mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
324 lines
11 KiB
C#
324 lines
11 KiB
C#
using System;
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// https://github.com/KFreon/CSharpImageLibrary
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namespace CSharpImageLibrary.DDS
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{
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public static class Dxt
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{
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public static byte[] DecompressDxt1(byte[] Data, int Width, int Height)
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{
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var image = new byte[Height * Width * 4];
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var widthBlocks = Width / 4;
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var heightBlocks = Height / 4;
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int pos = 0;
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for (int y = 0; y < heightBlocks; y++)
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{
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for (int x = 0; x < widthBlocks; x++)
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{
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DecompressDxt1Block(Data, (int)Width, (int)Height, pos, image, x * 4, y * 4);
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pos += 8;
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}
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}
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return image;
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}
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public static void DecompressDxt1Block(byte[] Data,int Width, int Height, int pos, byte[] output, int xPos, int yPos)
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{
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if (pos >= Data.Length) return;
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Color[] c = new Color[4];
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var color0 = BitConverter.ToUInt16(Data, pos);
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var color1 = BitConverter.ToUInt16(Data, pos + 2);
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var mask = BitConverter.ToUInt32(Data, pos + 4);
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Color(color0, ref c[0]);
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Color(color1, ref c[1]);
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c[0].A = 255;
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c[1].A = 255;
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if (color0 > color1)
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{
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c[2].R = (byte)((2 * c[0].R + c[1].R) / 3);
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c[2].G = (byte)((2 * c[0].G + c[1].G) / 3);
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c[2].B = (byte)((2 * c[0].B + c[1].B) / 3);
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c[2].A = 255;
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c[3].R = (byte)((c[0].R + 2 * c[1].R) / 3);
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c[3].G = (byte)((c[0].G + 2 * c[1].G) / 3);
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c[3].B = (byte)((c[0].B + 2 * c[1].B) / 3);
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c[3].A = 255;
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}
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else
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{
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c[2].R = (byte)((c[0].R + c[1].R) / 2);
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c[2].G = (byte)((c[0].G + c[1].G) / 2);
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c[2].B = (byte)((c[0].B + c[1].B) / 2);
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c[2].A = 255;
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c[3].R = 0;
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c[3].G = 0;
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c[3].B = 0;
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c[3].A = 0;
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}
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for (int y = 0; y < 4; y++)
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{
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for (int x = 0; x < 4; x++)
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{
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var index = mask & 3;
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mask >>= 2;
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var col = c[index];
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var x2 = xPos + x;
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var y2 = yPos + y;
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var offset = (x2 + y2 * Width) * 4;
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output[offset] = col.B;
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output[offset + 1] = col.G;
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output[offset + 2] = col.R;
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output[offset + 3] = col.A;
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}
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}
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}
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public static byte[] DecompressDxt4(byte[] Data, int Width, int Height)
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{
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var image = new byte[Height * Width * 4];
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var widthBlocks = Width / 4;
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var heightBlocks = Height / 4;
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int pos = 0;
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for (int y = 0; y < heightBlocks; y++)
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{
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for (int x = 0; x < widthBlocks; x++)
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{
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DecompressDxt4Block(Data, Width, Height, pos, image, x * 4, y * 4);
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pos += 8;
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}
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}
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return image;
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}
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public static void DecompressDxt4Block(byte[] Data, int Width, int Height, int pos, byte[] output, int xPos, int yPos)
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{
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if (pos >= Data.Length) return;
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byte[] alpha = new byte[8];
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var alpha0 = Data[pos];
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var alpha1 = Data[pos + 1];
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var alphaMask = BitConverter.ToUInt64(Data, pos) >> 16;
