mirror of
https://github.com/Tonejs/Tone.js
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113 lines
No EOL
2.8 KiB
JavaScript
113 lines
No EOL
2.8 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/StereoEffect"], function(Tone){
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"use strict";
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/**
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* @class Convolver wrapper for reverb and emulation.
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* NB: currently, this class only supports 1 buffer member.
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* Future iterations will include a this.buffers collection for multi buffer mode.
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* @constructor
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* @extends {Tone.Effect}
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* @param {string|Object=}
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* @param {function} callback function
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*/
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Tone.Convolver = function(){
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//get all of the defaults
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var options = this.optionsObject(arguments, ["url", "onload"], Tone.Convolver.defaults);
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//connections
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Tone.Effect.call(this, options);
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/**
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* convolver node
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* @type {[type]}
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* @private
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*/
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this._convolver = this.context.createConvolver();
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/**
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* convolution buffers
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* @type {Array} Array of ArrayBuffers
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* @private
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*/
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this._buffer = null;
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//if there is a url, load it.
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if (!this.isUndef(options.url)){
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this.load(options.url, options.onload);
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//the connections
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}
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this.connectEffect(this._convolver);
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};
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Tone.extend(Tone.Convolver, Tone.Effect);
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/**
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* @static
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* @type {Object}
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*/
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Tone.Convolver.defaults = {
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"url": null,
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"onload": null,
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};
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/**
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* Load the impulse response url as an audio buffer.
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* Decodes the audio asynchronously and invokes
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* the callback once the audio buffer loads.
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* @param {string} url the url of the buffer to load.
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* filetype support depends on the
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* browser.
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* @param {function(Tone.Convolver)=} callback
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*/
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Tone.Convolver.prototype.load = function(url, callback){
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var self = this;
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if (!self._buffer){
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new Tone.Buffer({
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"url" : url,
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"callback" : function (buffer){
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self.setBuffer(buffer);
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if (callback){
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callback(self);
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}
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}
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});
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} else if (callback){
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callback(self);
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}
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};
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/**
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* set the buffer
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*
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* @param {AudioBuffer} buffer the buffer which the player will play.
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* note: if you switch the buffer after
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* the player is already started, it will not
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* take effect until the next time the player
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* is started.
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*/
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Tone.Convolver.prototype.setBuffer = function(buffer){
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this._buffer = buffer;
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this._convolver.buffer = this._buffer;
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};
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/**
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* set multiple parameters at once with an object
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* @param {Object} params the parameters as an object
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*/
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Tone.Convolver.prototype.set = function(params){
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if (!this.isUndef(params.bypass)) this.setBypass(params.bypass);
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};
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/**
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* dispose and disconnect
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*/
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Tone.Convolver.prototype.dispose = function(){
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Tone.StereoEffect.prototype.dispose.call(this);
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if (this._source !== null) {
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this._source.disconnect();
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this._source = null;
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}
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this._buffer = null;
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};
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return Tone.Convolver;
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}); |