If you're using Sublime Text, one way to transition from the old API to the new one is with a regex find/replace:
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find `Tone.Transport.setBpm\((\d+)\)` and replace it with `Tone.Transport.bpm.value = $1`.
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Or if setBpm was being invoked with a rampTime:
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find `Tone.Transport.setBpm\((\d+)\, (\d+)\)` and replace it with `Tone.Transport.bpm.rampTo($1, $2)`.
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### r3
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Core Change:
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* Swing parameter on Transport
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* Player loop positions stay in tempo-relative terms even with tempo changes
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* Envelope ASDR stay in tempo-relative terms even with tempo changes
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* Modified build script to accommodate using requirejs with build and minified version
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Signal Processing:
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* Tone.Expr: signal processing expression parser for Tone.Signal math
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* All signal binary operators accept two signals as inputs
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* Deprecated Tone.Threshold - new class Tone.GreaterThanZero
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* NOT, OR, AND, and IfThenElse signal logic operators
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* Additional signal classes: Inverse, Divide, Pow, AudioToGain, Subtract
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* Scale no longer accepts input min/max. Assumes [0,1] range.
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* Normalize class if scaling needs to happen from other input ranges
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* WaveShaper function wraps the WaveShaperNode
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Effects:
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* Distortion and Chebyshev distortion effects
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* Compressor and MultibandCompressor
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* MidSide effect type and StereoWidener
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* Convolver effect and example
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Synths:
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* Setters on PluckSynth and PulseOscillator
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* new PWMOscillator
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* OmniOscillator which combines PWMOscillator, Oscillator, and PulseOscillator into one
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* NoiseSynth
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### r2
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* PluckSynth - Karplus-Strong Plucked String modeling synth
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* Freeverb
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* John Chowning Reverb (JCReverb)
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* LowpassCombFilter and FeedbackCombFilter
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* Sampler with pitch control
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* Clock tick callback is out of the audio thread using setTimeout
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* Optimized Tone.Modulo
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* Tests run using OfflineRenderingContext
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* Fixed Transport bug where timeouts/intervals and timelines were on a different tick counter
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* AmplitudeEnvelope + triggerAttackDecay on Envelope
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* Instruments inherit from Tone.Instrument base-class
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* midi<-->note conversions
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### r1 - First!
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