Tone.js/Tone/instrument/NoiseSynth.ts

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import { AmplitudeEnvelope } from "../component/envelope/AmplitudeEnvelope.js";
import { NormalRange, Time } from "../core/type/Units.js";
import { omitFromObject, optionsFromArguments } from "../core/util/Defaults.js";
import { RecursivePartial } from "../core/util/Interface.js";
import { Noise, NoiseOptions } from "../source/Noise.js";
import { Instrument, InstrumentOptions } from "./Instrument.js";
import {
ToneAudioNode,
ToneAudioNodeOptions,
} from "../core/context/ToneAudioNode.js";
import { Envelope, EnvelopeOptions } from "../component/envelope/Envelope.js";
import { Source } from "../source/Source.js";
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export interface NoiseSynthOptions extends InstrumentOptions {
envelope: Omit<EnvelopeOptions, keyof ToneAudioNodeOptions>;
noise: Omit<NoiseOptions, keyof ToneAudioNodeOptions>;
}
/**
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* Tone.NoiseSynth is composed of {@link Noise} through an {@link AmplitudeEnvelope}.
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* ```
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* +-------+ +-------------------+
* | Noise +>--> AmplitudeEnvelope +>--> Output
* +-------+ +-------------------+
* ```
* @example
* const noiseSynth = new Tone.NoiseSynth().toDestination();
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* noiseSynth.triggerAttackRelease("8n", 0.05);
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* @category Instrument
*/
export class NoiseSynth extends Instrument<NoiseSynthOptions> {
readonly name = "NoiseSynth";
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/**
* The noise source.
*/
readonly noise: Noise;
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/**
* The amplitude envelope.
*/
readonly envelope: AmplitudeEnvelope;
constructor(options?: RecursivePartial<NoiseSynthOptions>);
constructor() {
const options = optionsFromArguments(
NoiseSynth.getDefaults(),
arguments
);
super(options);
this.noise = new Noise(
Object.assign(
{
context: this.context,
},
options.noise
)
);
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this.envelope = new AmplitudeEnvelope(
Object.assign(
{
context: this.context,
},
options.envelope
)
);
// connect the noise to the output
this.noise.chain(this.envelope, this.output);
}
static getDefaults(): NoiseSynthOptions {
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return Object.assign(Instrument.getDefaults(), {
envelope: Object.assign(
omitFromObject(
Envelope.getDefaults(),
Object.keys(ToneAudioNode.getDefaults())
),
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{
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decay: 0.1,
sustain: 0.0,
}
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),
noise: Object.assign(
omitFromObject(
Noise.getDefaults(),
Object.keys(Source.getDefaults())
),
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{
type: "white",
}
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),
});
}
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/**
* Start the attack portion of the envelopes. Unlike other
* instruments, Tone.NoiseSynth doesn't have a note.
* @example
* const noiseSynth = new Tone.NoiseSynth().toDestination();
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* noiseSynth.triggerAttack();
*/
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triggerAttack(time?: Time, velocity: NormalRange = 1): this {
time = this.toSeconds(time);
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// the envelopes
this.envelope.triggerAttack(time, velocity);
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// start the noise
this.noise.start(time);
if (this.envelope.sustain === 0) {
this.noise.stop(
time +
this.toSeconds(this.envelope.attack) +
this.toSeconds(this.envelope.decay)
);
}
return this;
}
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/**
* Start the release portion of the envelopes.
*/
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triggerRelease(time?: Time): this {
time = this.toSeconds(time);
this.envelope.triggerRelease(time);
this.noise.stop(time + this.toSeconds(this.envelope.release));
return this;
}
sync(): this {
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if (this._syncState()) {
this._syncMethod("triggerAttack", 0);
this._syncMethod("triggerRelease", 0);
}
return this;
}
/**
* Trigger the attack and then the release after the duration.
* @param duration The amount of time to hold the note for
* @param time The time the note should start
* @param velocity The volume of the note (0-1)
* @example
* const noiseSynth = new Tone.NoiseSynth().toDestination();
* // hold the note for 0.5 seconds
* noiseSynth.triggerAttackRelease(0.5);
*/
triggerAttackRelease(
duration: Time,
time?: Time,
velocity: NormalRange = 1
): this {
time = this.toSeconds(time);
duration = this.toSeconds(duration);
this.triggerAttack(time, velocity);
this.triggerRelease(time + duration);
return this;
}
dispose(): this {
super.dispose();
this.noise.dispose();
this.envelope.dispose();
return this;
}
}