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<!DOCTYPE html>
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< html >
< head >
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< meta charset = "utf-8" >
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< title > Ping Pong Delay< / title >
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< meta name = "viewport" content = "width=device-width, initial-scale=1, maximum-scale=1" >
< link rel = "icon" type = "image/png" sizes = "174x174" href = "./favicon.png" >
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< script src = "https://unpkg.com/@webcomponents/webcomponentsjs@^2/webcomponents-bundle.js" > < / script >
< script src = "../build/Tone.js" > < / script >
< script src = "./js/tonejs-ui.js" > < / script >
< style type = "text/css" >
tone-trigger, tone-meter {
margin-bottom: 10px;
}
tone-meter {
background-color: black;
height: 100px;
width: 100%;
}
< / style >
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< / head >
< body >
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< tone-example >
< tone-loader > < / tone-loader >
< tone-explanation label = "Ping Pong Delay" >
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A Ping Pong Delay is a stereo feedback delay where the delay bounces back and forth between the left and right channels. Hit the button to trigger a snare sample into the effect.
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< br > < br >
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< a href = "https://tonejs.github.io/docs/PingPongDelay" > Tone.PingPongDelay< / a > docs.
< / tone-explanation >
< tone-content >
< tone-meter stereo > < / tone-meter >
< tone-trigger > < / tone-trigger >
< tone-ping-pong-delay > < / tone-ping-pong-delay >
< / tone-content >
< / tone-example >
< script type = "text/javascript" >
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//the feedback delay
var feedbackDelay = new Tone.PingPongDelay({
"delayTime" : "8n",
"feedback" : 0.6,
"wet" : 0.5
}).toMaster();
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//play a snare sound through it
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var player = new Tone.Player("./audio/505/snare.[mp3|ogg]").connect(feedbackDelay);
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//bind the interface
document.querySelector("tone-trigger").bind(player);
document.querySelector("tone-ping-pong-delay").bind(feedbackDelay);
document.querySelector("tone-meter").bind(feedbackDelay);
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< / script >
< / body >
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< / html >