import { Signal } from "Tone/signal/Signal"; import { Time, TimeClass } from "Tone/type/Time"; import { PlaybackState } from "Tone/util/StateTimeline"; import { Gain } from "../context/Gain"; import { Param } from "../context/Param"; import { ToneWithContext, ToneWithContextOptions } from "../context/ToneWithContext"; import { TicksClass } from "../type/Ticks"; import { TransportTimeClass } from "../type/TransportTime"; import { optionsFromArguments } from "../util/Defaults"; import { Emitter } from "../util/Emitter"; import { readOnly, writable } from "../util/Interface"; import { IntervalTimeline } from "../util/IntervalTimeline"; import { Timeline } from "../util/Timeline"; import { isArray, isDefined } from "../util/TypeCheck"; import { Clock } from "./Clock"; import { TransportEvent } from "./TransportEvent"; import { TransportRepeatEvent } from "./TransportRepeatEvent"; interface TransportOptions extends ToneWithContextOptions { bpm: BPM; swing: NormalRange; swingSubdivision: Subdivision; timeSignature: number; loopStart: Time; loopEnd: Time; ppq: number; } type TransportEventNames = "start" | "stop" | "pause" | "loop" | "loopEnd" | "loopStart"; interface SyncedSignalEvent { signal: Signal; initial: number; ratio: Gain; } type TransportCallback = (time: Seconds) => void; /** * Transport for timing musical events. * Supports tempo curves and time changes. Unlike browser-based timing (setInterval, requestAnimationFrame) * Transport timing events pass in the exact time of the scheduled event * in the argument of the callback function. Pass that time value to the object * you're scheduling.

* A single transport is created for you when the library is initialized. *

* The transport emits the events: "start", "stop", "pause", and "loop" which are * called with the time of that event as the argument. * * @example * //repeated event every 8th note * Transport.scheduleRepeat(function(time){ * //do something with the time * }, "8n"); * @example * //schedule an event on the 16th measure * Transport.schedule(function(time){ * //do something with the time * }, "16:0:0"); */ export class Transport extends ToneWithContext implements Emitter { name = "Transport"; /////////////////////////////////////////////////////////////////////// // LOOPING ////////////////////////////////////////////////////////////////////// /** * If the transport loops or not. */ loop: boolean = false; /** * The loop start position in ticks */ private _loopStart: Ticks = 0; /** * The loop end position in ticks */ private _loopEnd: Ticks = 0; /////////////////////////////////////////////////////////////////////// // CLOCK/TEMPO ////////////////////////////////////////////////////////////////////// /** * Pulses per quarter is the number of ticks per quarter note. */ private _ppq: number; /** * watches the main oscillator for timing ticks * initially starts at 120bpm */ private _clock: Clock<"bpm">; /** * The Beats Per Minute of the Transport. * @example * Transport.bpm.value = 80; * //ramp the bpm to 120 over 10 seconds * Transport.bpm.rampTo(120, 10); */ bpm: Param<"bpm">; /** * The time signature, or more accurately the numerator * of the time signature over a denominator of 4. */ private _timeSignature: number; /////////////////////////////////////////////////////////////////////// // TIMELINE EVENTS ////////////////////////////////////////////////////////////////////// /** * All the events in an object to keep track by ID */ private _scheduledEvents = {}; /** * The scheduled events. */ private _timeline: Timeline = new Timeline(); /** * Repeated events */ private _repeatedEvents: IntervalTimeline = new IntervalTimeline(); /** * All of the synced Signals */ private _syncedSignals: SyncedSignalEvent[] = []; /////////////////////////////////////////////////////////////////////// // SWING ////////////////////////////////////////////////////////////////////// /** * The subdivision of the swing */ private _swingTicks: Ticks; /** * The swing amount */ private _swingAmount: NormalRange = 0; constructor(options: Partial); constructor() { super(optionsFromArguments(Transport.getDefaults(), arguments, [])); const options = optionsFromArguments(Transport.getDefaults(), arguments, []); // CLOCK/TEMPO this._ppq = options.ppq; this._clock = new Clock({ callback : this._processTick.bind(this), frequency : 0, units: "bpm", }); this._bindClockEvents(); this.bpm = this._clock.frequency; this._clock.frequency.multiplier = options.ppq; this.bpm.value = options.bpm; readOnly(this, "bpm"); this._timeSignature = options.timeSignature; // SWING this._swingTicks = options.ppq / 2; // 8n } static getDefaults(): TransportOptions { return Object.assign(ToneWithContext.getDefaults(), { bpm: 120, loopEnd: "4m" as Subdivision, loopStart: 0, ppq: 192, swing: 0, swingSubdivision: "8n" as Subdivision, timeSignature: 4, }); } /////////////////////////////////////////////////////////////////////////////// // TICKS /////////////////////////////////////////////////////////////////////////////// /** * called on every tick * @param tickTime clock relative tick time * @private */ private _processTick(tickTime: Seconds, ticks: Ticks): void { // handle swing if (this._swingAmount > 0 && ticks % this._ppq !