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1.7 KiB
1.7 KiB
r3 - Expressive Signal
Core Change:
- Swing parameter on Transport
- Player loop positions stay in tempo-relative terms even with tempo changes
- Envelope ASDR stay in tempo-relative terms even with tempo changes
- Modified build script to accommodate using requirejs with build and minified version
Signal Processing:
- Tone.Expr: signal processing expression parser for Tone.Signal math
- All signal binary operators accept two signals as inputs
- Deprecated Tone.Threshold - new class Tone.GreaterThanZero
- NOT, OR, AND, and IfThenElse signal logic operators
- Additional signal classes: Inverse, Divide, Pow, AudioToGain, Subtract
- Scale no longer accepts input min/max. Assumes [0,1] range.
- Normalize class if scaling needs to happen from other input ranges
- WaveShaper function wraps the WaveShaperNode
Effects:
- Distortion and Chebyshev distortion effects
- Compressor and MultibandCompressor
- MidSide effect type and StereoWidener
- Convolver effect and example
Synths:
- Setters on PluckSynth and PulseOscillator
- new PWMOscillator
- OmniOscillator which combines PWMOscillator, Oscillator, and PulseOscillator into one
- NoiseSynth
r2 - Getting Physical
- PluckSynth - Karplus-Strong Plucked String modeling synth
- Freeverb
- John Chowning Reverb (JCReverb)
- LowpassCombFilter and FeedbackCombFilter
- Sampler with pitch control
- Clock tick callback is out of the audio thread using setTimeout
- Optimized Tone.Modulo
- Tests run using OfflineRenderingContext
- Fixed Transport bug where timeouts/intervals and timelines were on a different tick counter
- AmplitudeEnvelope + triggerAttackDecay on Envelope
- Instruments inherit from Tone.Instrument base-class
- midi<-->note conversions