Class: Tone

Tone

new Tone()

Tone is the baseclass of all ToneNodes From Tone, children inherit timing and math which is used throughout Tone.js

Source:

Classes

Add
AutoPanner
BitCrusher
DryWet
Effect
Envelope
FeedbackDelay
FeedbackEffect
LFO
Merge
Meter
Microphone
Multiply
Noise
Oscillator
Panner
PingPongDelay
Player
Recorder
Scale
Signal
Source
Split
Transport

Members

<static> context :AudioContext

A static pointer to the audio context

Type:
  • AudioContext
Source:

input :GainNode

default input of the ToneNode

Type:
  • GainNode
Source:

output :GainNode

default output of the ToneNode

Type:
  • GainNode
Source:

Methods

<static> extend(child, parent)

have a child inherit all of Tone's (or a parent's) prototype to inherit the parent's properties, make sure to call Parent.call(this) in the child's constructor

based on closure library's inherit function

Parameters:
Name Type Argument Description
child function
parent function <optional>

(optional) parent to inherit from if no parent is supplied, the child will inherit from Tone

Source:

chain()

connect together all of the arguments in series

Parameters:
Type Argument Description
AudioParam | Tone <repeatable>
Source:

connect(unit)

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

Parameters:
Name Type Description
unit Tone | AudioParam | AudioNode
Source:

dbToGain(db) → {number}

convert db scale to gain scale (0-1)

Parameters:
Name Type Description
db number
Source:
Returns:
Type
number

defaultArg(given, fallback) → {*}

if a the given is undefined, use the fallback

Parameters:
Name Type Description
given *
fallback *
Source:
Returns:
Type
*

disconnect()

disconnect the output

Source:

<virtual> dispose()

a dispose method

Source:

equalPowerScale(percent) → {number}

equal power gain scale good for cross-fading

Parameters:
Name Type Description
percent number

(0-1)

Source:
Returns:

output gain (0-1)

Type
number

expScale(gain) → {number}

Parameters:
Name Type Description
gain number

(0-1)

Source:
Returns:

gain (decibel scale but betwee 0-1)

Type
number

frequencyToSeconds(freq) → {number}

convert a frequency into seconds accepts both numbers and strings i.e. 10hz or 10 both equal .1

Parameters:
Name Type Description
freq number | string
Source:
Returns:
Type
number

gainToDb(gain) → {number}

convert gain scale to decibels

Parameters:
Name Type Description
gain number

(0-1)

Source:
Returns:
Type
number

interpolate(input, outputMin, outputMax) → {number}

interpolate the input value (0-1) to be between outputMin and outputMax

Parameters:
Name Type Description
input number
outputMin number
outputMax number
Source:
Returns:
Type
number

logScale(gain) → {number}

Parameters:
Name Type Description
gain number

(0-1)

Source:
Returns:

gain (decibel scale but betwee 0-1)

Type
number

noGC()

makes a connection to ensure that the node will not be garbage collected until 'dispose' is explicitly called

use carefully. circumvents JS and WebAudio's normal Garbage Collection behavior

Source:

normalize(input, inputMin, inputMax) → {number}

normalize the input to 0-1 from between inputMin to inputMax

Parameters:
Name Type Description
input number
inputMin number
inputMax number
Source:
Returns:
Type
number

notationToSeconds(notation, bpm, timeSignature) → {number}

convert notation format strings to seconds

Parameters:
Name Type Argument Description
notation string
bpm number <optional>
timeSignature number <optional>
Source:
Returns:
Type
number

now() → {number}

Source:
Returns:

the currentTime from the AudioContext

Type
number

receive(channelName)

recieve the input from the desired channelName to the input gain of 'this' node.

Parameters:
Name Type Description
channelName string
Source:

samplesToSeconds(samples) → {number}

convert a sample count to seconds

Parameters:
Name Type Description
samples number
Source:
Returns:
Type
number

secondsToFrequency(seconds) → {number}

convert a number in seconds to a frequency

Parameters:
Name Type Description
seconds number
Source:
Returns:
Type
number

send(channelName, amount) → {GainNode}

send signal to a channel name

Parameters:
Name Type Description
channelName string
amount number
Source:
Returns:
Type
GainNode

toFrequency(time) → {number}

convert a time to a frequency

Parameters:
Name Type Description
time Tone.Time
Source:
Returns:

the time in hertz

Type
number

toMaster()

connect 'this' to the master output

Source:

toSamples(time) → {number}

convert a time into samples

Parameters:
Name Type Description
time Tone.time
Source:
Returns:
Type
number

toSeconds(time, now) → {number}

convert Tone.Time to seconds

this is a simplified version which only handles numbers and 'now' relative numbers. If the Transport is included this method is overridden to include many other features including notationTime, Frequency, and transportTime

Parameters:
Name Type Argument Description
time Tone.Time
now number <optional>

if passed in, this number will be used for all 'now' relative timings

Source:
Returns:
Type
number

toSeconds(time, now) → {number}

convert Tone.Time into seconds.

unlike the method which it overrides, this takes into account transporttime and musical notation

Parameters:
Name Type Argument Description
time Tone.Time
now number <optional>

if passed in, this number will be used for all 'now' relative timings

Source:
Returns:
Type
number

transportTimeToSeconds(transportTime, bpm, timeSignature) → {number}

convert transportTime into seconds i.e.: 4:2:3 == 4 measures + 2 quarters + 3 sixteenths

Parameters:
Name Type Argument Description
transportTime string
bpm number <optional>
timeSignature number <optional>
Source:
Returns:

seconds

Type
number
Tone No Tone Copyright © 2014.
Documentation generated on Mon Jun 23 2014 14:12:31 GMT-0400 (EDT).