== 0 && // not on a downbeat ticks % (this._swingTicks * 2) !== 0) { // add some swing const progress = (ticks % (this._swingTicks * 2)) / (this._swingTicks * 2); const amount = Math.sin((progress) * Math.PI) * this._swingAmount; tickTime += new TicksClass(this.context, this._swingTicks * 2 / 3).toSeconds() * amount; } // do the loop test if (this.loop) { if (ticks >= this._loopEnd) { this.emit("loopEnd", tickTime); this._clock.setTicksAtTime(this._loopStart, tickTime); ticks = this._loopStart; this.emit("loopStart", tickTime, this._clock.getSecondsAtTime(tickTime)); this.emit("loop", tickTime); } } // invoke the timeline events scheduled on this tick this._timeline.forEachAtTime(ticks, event => event.invoke(tickTime)); } /////////////////////////////////////////////////////////////////////////////// // SCHEDULABLE EVENTS /////////////////////////////////////////////////////////////////////////////// /** * Schedule an event along the timeline. * @param callback The callback to be invoked at the time. * @param time The time to invoke the callback at. * @return The id of the event which can be used for canceling the event. * @example * //trigger the callback when the Transport reaches the desired time * Transport.schedule(function(time){ * envelope.triggerAttack(time); * }, "128i"); */ schedule(callback: TransportCallback, time: TransportTime | TransportTimeClass): number { const event = new TransportEvent(this, { callback, time : new TransportTimeClass(this.context, time).toTicks(), }); return this._addEvent(event, this._timeline); } /** * Schedule a repeated event along the timeline. The event will fire * at the `interval` starting at the `startTime` and for the specified * `duration`. * @param callback The callback to invoke. * @param interval The duration between successive callbacks. Must be a positive number. * @param startTime When along the timeline the events should start being invoked. * @param duration How long the event should repeat. * @return The ID of the scheduled event. Use this to cancel the event. * @example * //a callback invoked every eighth note after the first measure * Transport.scheduleRepeat(callback, "8n", "1m"); */ scheduleRepeat( callback: TransportCallback, interval: Time, startTime?: TransportTime | TransportTimeClass, duration: Time = Infinity, ): number { const event = new TransportRepeatEvent(this, { callback, duration : new TimeClass(this.context, duration).toTicks(), interval: new TimeClass(this.context, interval).toTicks(), time : new TransportTimeClass(this.context, startTime).toTicks(), }); // kick it off if the Transport is started // @ts-ignore return this._addEvent(event, this._repeatedEvents); } /** * Schedule an event that will be removed after it is invoked. * @param callback The callback to invoke once. * @param time The time the callback should be invoked. * @returns The ID of the scheduled event. */ scheduleOnce(callback: TransportCallback, time: TransportTime | TransportTimeClass): number { const event = new TransportEvent(this, { callback, once : true, time : new TransportTimeClass(this.context, time).toTicks(), }); return this._addEvent(event, this._timeline); } /** * Clear the passed in event id from the timeline * @param eventId The id of the event. */ clear(eventId: number): this { if (this._scheduledEvents.hasOwnProperty(eventId)) { const item = this._scheduledEvents[eventId.toString()]; item.timeline.remove(item.event); item.event.dispose(); delete this._scheduledEvents[eventId.toString()]; } return this; } /** * Add an event to the correct timeline. Keep track of the * timeline it was added to. * @returns the event id which was just added */ private _addEvent(event: TransportEvent, timeline: Timeline): number { this._scheduledEvents[event.id.toString()] = { event, timeline, }; timeline.add(event); return event.id; } /** * Remove scheduled events from the timeline after * the given time. Repeated events will be removed * if their startTime is after the given time * @param after Clear all events after this time. */ cancel(after: TransportTime = 0): this { const computedAfter = this.toTicks(after); this._timeline.forEachFrom(computedAfter, event => this.clear(event.id)); this._repeatedEvents.forEachFrom(computedAfter, event => this.clear(event.id)); return this; } /////////////////////////////////////////////////////////////////////////////// // START/STOP/PAUSE /////////////////////////////////////////////////////////////////////////////// /** * Bind