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alpha[0] = alpha0;
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alpha[1] = alpha1;
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if (alpha[0] > alpha[1])
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{
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alpha[2] = (byte)((6 * alpha[0] + 1 * alpha[1] + 3) / 7);
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alpha[3] = (byte)((5 * alpha[0] + 2 * alpha[1] + 3) / 7);
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alpha[4] = (byte)((4 * alpha[0] + 3 * alpha[1] + 3) / 7);
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alpha[5] = (byte)((3 * alpha[0] + 4 * alpha[1] + 3) / 7);
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alpha[6] = (byte)((2 * alpha[0] + 5 * alpha[1] + 3) / 7);
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alpha[7] = (byte)((1 * alpha[0] + 6 * alpha[1] + 3) / 7);
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}
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else
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{
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alpha[2] = (byte)((4 * alpha[0] + 1 * alpha[1] + 2) / 5);
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alpha[3] = (byte)((3 * alpha[0] + 2 * alpha[1] + 2) / 5);
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alpha[4] = (byte)((2 * alpha[0] + 3 * alpha[1] + 2) / 5);
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alpha[5] = (byte)((1 * alpha[0] + 4 * alpha[1] + 2) / 5);
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alpha[6] = 0;
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alpha[7] = 255;
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}
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for (int y = 0; y < 4; y++)
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{
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for (int x = 0; x < 4; x++)
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{
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var alphaIndex = alphaMask & 7;
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alphaMask >>= 3;
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var x2 = xPos + x;
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var y2 = yPos + y;
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var offset = (x2 + y2 * Width) * 4;
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output[offset] = alpha[alphaIndex];
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output[offset + 1] = alpha[alphaIndex];
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output[offset + 2] = alpha[alphaIndex];
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output[offset + 3] = 0xFF;
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}
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}
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}
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public static byte[] DecompressDxt5(byte[] Data, int Width, int Height)
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{
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var image = new byte[Height * Width * 4];
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var widthBlocks = Width / 4;
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var heightBlocks = Height / 4;
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int pos = 0;
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for (int y = 0; y < heightBlocks; y++)
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{
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for (int x = 0; x < widthBlocks; x++)
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{
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DecompressDxt5Block(Data, Width, Height, pos, image, x * 4, y * 4);
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pos += 16;
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}
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}
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return image;
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}
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public static void DecompressDxt5Block(byte[] Data, int Width, int Height, int pos, byte[] output, int xPos, int yPos)
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{
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if (pos >= Data.Length) return;
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Color[] c = new Color[4];
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byte[] alpha = new byte[8];
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var alpha0 = Data[pos];
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var alpha1 = Data[pos + 1];
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var alphaMask = BitConverter.ToUInt64(Data, pos) >> 16;
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var color0 = BitConverter.ToUInt16(Data, pos + 8);
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var color1 = BitConverter.ToUInt16(Data, pos + 10);
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var mask = BitConverter.ToUInt32(Data, pos + 12);
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alpha[0] = alpha0;
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alpha[1] = alpha1;
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if (alpha[0] > alpha[1])
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{
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alpha[2] = (byte)((6 * alpha[0] + 1 * alpha[1] + 3) / 7);
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alpha[3] = (byte)((5 * alpha[0] + 2 * alpha[1] + 3) / 7);
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alpha[4] = (byte)((4 * alpha[0] + 3 * alpha[1] + 3) / 7);
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alpha[5] = (byte)((3 * alpha[0] + 4 * alpha[1] + 3) / 7);
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alpha[6] = (byte)((2 * alpha[0] + 5 * alpha[1] + 3) / 7);
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alpha[7] = (byte)((1 * alpha[0] + 6 * alpha[1] + 3) / 7);
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}
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else
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{
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alpha[2] = (byte)((4 * alpha[0] + 1 * alpha[1] + 2) / 5);
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alpha[3] = (byte)((3 * alpha[0] + 2 * alpha[1] + 2) / 5);
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alpha[4] = (byte)((2 * alpha[0] + 3 * alpha[1] + 2) / 5);
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alpha[5] = (byte)((1 * alpha[0] + 4 * alpha[1] + 2) / 5);
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alpha[6] = 0;
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alpha[7] = 255;
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}
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Color(color0, ref c[0]);
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Color(color1, ref c[1]);
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c[2].R = (byte)((2 * c[0].R + c[1].R) / 3);
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c[2].G = (byte)((2 * c[0].G + c[1].G) / 3);
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c[2].B = (byte)((2 * c[0].B + c[1].B) / 3);
