Tone.js/examples/offline.html
2024-05-15 15:24:20 -04:00

139 lines
3.3 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>Offline</title>
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1"
/>
<link
rel="icon"
type="image/png"
sizes="174x174"
href="./favicon.png"
/>
<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link
href="https://fonts.googleapis.com/css?family=Material+Icons&display=block"
rel="stylesheet"
/>
<script src="../build/Tone.js"></script>
<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
<style type="text/css">
tone-button {
margin-bottom: 10px;
}
</style>
</head>
<body>
<tone-example label="Offline Rendering">
<tone-loader></tone-loader>
<div slot="explanation">
Tone.Offline renders a chunk of Tone.js code into an
AudioBuffer. An offline instance of Tone.Transport is passed
into the callback which can be used to schedule events. It may
take a moment to render the sound.
<br /><br />
<a
href="https://tonejs.github.io/docs/latest/functions/Offline.html"
>Tone.Offline</a
>
docs.
</div>
<div id="content">
<tone-play-toggle disabled></tone-play-toggle>
</div>
</tone-example>
<script type="text/javascript">
// play the buffer with a Tone.Player when it's been generated
const player = new Tone.Player().toDestination();
const renderingPromise = Tone.Offline(({ transport }) => {
const reverb = new Tone.Reverb().toDestination();
const pannerA = new Tone.Panner(-1).connect(reverb);
const synthA = new Tone.Synth({
envelope: {
attack: 0.01,
decay: 5,
sustain: 0,
},
oscillator: {
type: "sawtooth4",
},
}).connect(pannerA);
const seqA = new Tone.Sequence(
(time, note) => {
synthA.triggerAttack(note, time);
},
["A4", "G4", "G#4", "F#4", "E4"],
"8n"
).start(0);
seqA.loop = false;
const pannerB = new Tone.Panner(1).connect(reverb);
const synthB = new Tone.Synth({
envelope: {
attack: 0.001,
decay: 3,
sustain: 0,
},
oscillator: {
type: "square8",
},
}).connect(pannerB);
const seqB = new Tone.Sequence(
(time, note) => {
synthB.triggerAttack(note, time);
},
["G#4", "A4", "G4", "F4", "C4"],
"8n"
).start("16n");
seqB.loop = false;
const bass = new Tone.MonoSynth({
envelope: {
attack: 0.01,
decay: 3,
sustain: 0.1,
},
}).toDestination();
const bassSeq = new Tone.Sequence(
(time, note) => {
bass.triggerAttackRelease(note, "1n", time);
},
["C2", "C2", "F1", "F1"],
"4n"
).start(0);
bassSeq.loop = false;
transport.bpm.value = 150;
transport.start();
// return a promise
return reverb.ready;
}, 7);
// set the buffer when it's done
renderingPromise.then((buffer) => (player.buffer = buffer));
renderingPromise.then(
() =>
(document.querySelector("tone-play-toggle").disabled =
false)
);
document
.querySelector("tone-play-toggle")
.addEventListener("start", () => player.start());
document
.querySelector("tone-play-toggle")
.addEventListener("stop", () => player.stop());
</script>
</body>
</html>