Updated CHANGELOG.md, fix typo(s)

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BobConanDev 2024-11-15 16:45:06 -05:00
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@ -153,7 +153,7 @@
# r7
* MetalSynth creates metalic, cymbal sounds
* MetalSynth creates metallic, cymbal sounds
* DrumSynth -> MembraneSynth
* FMOscillator, AMOscillator types
* FatOscillator creates multiple oscillators and detunes them slightly
@ -197,7 +197,7 @@ DEPRECATED:
* Tone.Param wraps the native AudioParam and allows for unit conversion.
* Quantization with Transport.quantize and using "@" in any Time. [Read more](https://github.com/Tonejs/Tone.js/wiki/Time).
* Control-rate generators for value interpolation, patterns, random numbers, and markov chains.
* Scheduable musical events: Tone.Event, Tone.Loop, Tone.Part, Tone.Pattern, Tone.Sequence.
* schedulable musical events: Tone.Event, Tone.Loop, Tone.Part, Tone.Pattern, Tone.Sequence.
* Player's playbackRate is now a signal and Noise includes a playbackRate signal.
* All filterEnvelopes use new Tone.FrequencyEnvelope with frequency units and `baseFrequency` and `octaves` instead of `min` and `max`.
* Phaser uses "octaves" instead of "depth" to be more consistent across the whole Tone.js API.
@ -242,7 +242,7 @@ DEPRECATED:
* Functions return `this` to allow for chaining. i.e. `player.toMaster().start(2)`.
* Added `units` to Signal class which allows signals to be set in terms of Tone.Time, Tone.Frequency, Numbers, or Decibels.
* Replaced set/get method with ES5 dot notation. i.e. `player.setVolume(-10)` is now `player.volume.value = -10`.
To ramp the volume use either `player.volume.linearRampToValueNow(-10, "4n")`, or the new `rampTo` method which automaically selects the ramp (linear|exponential) based on the type of data.
To ramp the volume use either `player.volume.linearRampToValueNow(-10, "4n")`, or the new `rampTo` method which automatically selects the ramp (linear|exponential) based on the type of data.
* set/get methods for all components
* syncSignal and unsyncSignal moved from Signal to Transport
* Add/Multiply/Subtract/Min/Max/GreaterThan/LessThan all extend Tone.Signal which allows them to be scheduled and automated just like Tone.Signal.