Tone.js/Tone/clock/Transport.ts

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2019-05-22 03:37:03 +00:00
import { Signal } from "Tone/signal/Signal";
import { Time, TimeClass } from "Tone/type/Time";
import { PlaybackState } from "Tone/util/StateTimeline";
import { Gain } from "../context/Gain";
import { Param } from "../context/Param";
import { ToneWithContext, ToneWithContextOptions } from "../context/ToneWithContext";
import { TicksClass } from "../type/Ticks";
import { TransportTimeClass } from "../type/TransportTime";
import { optionsFromArguments } from "../util/Defaults";
import { Emitter } from "../util/Emitter";
import { readOnly, writable } from "../util/Interface";
import { IntervalTimeline } from "../util/IntervalTimeline";
import { Timeline } from "../util/Timeline";
import { isArray, isDefined } from "../util/TypeCheck";
import { Clock } from "./Clock";
import { TransportEvent } from "./TransportEvent";
import { TransportRepeatEvent } from "./TransportRepeatEvent";
interface TransportOptions extends ToneWithContextOptions {
bpm: BPM;
swing: NormalRange;
swingSubdivision: Subdivision;
timeSignature: number;
loopStart: Time;
loopEnd: Time;
ppq: number;
}
type TransportEventNames = "start" | "stop" | "pause" | "loop" | "loopEnd" | "loopStart";
interface SyncedSignalEvent {
signal: Signal;
initial: number;
ratio: Gain;
}
type TransportCallback = (time: Seconds) => void;
/**
* Transport for timing musical events.
* Supports tempo curves and time changes. Unlike browser-based timing (setInterval, requestAnimationFrame)
* Transport timing events pass in the exact time of the scheduled event
* in the argument of the callback function. Pass that time value to the object
* you're scheduling. <br><br>
* A single transport is created for you when the library is initialized.
* <br><br>
* The transport emits the events: "start", "stop", "pause", and "loop" which are
* called with the time of that event as the argument.
*
* @example
* //repeated event every 8th note
* Transport.scheduleRepeat(function(time){
* //do something with the time
* }, "8n");
* @example
* //schedule an event on the 16th measure
* Transport.schedule(function(time){
* //do something with the time
* }, "16:0:0");
*/
export class Transport extends ToneWithContext<TransportOptions> implements Emitter<TransportEventNames> {
name = "Transport";
///////////////////////////////////////////////////////////////////////
// LOOPING
//////////////////////////////////////////////////////////////////////
/**
* If the transport loops or not.
*/
loop: boolean = false;
/**
* The loop start position in ticks
*/
private _loopStart: Ticks = 0;
/**
* The loop end position in ticks
*/
private _loopEnd: Ticks = 0;
///////////////////////////////////////////////////////////////////////
// CLOCK/TEMPO
//////////////////////////////////////////////////////////////////////
/**
* Pulses per quarter is the number of ticks per quarter note.
*/
private _ppq: number;
/**
* watches the main oscillator for timing ticks
* initially starts at 120bpm
*/
private _clock: Clock<"bpm">;
/**
* The Beats Per Minute of the Transport.
* @example
* Transport.bpm.value = 80;
* //ramp the bpm to 120 over 10 seconds
* Transport.bpm.rampTo(120, 10);
*/
bpm: Param<"bpm">;
/**
* The time signature, or more accurately the numerator
* of the time signature over a denominator of 4.
*/
private _timeSignature: number;
///////////////////////////////////////////////////////////////////////
// TIMELINE EVENTS
//////////////////////////////////////////////////////////////////////
/**
* All the events in an object to keep track by ID
*/
private _scheduledEvents = {};
/**
* The scheduled events.
