mirror of
https://github.com/Tonejs/Tone.js
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77 lines
1.9 KiB
HTML
77 lines
1.9 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Ping Pong Delay</title>
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1, maximum-scale=1"
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/>
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<link
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rel="icon"
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type="image/png"
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sizes="174x174"
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href="./favicon.png"
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/>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
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<link
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href="https://fonts.googleapis.com/css?family=Material+Icons&display=block"
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rel="stylesheet"
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/>
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<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
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<script src="./js/components.js"></script>
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</head>
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<body>
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<tone-example label="Ping Pong Delay">
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<tone-loader></tone-loader>
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<div slot="explanation">
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A Ping Pong Delay is a stereo feedback delay where the delay
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bounces back and forth between the left and right channels. Hit
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the button to trigger a snare sample into the effect.
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<br /><br />
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<a
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href="https://tonejs.github.io/docs/latest/classes/PingPongDelay"
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>Tone.PingPongDelay</a
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>
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docs.
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</div>
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<div id="content">
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<tone-momentary-button></tone-momentary-button>
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</div>
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</tone-example>
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<script type="text/javascript">
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// the feedback delay
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const feedbackDelay = new Tone.PingPongDelay({
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delayTime: "8n",
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feedback: 0.6,
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wet: 0.5,
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}).toDestination();
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// play a snare sound through it
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const player = new Tone.Player(
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"https://tonejs.github.io/audio/drum-samples/CR78/snare.mp3"
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).connect(feedbackDelay);
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const toneMeter = new Tone.Meter({ channelCount: 2 });
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feedbackDelay.connect(toneMeter);
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meter({
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tone: toneMeter,
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parent: document.querySelector("#content"),
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});
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document
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.querySelector("tone-momentary-button")
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.addEventListener("down", () => player.start());
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document
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.querySelector("tone-momentary-button")
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.addEventListener("up", () => player.stop());
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</script>
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</body>
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</html>
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