Switch-Toolbox/Switch_Toolbox_Library/Generics
MediaMoots 66d490679f
Fix wrong UV map being used to generate tangents on TOTK (#644)
* Fix wrong UV map being used to generate tangents on TOTK

* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
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Materials Alot of additions. 2019-12-07 20:16:13 -05:00
Texture Add latest code 2023-05-21 13:17:25 -04:00
BoundingBox.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericBitmapTexture.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
GenericModel.cs Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00
GenericObject.cs Fix wrong UV map being used to generate tangents on TOTK (#644) 2023-07-11 18:04:40 -04:00
GenericPolygonGroup.cs DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
OpenGLTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STBone.cs Some adjustments 2020-03-18 12:07:34 -04:00
STGenericWrapper.cs Set the default extension for file node wrappers. 2020-09-10 18:12:14 -04:00
STSkeleton.cs BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
TEX_FORMAT.cs Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00