Tone.js/Tone/component/Meter.js

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define(["Tone/core/Tone", "Tone/component/Analyser", "Tone/core/AudioNode"], function(Tone){
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"use strict";
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/**
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* @class Tone.Meter gets the [RMS](https://en.wikipedia.org/wiki/Root_mean_square)
* of an input signal with some averaging applied. It can also get the raw
* value of the input signal.
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*
* @constructor
* @extends {Tone.AudioNode}
* @param {Number} smoothing The amount of smoothing applied between frames.
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* @example
* var meter = new Tone.Meter();
* var mic = new Tone.UserMedia().open();
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* //connect mic to the meter
* mic.connect(meter);
* //the current level of the mic input in decibels
* var level = meter.getValue();
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*/
Tone.Meter = function(){
var options = Tone.defaults(arguments, ["smoothing"], Tone.Meter);
Tone.AudioNode.call(this);
/**
* The analyser node which computes the levels.
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* @private
* @type {Tone.Analyser}
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*/
this.input = this.output = this._analyser = new Tone.Analyser("waveform", 1024);
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//set the smoothing initially
this.smoothing = options.smoothing;
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};
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Tone.extend(Tone.Meter, Tone.AudioNode);
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/**
* The defaults
* @type {Object}
* @static
* @const
*/
Tone.Meter.defaults = {
"smoothing" : 0.8
};
/**
* Get the current decibel value of the incoming signal
* @returns {Decibels}
*/
Tone.Meter.prototype.getLevel = function(){
this._analyser.type = "fft";
var values = this._analyser.getValue();
var offset = 28; // normalizes most signal levels
// TODO: compute loudness from FFT
return Math.max.apply(this, values) + offset;
};
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/**
* Get the signal value of the incoming signal
* @returns {Number}
*/
Tone.Meter.prototype.getValue = function(){
this._analyser.type = "waveform";
var value = this._analyser.getValue();
return value[0];
};
/**
* A value from 0 -> 1 where 0 represents no time averaging with the last analysis frame.
* @memberOf Tone.Meter#
* @type {Number}
* @name smoothing
* @readOnly
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*/
Object.defineProperty(Tone.Meter.prototype, "smoothing", {
get : function(){
return this._analyser.smoothing;
},
set : function(val){
this._analyser.smoothing = val;
},
});
/**
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* Clean up.
* @returns {Tone.Meter} this
*/
Tone.Meter.prototype.dispose = function(){
Tone.AudioNode.prototype.dispose.call(this);
this._analyser.dispose();
this._analyser = null;
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return this;
};
return Tone.Meter;
});