*/
private _timeline: Timeline<TransportEvent> = new Timeline();
/**
* Repeated events
*/
private _repeatedEvents: IntervalTimeline = new IntervalTimeline();
/**
* All of the synced Signals
*/
private _syncedSignals: SyncedSignalEvent[] = [];
///////////////////////////////////////////////////////////////////////
// SWING
//////////////////////////////////////////////////////////////////////
/**
* The subdivision of the swing
*/
private _swingTicks: Ticks;
/**
* The swing amount
*/
private _swingAmount: NormalRange = 0;
constructor(options: Partial<TransportOptions>);
constructor() {
super(optionsFromArguments(Transport.getDefaults(), arguments, []));
const options = optionsFromArguments(Transport.getDefaults(), arguments, []);
// CLOCK/TEMPO
this._ppq = options.ppq;
this._clock = new Clock({
callback : this._processTick.bind(this),
frequency : 0,
units: "bpm",
});
this._bindClockEvents();
this.bpm = this._clock.frequency;
this._clock.frequency.multiplier = options.ppq;
this.bpm.value = options.bpm;
readOnly(this, "bpm");
this._timeSignature = options.timeSignature;
// SWING
this._swingTicks = options.ppq / 2; // 8n
}
static getDefaults(): TransportOptions {
return Object.assign(ToneWithContext.getDefaults(), {
bpm: 120,
loopEnd: "4m" as Subdivision,
loopStart: 0,
ppq: 192,
swing: 0,
swingSubdivision: "8n" as Subdivision,
timeSignature: 4,
});
}
///////////////////////////////////////////////////////////////////////////////
// TICKS
///////////////////////////////////////////////////////////////////////////////
/**
* called on every tick
* @param tickTime clock relative tick time
* @private
*/
private _processTick(tickTime: Seconds, ticks: Ticks): void {
// handle swing
if (this._swingAmount > 0 &&
ticks % this._ppq !== 0 && // not on a downbeat
ticks % (this._swingTicks * 2) !== 0) {
// add some swing
const progress = (ticks % (this._swingTicks * 2)) / (this._swingTicks * 2);
const amount = Math.sin((progress) * Math.PI) * this._swingAmount;
tickTime += new TicksClass(this.context, this._swingTicks * 2 / 3).toSeconds() * amount;
}
// do the loop test
if (this.loop) {
if (ticks >= this._loopEnd) {
this.emit("loopEnd", tickTime);
this._clock.setTicksAtTime(this._loopStart, tickTime);
ticks = this._loopStart;
this.emit("loopStart", tickTime, this._clock.getSecondsAtTime(tickTime));
this.emit("loop", tickTime);
}
}
// invoke the timeline events scheduled on this tick
this._timeline.forEachAtTime(ticks, event => event.invoke(tickTime));
}
///////////////////////////////////////////////////////////////////////////////
// SCHEDULABLE EVENTS
///////////////////////////////////////////////////////////////////////////////
/**
* Schedule an event along the timeline.
* @param callback The callback to be invoked at the time.
* @param time The time to invoke the callback at.
* @return The id of the event which can be used for canceling the event.
* @example
* //trigger the callback when the Transport reaches the desired time
* Transport.schedule(function(time){
* envelope.triggerAttack(time);
* }, "128i");
*/
schedule(callback: TransportCallback, time: TransportTime | TransportTimeClass): number {
const event = new TransportEvent(this, {
callback,
time : new TransportTimeClass(this.context, time).toTicks(),
});
return this._addEvent(event, this._timeline);
}
/**
* Schedule a repeated event along the timeline. The event will fire
* at the `interval` starting at the `startTime` and for the specified
* `duration`.
* @param callback The callback to invoke.
* @param interval The duration between successive callbacks. Must be a positive number.
* @param startTime When along the timeline the events should start being invoked.
* @param duration How long the event should repeat.
* @return The ID of the scheduled event. Use this to cancel the event.