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c[3].R = (byte)((c[0].R + 2 * c[1].R) / 3);
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c[3].G = (byte)((c[0].G + 2 * c[1].G) / 3);
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c[3].B = (byte)((c[0].B + 2 * c[1].B) / 3);
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for (int y = 0; y < 4; y++)
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{
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for (int x = 0; x < 4; x++)
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{
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var index = mask & 3;
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mask >>= 2;
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var alphaIndex = alphaMask & 7;
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alphaMask >>= 3;
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var col = c[index];
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var x2 = xPos + x;
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var y2 = yPos + y;
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var offset = (x2 + y2 * Width) * 4;
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output[offset] = col.B;
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output[offset + 1] = col.G;
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output[offset + 2] = col.R;
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output[offset + 3] = alpha[alphaIndex];
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}
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}
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}
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static byte ExpandTo255(double v)
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{
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if (double.IsNaN(v) || v == 0)
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return 128;
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else
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return (byte)(((v + 1d) / 2d) * 255d);
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}
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internal static int GetDecompressedOffset(int start, int lineLength, int pixelIndex)
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{
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return start + (lineLength * (pixelIndex / 4)) + (pixelIndex % 4) * 4;
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}
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public static byte[] DecompressBc7(byte[] Data, int Width, int Height)
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{
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var image = new byte [Height * Width * 4];
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var widthBlocks = Width / 4;
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var heightBlocks = Height / 4;
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int pos = 0;
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for (int y = 0; y < heightBlocks; y++)
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{
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for (int x = 0; x < widthBlocks; x++)
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{
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DecompressBC7Block(Data, Width, Height, pos, image, x * 4, y * 4);
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pos += 16;
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}
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}
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return image;
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}
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internal static void DecompressBC7Block(byte[] Data, int Width, int Height, int pos, byte[] output, int xPos, int yPos)
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{
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var colours = BC7.DecompressBC7(Data, pos);
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BC7.SetColoursFromDX10(colours, output, xPos, yPos, Width);
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}
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public static byte[] DecompressBc6(byte[] Data, int Width, int Height, bool IsSigned)
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{
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var image = new byte[Height * Width * 4];
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var widthBlocks = Width / 4;
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var heightBlocks = Height / 4;
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int pos = 0;
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for (int y = 0; y < heightBlocks; y++)
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{
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for (int x = 0; x < widthBlocks; x++)
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{
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DecompressBC6Block(Data, Width, Height, IsSigned, pos, image, x * 4, y * 4);
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pos += 16;
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}
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}
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return image;
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}
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internal static void DecompressBC6Block(byte[] Data, int Width, int Height, bool IsSigned, int pos, byte[] output, int xPos, int yPos)
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{
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var colours = BC6.DecompressBC6(Data, pos, IsSigned);
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BC7.SetColoursFromDX10(colours, output, xPos, yPos, Width);
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}
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public static void Color(ushort color, ref Color c)
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{
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c.R = (byte)((color >> 11) & 0x1f);
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c.G = (byte)((color >> 5) & 0x3f);
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c.B = (byte)(color & 0x1f);
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c.R = (byte)((c.R << 3) | (c.R >> 2));
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c.G = (byte)((c.G << 2) | (c.G >> 4));
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c.B = (byte)((c.B << 3) | (c.B >> 2));
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}
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}
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public struct Color
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{
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public byte R;
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public byte G;
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public byte B;
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public byte A;
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}
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}
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