Tone.js/Tone/effect/Convolver.js

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define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/Effect"], function(Tone){
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"use strict";
/**
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* @class Convolver wrapper for reverb and emulation.
*
* @constructor
* @extends {Tone.Effect}
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* @param {string|AudioBuffer=} url
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* @example
* var convolver = new Tone.Convolver("./path/to/ir.wav");
*/
Tone.Convolver = function(url){
Tone.Effect.apply(this, arguments);
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/**
* convolver node
* @type {ConvolverNode}
* @private
*/
this._convolver = this.context.createConvolver();
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/**
* the convolution buffer
* @type {Tone.Buffer}
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* @private
*/
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this._buffer = new Tone.Buffer(url, function(buffer){
this.buffer = buffer;
}.bind(this));
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this.connectEffect(this._convolver);
};
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Tone.extend(Tone.Convolver, Tone.Effect);
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/**
* The convolver's buffer
* @memberOf Tone.Convolver#
* @type {AudioBuffer}
* @name buffer
*/
Object.defineProperty(Tone.Convolver.prototype, "buffer", {
get : function(){
return this._buffer.get();
},
set : function(buffer){
this._buffer.set(buffer);
this._convolver.buffer = this._buffer.get();
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}
});
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/**
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* Load an impulse response url as an audio buffer.
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* Decodes the audio asynchronously and invokes
* the callback once the audio buffer loads.
* @param {string} url the url of the buffer to load.
* filetype support depends on the
* browser.
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* @param {function=} callback
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* @returns {Tone.Convolver} `this`
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*/
Tone.Convolver.prototype.load = function(url, callback){
this._buffer.load(url, function(buff){
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this.buffer = buff;
if (callback){
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callback();
}
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}.bind(this));
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return this;
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};
/**
* dispose and disconnect
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* @returns {Tone.Convolver} `this`
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*/
Tone.Convolver.prototype.dispose = function(){
Tone.Effect.prototype.dispose.call(this);
this._convolver.disconnect();
this._convolver = null;
this._buffer.dispose();
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this._buffer = null;
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return this;
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};
return Tone.Convolver;
});