* @example
* //a callback invoked every eighth note after the first measure
* Transport.scheduleRepeat(callback, "8n", "1m");
*/
scheduleRepeat(
callback: TransportCallback,
interval: Time,
startTime?: TransportTime | TransportTimeClass,
duration: Time = Infinity,
): number {
const event = new TransportRepeatEvent(this, {
callback,
duration : new TimeClass(this.context, duration).toTicks(),
interval: new TimeClass(this.context, interval).toTicks(),
time : new TransportTimeClass(this.context, startTime).toTicks(),
});
// kick it off if the Transport is started
// @ts-ignore
return this._addEvent(event, this._repeatedEvents);
}
/**
* Schedule an event that will be removed after it is invoked.
* @param callback The callback to invoke once.
* @param time The time the callback should be invoked.
* @returns The ID of the scheduled event.
*/
scheduleOnce(callback: TransportCallback, time: TransportTime | TransportTimeClass): number {
const event = new TransportEvent(this, {
callback,
once : true,
time : new TransportTimeClass(this.context, time).toTicks(),
});
return this._addEvent(event, this._timeline);
}
/**
* Clear the passed in event id from the timeline
* @param eventId The id of the event.
*/
clear(eventId: number): this {
if (this._scheduledEvents.hasOwnProperty(eventId)) {
const item = this._scheduledEvents[eventId.toString()];
item.timeline.remove(item.event);
item.event.dispose();
delete this._scheduledEvents[eventId.toString()];
}
return this;
}
/**
* Add an event to the correct timeline. Keep track of the
* timeline it was added to.
* @returns the event id which was just added
*/
private _addEvent(event: TransportEvent, timeline: Timeline<TransportEvent>): number {
this._scheduledEvents[event.id.toString()] = {
event,
timeline,
};
timeline.add(event);
return event.id;
}
/**
* Remove scheduled events from the timeline after
* the given time. Repeated events will be removed
* if their startTime is after the given time
* @param after Clear all events after this time.
*/
cancel(after: TransportTime = 0): this {
const computedAfter = this.toTicks(after);
this._timeline.forEachFrom(computedAfter, event => this.clear(event.id));
this._repeatedEvents.forEachFrom(computedAfter, event => this.clear(event.id));
return this;
}
///////////////////////////////////////////////////////////////////////////////
// START/STOP/PAUSE
///////////////////////////////////////////////////////////////////////////////
/**
* Bind start/stop/pause events from the clock and emit them.
*/
private _bindClockEvents(): void {
this._clock.on("start", (time, offset) => {
offset = new TicksClass(this.context, offset).toSeconds();
this.emit("start", time, offset);
});
this._clock.on("stop", (time) => {
this.emit("stop", time);
});
this._clock.on("pause", (time) => {
this.emit("pause", time);
});
}
/**
* Returns the playback state of the source, either "started", "stopped", or "paused"
*/
get state(): PlaybackState {
return this._clock.getStateAtTime(this.now());
}
/**
* Start the transport and all sources synced to the transport.
* @param time The time when the transport should start.
* @param offset The timeline offset to start the transport.
* @example
* //start the transport in one second starting at beginning of the 5th measure.
* Transport.start("+1", "4:0:0");
*/
start(time?: Time, offset?: TransportTime): this {
let offsetTicks;
if (isDefined(offset)) {
offsetTicks = this.toTicks(offset);
}
// start the clock
this._clock.start(time, offsetTicks);
return this;
}
/**
* Stop the transport and all sources synced to the transport.
* @param time The time when the transport should stop.
* @example
* Transport.stop();
*/
stop(time?: Time): this {
this._clock.stop(time);
return this;
}
/**
* Pause the transport and all sources synced to the transport.
*/
pause(time?: Time): this {
this._clock.pause(time);
return this;
}
/**
* Toggle the current state of the transport. If it is
* started, it will stop it, otherwise it will start the Transport.
* @param time The time of the event
*/
toggle(time?: Time): this {
time = this.toSeconds(time);
if (this._clock.getStateAtTime(time) !== "started") {
this.start(time);
} else {
this.stop(time);
}
return this;
}
///////////////////////////////////////////////////////////////////////////////
// SETTERS/GETTERS
///////////////////////////////////////////////////////////////////////////////
/**
* The time signature as just the numerator over 4.
