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Updated CHANGELOG.md, fix typo(s)
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@ -153,7 +153,7 @@
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# r7
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* MetalSynth creates metalic, cymbal sounds
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* MetalSynth creates metallic, cymbal sounds
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* DrumSynth -> MembraneSynth
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* FMOscillator, AMOscillator types
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* FatOscillator creates multiple oscillators and detunes them slightly
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@ -197,7 +197,7 @@ DEPRECATED:
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* Tone.Param wraps the native AudioParam and allows for unit conversion.
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* Quantization with Transport.quantize and using "@" in any Time. [Read more](https://github.com/Tonejs/Tone.js/wiki/Time).
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* Control-rate generators for value interpolation, patterns, random numbers, and markov chains.
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* Scheduable musical events: Tone.Event, Tone.Loop, Tone.Part, Tone.Pattern, Tone.Sequence.
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* schedulable musical events: Tone.Event, Tone.Loop, Tone.Part, Tone.Pattern, Tone.Sequence.
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* Player's playbackRate is now a signal and Noise includes a playbackRate signal.
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* All filterEnvelopes use new Tone.FrequencyEnvelope with frequency units and `baseFrequency` and `octaves` instead of `min` and `max`.
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* Phaser uses "octaves" instead of "depth" to be more consistent across the whole Tone.js API.
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@ -242,7 +242,7 @@ DEPRECATED:
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* Functions return `this` to allow for chaining. i.e. `player.toMaster().start(2)`.
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* Added `units` to Signal class which allows signals to be set in terms of Tone.Time, Tone.Frequency, Numbers, or Decibels.
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* Replaced set/get method with ES5 dot notation. i.e. `player.setVolume(-10)` is now `player.volume.value = -10`.
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To ramp the volume use either `player.volume.linearRampToValueNow(-10, "4n")`, or the new `rampTo` method which automaically selects the ramp (linear|exponential) based on the type of data.
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To ramp the volume use either `player.volume.linearRampToValueNow(-10, "4n")`, or the new `rampTo` method which automatically selects the ramp (linear|exponential) based on the type of data.
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* set/get methods for all components
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* syncSignal and unsyncSignal moved from Signal to Transport
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* Add/Multiply/Subtract/Min/Max/GreaterThan/LessThan all extend Tone.Signal which allows them to be scheduled and automated just like Tone.Signal.
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