mirror of
https://github.com/Tonejs/Tone.js
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73 lines
1.8 KiB
HTML
73 lines
1.8 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Reverb</title>
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1, maximum-scale=1"
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/>
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<link
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rel="icon"
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type="image/png"
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sizes="174x174"
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href="./favicon.png"
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/>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
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<link
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href="https://fonts.googleapis.com/css?family=Material+Icons&display=block"
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rel="stylesheet"
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/>
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<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
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<script src="./js/components.js"></script>
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</head>
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<body>
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<style>
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tone-play-toggle {
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margin-bottom: 10px;
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}
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</style>
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<tone-example label="Reverb">
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<div slot="explanation">
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<a href="https://tonejs.github.io/docs/latest/classes/Reverb"
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>Tone.Reverb</a
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>
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is a convolution-based reverb. An impulse response is created
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with a decaying noise burst when you click 'Generate Reverb'.
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The 'Decay Time' controls how long the noise burst lasts. If the
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'Decay Time' is changed, a new noise burst will need to be
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generated.
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</div>
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<div id="content">
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<tone-play-toggle></tone-play-toggle>
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</div>
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</tone-example>
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<script type="text/javascript">
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const reverb = new Tone.Reverb().toDestination();
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const player = new Tone.Player({
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url: "https://tonejs.github.io/audio/berklee/shaker_slow_1.mp3",
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loop: true,
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volume: 6,
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}).connect(reverb);
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ui({
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parent: document.querySelector("#content"),
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tone: reverb,
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});
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// bind the interface
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document
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.querySelector("tone-play-toggle")
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.addEventListener("start", () => player.start());
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document
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.querySelector("tone-play-toggle")
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.addEventListener("stop", () => player.stop());
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</script>
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</body>
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</html>
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