start/stop/pause events from the clock and emit them. */ private _bindClockEvents(): void { this._clock.on("start", (time, offset) => { offset = new TicksClass(this.context, offset).toSeconds(); this.emit("start", time, offset); }); this._clock.on("stop", (time) => { this.emit("stop", time); }); this._clock.on("pause", (time) => { this.emit("pause", time); }); } /** * Returns the playback state of the source, either "started", "stopped", or "paused" */ get state(): PlaybackState { return this._clock.getStateAtTime(this.now()); } /** * Start the transport and all sources synced to the transport. * @param time The time when the transport should start. * @param offset The timeline offset to start the transport. * @example * //start the transport in one second starting at beginning of the 5th measure. * Transport.start("+1", "4:0:0"); */ start(time?: Time, offset?: TransportTime): this { let offsetTicks; if (isDefined(offset)) { offsetTicks = this.toTicks(offset); } // start the clock this._clock.start(time, offsetTicks); return this; } /** * Stop the transport and all sources synced to the transport. * @param time The time when the transport should stop. * @example * Transport.stop(); */ stop(time?: Time): this { this._clock.stop(time); return this; } /** * Pause the transport and all sources synced to the transport. */ pause(time?: Time): this { this._clock.pause(time); return this; } /** * Toggle the current state of the transport. If it is * started, it will stop it, otherwise it will start the Transport. * @param time The time of the event */ toggle(time?: Time): this { time = this.toSeconds(time); if (this._clock.getStateAtTime(time) !== "started") { this.start(time); } else { this.stop(time); } return this; } /////////////////////////////////////////////////////////////////////////////// // SETTERS/GETTERS /////////////////////////////////////////////////////////////////////////////// /** * The time signature as just the numerator over 4. * For example 4/4 would be just 4 and 6/8 would be 3. * @example * //common time * Transport.timeSignature = 4; * // 7/8 * Transport.timeSignature = [7, 8]; * //this will be reduced to a single number * Transport.timeSignature; //returns 3.5 */ get timeSignature(): TimeSignature { return this._timeSignature; } set timeSignature(timeSig: TimeSignature) { if (isArray(timeSig)) { timeSig = (timeSig[0] / timeSig[1]) * 4; } this._timeSignature = timeSig; } /** * When the Transport.loop = true, this is the starting position of the loop. */ get loopStart(): Time { return Time(this._loopStart, "i").toSeconds(); } set loopStart(startPosition: Time) { this._loopStart = this.toTicks(startPosition); } /** * When the Transport.loop = true, this is the ending position of the loop. */ get loopEnd(): Time { return Time(this._loopEnd, "i").toSeconds(); } set loopEnd(endPosition: Time) { this._loopEnd = this.toTicks(endPosition); } /** * Set the loop start and stop at the same time. * @example * //loop over the first measure * Transport.setLoopPoints(0, "1m"); * Transport.loop = true; */ setLoopPoints(startPosition: TransportTime, endPosition: TransportTime): this { this.loopStart = startPosition; this.loopEnd = endPosition; return this; } /** * The swing value. Between 0-1 where 1 equal to the note + half the subdivision. */ get swing(): NormalRange { return this._swingAmount; } set swing(amount: NormalRange) { // scale the values to a normal range this._swingAmount = amount; } /** * Set the subdivision which the swing will be applied to. * The default value is an 8th note. Value must be less * than a quarter note. */ get swingSubdivision(): Subdivision { return new TicksClass(this.context, this._swingTicks).toNotation(); } set swingSubdivision(subdivision: Subdivision) { this._swingTicks = this.toTicks(subdivision); } /** * The Transport's position in Bars:Beats:Sixteenths. * Setting the value will jump to that position right away. */ get position(): BarsBeatsSixteenths | Time { const now = this.now(); const ticks = this._clock.getTicksAtTime(now); return new TicksClass(this.context, ticks).toBarsBeatsSixteenths(); } set position(progress: Time) { const ticks = this.toTicks(progress); this.ticks = ticks; } /** * The Transport's position in seconds * Setting the value will jump to that position right away. */ get seconds(): Seconds { return this._clock.seconds; } set seconds(s: Seconds) { const now = this.now(); const ticks = this._clock.frequency.timeToTicks(s, now); this.ticks = ticks; } /** * The Transport's loop position as a normalized value. Always * returns 0 if the transport if loop is not true. */ get progress(): NormalRange { if (this.loop) { const now = this.now(); const ticks = this._clock.getTicksAtTime(now); return (ticks - this._loopStart) / (this._loopEnd - this._loopStart); } else { return 0; } } /** * The transports current tick position. */ get ticks(): Ticks { return this._clock.ticks; } set ticks(t: Ticks) { if (this._clock.ticks !