* For example 4/4 would be just 4 and 6/8 would be 3.
* @example
* //common time
* Transport.timeSignature = 4;
* // 7/8
* Transport.timeSignature = [7, 8];
* //this will be reduced to a single number
* Transport.timeSignature; //returns 3.5
*/
get timeSignature(): TimeSignature {
return this._timeSignature;
}
set timeSignature(timeSig: TimeSignature) {
if (isArray(timeSig)) {
timeSig = (timeSig[0] / timeSig[1]) * 4;
}
this._timeSignature = timeSig;
}
/**
* When the Transport.loop = true, this is the starting position of the loop.
*/
get loopStart(): Time {
return Time(this._loopStart, "i").toSeconds();
}
set loopStart(startPosition: Time) {
this._loopStart = this.toTicks(startPosition);
}
/**
* When the Transport.loop = true, this is the ending position of the loop.
*/
get loopEnd(): Time {
return Time(this._loopEnd, "i").toSeconds();
}
set loopEnd(endPosition: Time) {
this._loopEnd = this.toTicks(endPosition);
}
/**
* Set the loop start and stop at the same time.
* @example
* //loop over the first measure
* Transport.setLoopPoints(0, "1m");
* Transport.loop = true;
*/
setLoopPoints(startPosition: TransportTime, endPosition: TransportTime): this {
this.loopStart = startPosition;
this.loopEnd = endPosition;
return this;
}
/**
* The swing value. Between 0-1 where 1 equal to the note + half the subdivision.
*/
get swing(): NormalRange {
return this._swingAmount;
}
set swing(amount: NormalRange) {
// scale the values to a normal range
this._swingAmount = amount;
}
/**
* Set the subdivision which the swing will be applied to.
* The default value is an 8th note. Value must be less
* than a quarter note.
*/
get swingSubdivision(): Subdivision {
return new TicksClass(this.context, this._swingTicks).toNotation();
}
set swingSubdivision(subdivision: Subdivision) {
this._swingTicks = this.toTicks(subdivision);
}
/**
* The Transport's position in Bars:Beats:Sixteenths.
* Setting the value will jump to that position right away.
*/
get position(): BarsBeatsSixteenths | Time {
const now = this.now();
const ticks = this._clock.getTicksAtTime(now);
return new TicksClass(this.context, ticks).toBarsBeatsSixteenths();
}
set position(progress: Time) {
const ticks = this.toTicks(progress);
this.ticks = ticks;
}
/**
* The Transport's position in seconds
* Setting the value will jump to that position right away.
*/
get seconds(): Seconds {
return this._clock.seconds;
}
set seconds(s: Seconds) {
const now = this.now();
const ticks = this._clock.frequency.timeToTicks(s, now);
this.ticks = ticks;
}
/**
* The Transport's loop position as a normalized value. Always
* returns 0 if the transport if loop is not true.
*/
get progress(): NormalRange {
if (this.loop) {
const now = this.now();
const ticks = this._clock.getTicksAtTime(now);
return (ticks - this._loopStart) / (this._loopEnd - this._loopStart);
} else {
return 0;
}
}
/**
* The transports current tick position.
*/
get ticks(): Ticks {
return this._clock.ticks;
}
set ticks(t: Ticks) {
if (this._clock.ticks !== t) {
const now = this.now();
// stop everything synced to the transport
if (this.state === "started") {
this.emit("stop", now);
this._clock.setTicksAtTime(t, now);
// restart it with the new time
this.emit("start", now, this.seconds);
} else {
this._clock.setTicksAtTime(t, now);
}
}
}
/**
* Get the clock's ticks at the given time.
* @param time When to get the tick value
* @return The tick value at the given time.
*/
getTicksAtTime(time: Time): Ticks {
return Math.round(this._clock.getTicksAtTime(time));
}
/**
* Return the elapsed seconds at the given time.
