Tone.js/examples/signal.html
2024-05-15 15:24:20 -04:00

135 lines
3.5 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>Signal</title>
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1"
/>
<link
rel="icon"
type="image/png"
sizes="174x174"
href="./favicon.png"
/>
<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link
href="https://fonts.googleapis.com/css?family=Material+Icons&display=block"
rel="stylesheet"
/>
<script src="../build/Tone.js"></script>
<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
<style type="text/css">
tone-play-toggle {
margin-bottom: 10px;
}
tone-slider {
display: block;
width: 100%;
}
</style>
</head>
<body>
<tone-example label="Control Voltage">
<div slot="explanation">
One of the most powerful features of Tone.js and the Web Audio
API is the ability to perform math and logic on audio-rate
signal. Signals can be ramped and scheduled to control Audio
Parameters and other Signals making it simple to create
elaborate, interconnected automations.
<br /><br />
This example applies a series of mappings to a signal value and
applies the results of those mappings to the frequency attribute
of 2
<a
href="https://tonejs.github.io/docs/latest/classes/Oscillator"
>Tone.Oscillators</a
>
and a
<a href="https://tonejs.github.io/docs/latest/classes/LFO"
>Tone.LFO</a
>.
</div>
<div id="content">
<tone-play-toggle></tone-play-toggle>
<tone-slider
label="Modulation Rate"
min="0.1"
max="1"
exp="2"
value="0.5"
></tone-slider>
</div>
</tone-example>
<script type="text/javascript">
// use this to pan the two oscillators hard left/right
const merge = new Tone.Merge().toDestination();
// two oscillators panned hard left / hard right
const rightOsc = new Tone.Oscillator({
type: "sawtooth",
volume: -20,
}).connect(merge, 0, 0);
const leftOsc = new Tone.Oscillator({
type: "square",
volume: -20,
}).connect(merge, 0, 1);
// create an oscillation that goes from 0 to 1200
// connection it to the detune of the two oscillators
const detuneLFO = new Tone.LFO({
type: "square",
min: 0,
max: 1200,
})
.fan(rightOsc.detune, leftOsc.detune)
.start();
// the frequency signal
const frequency = new Tone.Signal(0.5);
// the move the 0 to 1 value into frequency range
const scale = new Tone.ScaleExp(110, 440);
// multiply the frequency by 2.5 to get a 10th above
const mult = new Tone.Multiply(2.5);
// chain the components together
frequency.chain(scale, mult);
scale.connect(rightOsc.frequency);
mult.connect(leftOsc.frequency);
// multiply the frequency by 2 to get the octave above
const detuneScale = new Tone.Scale(14, 4);
frequency.chain(detuneScale, detuneLFO.frequency);
// start the oscillators with the play button
document
.querySelector("tone-play-toggle")
.addEventListener("start", () => {
rightOsc.start();
leftOsc.start();
});
document
.querySelector("tone-play-toggle")
.addEventListener("stop", () => {
rightOsc.stop();
leftOsc.stop();
});
// ramp the frequency with the slider
document
.querySelector("tone-slider")
.addEventListener("input", (e) => {
frequency.rampTo(parseFloat(e.target.value), 0.1);
});
</script>
</body>
</html>