== t) { const now = this.now(); // stop everything synced to the transport if (this.state === "started") { this.emit("stop", now); this._clock.setTicksAtTime(t, now); // restart it with the new time this.emit("start", now, this.seconds); } else { this._clock.setTicksAtTime(t, now); } } } /** * Get the clock's ticks at the given time. * @param time When to get the tick value * @return The tick value at the given time. */ getTicksAtTime(time: Time): Ticks { return Math.round(this._clock.getTicksAtTime(time)); } /** * Return the elapsed seconds at the given time. * @param time When to get the elapsed seconds * @return The number of elapsed seconds */ getSecondsAtTime(time: Time): Seconds { return this._clock.getSecondsAtTime(time); } /** * Pulses Per Quarter note. This is the smallest resolution * the Transport timing supports. This should be set once * on initialization and not set again. Changing this value * after other objects have been created can cause problems. */ get PPQ(): number { return this._clock.frequency.multiplier; } set PPQ(ppq: number) { this._clock.frequency.multiplier = ppq; } /////////////////////////////////////////////////////////////////////////////// // SYNCING /////////////////////////////////////////////////////////////////////////////// /** * Returns the time aligned to the next subdivision * of the Transport. If the Transport is not started, * it will return 0. * Note: this will not work precisely during tempo ramps. * @param subdivision The subdivision to quantize to * @return The context time of the next subdivision. * @example * Transport.start(); //the transport must be started * Transport.nextSubdivision("4n"); */ nextSubdivision(subdivision?: Time): Seconds { subdivision = this.toTicks(subdivision); if (this.state !== "started") { // if the transport's not started, return 0 return 0; } else { const now = this.now(); // the remainder of the current ticks and the subdivision const transportPos = this.getTicksAtTime(now); const remainingTicks = subdivision - transportPos % subdivision; return this._clock.nextTickTime(remainingTicks, now); } } /** * Attaches the signal to the tempo control signal so that * any changes in the tempo will change the signal in the same * ratio. * * @param {Tone.Signal} signal * @param {number=} ratio Optionally pass in the ratio between * the two signals. Otherwise it will be computed * based on their current values. * @returns {Transport} this */ syncSignal(signal, ratio) { // if (!ratio) { // // get the sync ratio // const now = this.now(); // if (signal.getValueAtTime(now) !== 0) { // ratio = signal.getValueAtTime(now) / this.bpm.getValueAtTime(now); // } else { // ratio = 0; // } // } // const ratioSignal = new Gain(ratio); // this.bpm.chain(ratioSignal, signal._param); // this._syncedSignals.push({ // ratio : ratioSignal, // signal, // initial : signal.value, // }); // signal.value = 0; // return this; } /** * Unsyncs a previously synced signal from the transport's control. * See Transport.syncSignal. */ unsyncSignal(signal: Signal): this { // for (let i = this._syncedSignals.length - 1; i >= 0; i--) { // const syncedSignal = this._syncedSignals[i]; // if (syncedSignal.signal === signal) { // syncedSignal.ratio.dispose(); // syncedSignal.signal.value = syncedSignal.initial; // this._syncedSignals.splice(i, 1); // } // } return this; } /** * Clean up. */ dispose(): this { this._clock.dispose(); writable(this, "bpm"); this._timeline.dispose(); this._repeatedEvents.dispose(); return this; } /////////////////////////////////////////////////////////////////////// // EMITTER MIXIN TO SATISFY COMPILER /////////////////////////////////////////////////////////////////////// on!: (event: TransportEventNames, callback: (...args: any[]) => void) => this; once!: (event: TransportEventNames, callback: (...args: any[]) => void) => this; off!: (event: TransportEventNames, callback?: ((...args: any[]) => void) | undefined) => this; emit!: (event: any, ...args: any[]) => this; } Emitter.mixin(Transport); /////////////////////////////////////////////////////////////////////////////// // INITIALIZATION /////////////////////////////////////////////////////////////////////////////// // var TransportConstructor = Transport; // Transport = new TransportConstructor(); // Tone.Context.on("init", function(context) { // if (context.transport && context.transport.isTransport) { // Transport = context.transport; // } else { // Transport = new TransportConstructor(); // } // }); // Tone.Context.on("close", function(context) { // if (context.transport && context.transport.isTransport) { // context.transport.dispose(); // } // }); // export default Transport;