* @param time When to get the elapsed seconds
* @return The number of elapsed seconds
*/
getSecondsAtTime(time: Time): Seconds {
return this._clock.getSecondsAtTime(time);
}
/**
* Pulses Per Quarter note. This is the smallest resolution
* the Transport timing supports. This should be set once
* on initialization and not set again. Changing this value
* after other objects have been created can cause problems.
*/
get PPQ(): number {
return this._clock.frequency.multiplier;
}
set PPQ(ppq: number) {
this._clock.frequency.multiplier = ppq;
}
///////////////////////////////////////////////////////////////////////////////
// SYNCING
///////////////////////////////////////////////////////////////////////////////
/**
* Returns the time aligned to the next subdivision
* of the Transport. If the Transport is not started,
* it will return 0.
* Note: this will not work precisely during tempo ramps.
* @param subdivision The subdivision to quantize to
* @return The context time of the next subdivision.
* @example
* Transport.start(); //the transport must be started
* Transport.nextSubdivision("4n");
*/
nextSubdivision(subdivision?: Time): Seconds {
subdivision = this.toTicks(subdivision);
if (this.state !== "started") {
// if the transport's not started, return 0
return 0;
} else {
const now = this.now();
// the remainder of the current ticks and the subdivision
const transportPos = this.getTicksAtTime(now);
const remainingTicks = subdivision - transportPos % subdivision;
return this._clock.nextTickTime(remainingTicks, now);
}
}
/**
* Attaches the signal to the tempo control signal so that
* any changes in the tempo will change the signal in the same
* ratio.
*
* @param {Tone.Signal} signal
* @param {number=} ratio Optionally pass in the ratio between
* the two signals. Otherwise it will be computed
* based on their current values.
* @returns {Transport} this
*/
syncSignal(signal, ratio) {
// if (!ratio) {
// // get the sync ratio
// const now = this.now();
// if (signal.getValueAtTime(now) !== 0) {
// ratio = signal.getValueAtTime(now) / this.bpm.getValueAtTime(now);
// } else {
// ratio = 0;
// }
// }
// const ratioSignal = new Gain(ratio);
// this.bpm.chain(ratioSignal, signal._param);
// this._syncedSignals.push({
// ratio : ratioSignal,
// signal,
// initial : signal.value,
// });
// signal.value = 0;
// return this;
}
/**
* Unsyncs a previously synced signal from the transport's control.
* See Transport.syncSignal.
*/
unsyncSignal(signal: Signal): this {
// for (let i = this._syncedSignals.length - 1; i >= 0; i--) {
// const syncedSignal = this._syncedSignals[i];
// if (syncedSignal.signal === signal) {
// syncedSignal.ratio.dispose();
// syncedSignal.signal.value = syncedSignal.initial;
// this._syncedSignals.splice(i, 1);
// }
// }
return this;
}
/**
* Clean up.
*/
dispose(): this {
this._clock.dispose();
writable(this, "bpm");
this._timeline.dispose();
this._repeatedEvents.dispose();
return this;
}
///////////////////////////////////////////////////////////////////////
// EMITTER MIXIN TO SATISFY COMPILER
///////////////////////////////////////////////////////////////////////
on!: (event: TransportEventNames, callback: (...args: any[]) => void) => this;
once!: (event: TransportEventNames, callback: (...args: any[]) => void) => this;
off!: (event: TransportEventNames, callback?: ((...args: any[]) => void) | undefined) => this;
emit!: (event: any, ...args: any[]) => this;
}
Emitter.mixin(Transport);
///////////////////////////////////////////////////////////////////////////////
// INITIALIZATION
///////////////////////////////////////////////////////////////////////////////
// var TransportConstructor = Transport;
// Transport = new TransportConstructor();
// Tone.Context.on("init", function(context) {
// if (context.transport && context.transport.isTransport) {
// Transport = context.transport;
// } else {
// Transport = new TransportConstructor();
// }
// });
// Tone.Context.on("close", function(context) {
// if (context.transport && context.transport.isTransport) {
// context.transport.dispose();
// }
// });
// export default Transport;