Tone.js/examples/envelope.html

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<!doctype html>
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<html>
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<head>
<meta charset="utf-8" />
<title>Envelope</title>
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<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1"
/>
<link
rel="icon"
type="image/png"
sizes="174x174"
href="./favicon.png"
/>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link
href="https://fonts.googleapis.com/css?family=Material+Icons&display=block"
rel="stylesheet"
/>
<script src="../build/Tone.js"></script>
<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
</head>
<body>
<style type="text/css">
img {
display: block;
margin: 5px auto;
width: 300px !important;
}
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tone-trigger {
margin-bottom: 10px;
}
</style>
<tone-example label="Envelope">
<div slot="explanation">
Envelopes ramp amplitude, frequency or any other parameter over
time.
<a href="https://tonejs.github.io/docs/latest/classes/Envelope"
>Tone.Envelope</a
>
and the classes that extend it implement an
<a
href="https://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope"
target="_blank"
>ADSR</a
>
envelope type which splits its ramp into four distinct phases:
Attack, Decay, Sustain, Release.
<img
src="https://upload.wikimedia.org/wikipedia/commons/e/ea/ADSR_parameter.svg"
/>
</div>
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<div id="content">
<tone-momentary-button></tone-momentary-button>
</div>
</tone-example>
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<script type="text/javascript">
const env = new Tone.AmplitudeEnvelope({
attack: 0.11,
decay: 0.21,
sustain: 0.5,
release: 1.2,
}).toDestination();
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// create an oscillator and connect it to the envelope
const osc = new Tone.Oscillator({
partials: [3, 2, 1],
type: "custom",
frequency: "C#4",
volume: -8,
})
.connect(env)
.start();
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// bind the interface
drawer()
.add({
tone: env,
name: "Envelope",
})
.add({
tone: osc,
});
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document
.querySelector("tone-momentary-button")
.addEventListener("down", (e) => env.triggerAttack());
document
.querySelector("tone-momentary-button")
.addEventListener("up", (e) => env.triggerRelease());
</script>
</body>
</html>