Tone.js/examples/player.html

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<!doctype html>
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<html>
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<head>
<meta charset="utf-8" />
<title>Player</title>
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<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1"
/>
<link
rel="icon"
type="image/png"
sizes="174x174"
href="./favicon.png"
/>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link
href="https://fonts.googleapis.com/css?family=Material+Icons&display=block"
rel="stylesheet"
/>
<script src="../build/Tone.js"></script>
<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
<style type="text/css">
tone-play-toggle {
margin-bottom: 10px;
}
</style>
</head>
<body>
<tone-example label="Player">
<tone-loader></tone-loader>
<div slot="explanation">
Click on the button to play the audio file on loop using
<a href="https://tonejs.github.io/docs/latest/classes/Player"
>Tone.Player</a
>.
</div>
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<div id="content">
<tone-play-toggle></tone-play-toggle>
</div>
</tone-example>
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<script type="text/javascript">
// the player
const player = new Tone.Player({
url: "https://tonejs.github.io/audio/loop/FWDL.mp3",
loop: true,
loopStart: 0.5,
loopEnd: 0.7,
}).toDestination();
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ui({
tone: player,
parent: document.querySelector("#content"),
});
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// bind the interface
document
.querySelector("tone-play-toggle")
.addEventListener("start", () => player.start());
document
.querySelector("tone-play-toggle")
.addEventListener("stop", () => player.stop());
</script>
</body>
</html>