Tone.js/Tone/effect/Convolver.js
2014-10-22 17:58:03 -04:00

113 lines
No EOL
2.8 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/StereoEffect"], function(Tone){
"use strict";
/**
* @class Convolver wrapper for reverb and emulation.
* NB: currently, this class only supports 1 buffer member.
* Future iterations will include a this.buffers collection for multi buffer mode.
* @constructor
* @extends {Tone.Effect}
* @param {string|Object=}
* @param {function} callback function
*/
Tone.Convolver = function(){
//get all of the defaults
var options = this.optionsObject(arguments, ["url", "onload"], Tone.Convolver.defaults);
//connections
Tone.Effect.call(this, options);
/**
* convolver node
* @type {[type]}
* @private
*/
this._convolver = this.context.createConvolver();
/**
* convolution buffers
* @type {Array} Array of ArrayBuffers
* @private
*/
this._buffer = null;
//if there is a url, load it.
if (!this.isUndef(options.url)){
this.load(options.url, options.onload);
//the connections
}
this.connectEffect(this._convolver);
};
Tone.extend(Tone.Convolver, Tone.Effect);
/**
* @static
* @type {Object}
*/
Tone.Convolver.defaults = {
"url": null,
"onload": null,
};
/**
* Load the impulse response url as an audio buffer.
* Decodes the audio asynchronously and invokes
* the callback once the audio buffer loads.
* @param {string} url the url of the buffer to load.
* filetype support depends on the
* browser.
* @param {function(Tone.Convolver)=} callback
*/
Tone.Convolver.prototype.load = function(url, callback){
var self = this;
if (!self._buffer){
new Tone.Buffer({
"url" : url,
"callback" : function (buffer){
self.setBuffer(buffer);
if (callback){
callback(self);
}
}
});
} else if (callback){
callback(self);
}
};
/**
* set the buffer
*
* @param {AudioBuffer} buffer the buffer which the player will play.
* note: if you switch the buffer after
* the player is already started, it will not
* take effect until the next time the player
* is started.
*/
Tone.Convolver.prototype.setBuffer = function(buffer){
this._buffer = buffer;
this._convolver.buffer = this._buffer;
};
/**
* set multiple parameters at once with an object
* @param {Object} params the parameters as an object
*/
Tone.Convolver.prototype.set = function(params){
if (!this.isUndef(params.bypass)) this.setBypass(params.bypass);
};
/**
* dispose and disconnect
*/
Tone.Convolver.prototype.dispose = function(){
Tone.StereoEffect.prototype.dispose.call(this);
if (this._source !== null) {
this._source.disconnect();
this._source = null;
}
this._buffer = null;
};
return Tone.Convolver;
});