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https://github.com/Tonejs/Tone.js
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adds Convolver class, IR, and convolver example
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113
Tone/effect/Convolver.js
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113
Tone/effect/Convolver.js
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define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/StereoEffect"], function(Tone){
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"use strict";
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/**
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* @class Convolver wrapper for reverb and emulation.
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* NB: currently, this class only supports 1 buffer member.
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* Future iterations will include a this.buffers collection for multi buffer mode.
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* @constructor
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* @extends {Tone.Effect}
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* @param {string|Object=}
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* @param {function} callback function
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*/
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Tone.Convolver = function(){
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//get all of the defaults
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var options = this.optionsObject(arguments, ["url", "onload"], Tone.Convolver.defaults);
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//connections
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Tone.Effect.call(this, options);
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/**
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* convolver node
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* @type {[type]}
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* @private
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*/
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this._convolver = this.context.createConvolver();
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/**
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* convolution buffers
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* @type {Array} Array of ArrayBuffers
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* @private
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*/
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this._buffer = null;
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//if there is a url, load it.
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if (!this.isUndef(options.url)){
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this.load(options.url, options.onload);
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//the connections
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}
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this.connectEffect(this._convolver);
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};
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Tone.extend(Tone.Convolver, Tone.Effect);
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/**
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* @static
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* @type {Object}
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*/
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Tone.Convolver.defaults = {
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"url": null,
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"onload": null,
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};
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/**
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* Load the impulse response url as an audio buffer.
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* Decodes the audio asynchronously and invokes
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* the callback once the audio buffer loads.
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* @param {string} url the url of the buffer to load.
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* filetype support depends on the
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* browser.
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* @param {function(Tone.Convolver)=} callback
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*/
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Tone.Convolver.prototype.load = function(url, callback){
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var self = this;
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if (!self._buffer){
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new Tone.Buffer({
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"url" : url,
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"callback" : function (buffer){
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self.setBuffer(buffer);
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if (callback){
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callback(self);
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}
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}
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});
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} else if (callback){
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callback(self);
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}
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};
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/**
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* set the buffer
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*
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* @param {AudioBuffer} buffer the buffer which the player will play.
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* note: if you switch the buffer after
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* the player is already started, it will not
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* take effect until the next time the player
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* is started.
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*/
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Tone.Convolver.prototype.setBuffer = function(buffer){
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this._buffer = buffer;
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this._convolver.buffer = this._buffer;
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};
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/**
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* set multiple parameters at once with an object
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* @param {Object} params the parameters as an object
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*/
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Tone.Convolver.prototype.set = function(params){
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if (!this.isUndef(params.bypass)) this.setBypass(params.bypass);
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};
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/**
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* dispose and disconnect
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*/
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Tone.Convolver.prototype.dispose = function(){
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Tone.StereoEffect.prototype.dispose.call(this);
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if (this._source !== null) {
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this._source.disconnect();
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this._source = null;
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}
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this._buffer = null;
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};
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return Tone.Convolver;
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});
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BIN
examples/audio/IRs/berlin_tunnel_ir.wav
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examples/audio/IRs/berlin_tunnel_ir.wav
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examples/convolver.html
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examples/convolver.html
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<html>
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<head>
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<title>Convolver</title>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<script type="text/javascript" src="./deps/jquery.min.js"></script>
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<script type="text/javascript" src="./deps/jquery-ui.js"></script>
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<script type="text/javascript" src="./deps/jquery.ui.touch-punch.js"></script>
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<script type="text/javascript" src="../build/Tone.js"></script>
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<script type="text/javascript" src="./Widgets.js"></script>
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<script type="text/javascript" src="./ExampleList.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/widgets.css">
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<link rel="stylesheet" type="text/css" href="./style/jquery-ui.css">
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</head>
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<body>
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<div id="Container">
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<div id="Explanation">
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Convolver
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<br>
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<br>
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Press and hold to hear a 10ms grain of audio.
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</div>
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<div id="Content">
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<div id="Loading">Loading...</div>
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</div>
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</div>
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<script type="text/javascript">
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/* globals Tone, GUI */
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var player = new Tone.Player("./audio/casio/A1.mp3", function(){
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$("#Loading").remove();
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});
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player.loop = true;
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// player.loopStart = 0.1;
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// player.loopEnd = 0.11;
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// player.toMaster();
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var convolver = new Tone.Convolver({
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url : "./audio/IRs/berlin_tunnel_ir.wav",
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onload : function(buffer){
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console.log('loaded buffer!');
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},
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wetDry: 1 // min: 0 max: +1
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// bypass: false
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});
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//Effects sends and returns
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// player.toMaster();
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player.connect(convolver);
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convolver.toMaster();
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// GUI //
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new GUI.TopBar(Tone);
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var container = $("#Content");
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// Momentary play
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new GUI.Momentary(container, function(on){
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if (on){
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player.start();
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} else {
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player.stop();
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}
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}, "Start", "Stop");
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// Effect bypass checkbox
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new GUI.Checkbox(container, function(on){
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if (on){
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convolver.setBypass();
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} else {
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convolver.setWet(1);
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}
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}, "Effect bypassOff", "Effect bypassOn");
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// dryWet slider
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var wetnessSlider = new GUI.Slider(container, function(val){
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convolver.setWet(val, 0);
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return val*100;
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}, 1, "wetness", "%");
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wetnessSlider.render(1);
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// multi choice dropdown
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var impulses = new GUI.DropDown(container, ["Berlin tunnel"], function(val){
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//do something with impulse val string here
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});
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</script>
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<style type="text/css">
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#Content {
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width: 300px;
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height: 300px;
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}
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.Momentary, .slider, .Value, {
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width: 100%;
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}
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</style>
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</body>
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</html>
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