diff --git a/CHANGELOG.md b/CHANGELOG.md index ad94fc92..524022ab 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -153,7 +153,7 @@ # r7 -* MetalSynth creates metalic, cymbal sounds +* MetalSynth creates metallic, cymbal sounds * DrumSynth -> MembraneSynth * FMOscillator, AMOscillator types * FatOscillator creates multiple oscillators and detunes them slightly @@ -197,7 +197,7 @@ DEPRECATED: * Tone.Param wraps the native AudioParam and allows for unit conversion. * Quantization with Transport.quantize and using "@" in any Time. [Read more](https://github.com/Tonejs/Tone.js/wiki/Time). * Control-rate generators for value interpolation, patterns, random numbers, and markov chains. -* Scheduable musical events: Tone.Event, Tone.Loop, Tone.Part, Tone.Pattern, Tone.Sequence. +* schedulable musical events: Tone.Event, Tone.Loop, Tone.Part, Tone.Pattern, Tone.Sequence. * Player's playbackRate is now a signal and Noise includes a playbackRate signal. * All filterEnvelopes use new Tone.FrequencyEnvelope with frequency units and `baseFrequency` and `octaves` instead of `min` and `max`. * Phaser uses "octaves" instead of "depth" to be more consistent across the whole Tone.js API. @@ -242,7 +242,7 @@ DEPRECATED: * Functions return `this` to allow for chaining. i.e. `player.toMaster().start(2)`. * Added `units` to Signal class which allows signals to be set in terms of Tone.Time, Tone.Frequency, Numbers, or Decibels. * Replaced set/get method with ES5 dot notation. i.e. `player.setVolume(-10)` is now `player.volume.value = -10`. - To ramp the volume use either `player.volume.linearRampToValueNow(-10, "4n")`, or the new `rampTo` method which automaically selects the ramp (linear|exponential) based on the type of data. + To ramp the volume use either `player.volume.linearRampToValueNow(-10, "4n")`, or the new `rampTo` method which automatically selects the ramp (linear|exponential) based on the type of data. * set/get methods for all components * syncSignal and unsyncSignal moved from Signal to Transport * Add/Multiply/Subtract/Min/Max/GreaterThan/LessThan all extend Tone.Signal which allows them to be scheduled and automated just like Tone.Signal.