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https://github.com/Tonejs/Tone.js
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pingpongdelay example
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2 changed files with 51 additions and 52 deletions
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@ -7,62 +7,61 @@
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<script type="text/javascript" src="./deps/jquery.min.js"></script>
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<script type="text/javascript" src="./deps/jquery-ui.js"></script>
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<script type="text/javascript" src="./deps/jquery.ui.touch-punch.js"></script>
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<script type="text/javascript" src="../build/Tone.js"></script>
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<script type="text/javascript" src="./Widgets.js"></script>
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<script type="text/javascript" src="./ExampleList.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/widgets.css">
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<link rel="stylesheet" type="text/css" href="./style/jquery-ui.css">
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<script type="text/javascript" src="./deps/nexusUI.js"></script>
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<script type="text/javascript" src="./deps/prism.js"></script>
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<script type="text/javascript" src="./scripts/Interface.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<link rel="stylesheet" type="text/css" href="./style/prism.css">
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<script type="text/javascript">
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// jshint ignore: start
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</script>
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</head>
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<body>
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<div id="Container">
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<div id="Explanation">
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Ping Pong Delay
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<br>
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<br>
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A Ping Pong Delay is a stereo feedback delay. The stereo effect is more easily heard with headphones.
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</div>
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<div id="Content">
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<div id="Loading">Loading...</div>
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</div>
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<style type="text/css">
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[nx="button"]{
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margin: auto;
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position: relative;
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display: block;
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}
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</style>
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<div id="Explanation">
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Ping Pong Delay
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<br>
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<br>
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A Ping Pong Delay is a stereo feedback delay where the delay bounces back and forth between the left and right channels. Hit the button to trigger a snare sample into the effect.
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</div>
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<div id="Content">
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<div id="LoadingBar"></div>
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<div id="Rack"></div>
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<div id="Code"></div>
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</div>
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<script id="ToneCode" type="text/javascript">
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//the feedback delay
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var feedbackDelay = new Tone.PingPongDelay({
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"delayTime" : "8n",
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"feedback" : 0.6,
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"wet" : 0.5
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}).toMaster();
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//play a snare sound through it
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var player = new Tone.Player("./audio/505/snare.mp3")
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.connect(feedbackDelay);
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</script>
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<script type="text/javascript">
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/* globals Tone, GUI */
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var player = new Tone.Player("./audio/505/snare.mp3", function(){
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$("#Loading").remove();
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});
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var feedbackDelay = new Tone.PingPongDelay("8n");
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//60% feedback
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feedbackDelay.setFeedback(0.6);
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//connections
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player.connect(feedbackDelay);
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feedbackDelay.toMaster();
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feedbackDelay.setWet(0.5);
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// GUI //
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new GUI.TopBar(Tone);
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new GUI.Momentary($("#Content"), function(on){
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Interface.Loading("LoadingBar");
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Interface.Rack("Rack", "PingPongDelay");
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Interface.Momentary("Rack", function(on){
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if (on){
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player.start();
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}
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}, "hit", "hit");
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});
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Interface.Slider("Rack", feedbackDelay, "feedback", 0, 0.95);
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Interface.Slider("Rack", feedbackDelay, "delayTime", 0.1, 0.5);
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Interface.Code("Code", "ToneCode");
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</script>
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<style type="text/css">
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#Content {
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width: 100px;
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height: 50px;
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}
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.Momentary {
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width: 100%;
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}
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</style>
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</body>
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</html>
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@ -18,7 +18,7 @@ body {
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#Explanation {
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font-family: monospace;
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background-color: #EAEAEA;
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background-color: #D0D0D0;
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padding: 10px;
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color: black;
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font-size: 14px;
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@ -126,8 +126,8 @@ body {
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#Content .Rack {
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width: 100%;
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margin-bottom: 10px;
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background-color: #EAEAEA;
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border: 10px solid #EAEAEA;
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background-color: #D0D0D0;
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border: 10px solid #D0D0D0;
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position: relative; }
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#Content .Rack .Title {
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width: 100%;
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@ -159,7 +159,7 @@ body {
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font-size: 14px;
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/*padding: $Margin;*/
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/*line-height: ;*/
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background-color: #EAEAEA; }
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background-color: #F2F2F2; }
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#Content .Envelope {
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display: inline-block; }
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#Content .Envelope canvas {
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@ -188,7 +188,7 @@ body {
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#Content .LoadingBar #Loader {
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height: 100%;
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width: 0%;
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background-color: #EAEAEA;
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background-color: #D0D0D0;
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transition: width 0.2s; }
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#Content .Meter {
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width: 100%;
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@ -218,7 +218,7 @@ body {
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#Content .Meter #Units {
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right: 10px;
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text-align: right;
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color: #EAEAEA; }
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color: #D0D0D0; }
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#Content .DropDown {
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position: relative;
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width: 100%;
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