mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
e4722ed1af
General - Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML) - Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code. - Add flat buffer templates for gfbmdl and gfbanm. - Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres. - Auto compress bfres with .sbfres extension. BFLYT: -Add animation reference list to panes if they have any animations. - Note the animation editor in it is not functional yet. GFBMDL - Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why. - Add new texture map display with UV coordinates shown. Displays how transforms are handled. - Add option to export materials and models entirely as .json files. DAE - improve bone/joint check. |
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ColorSelectorDropdown.cs | ||
ColorSelectorDropdown.Designer.cs | ||
ColorSelectorDropdown.resx | ||
DialogCenter.cs | ||
ExportModelSettings.cs | ||
ExportModelSettings.Designer.cs | ||
ExportModelSettings.resx | ||
FolderSelectDialog.cs | ||
LzmaSettingsForm.cs | ||
LzmaSettingsForm.Designer.cs | ||
LzmaSettingsForm.resx | ||
RenameDialog.cs | ||
RenameDialog.Designer.cs | ||
RenameDialog.resx | ||
STColorDialog.cs | ||
STColorDialog.Designer.cs | ||
STColorDialog.resx | ||
STErrorDialog.cs | ||
STErrorDialog.Designer.cs | ||
STErrorDialog.resx | ||
STOptionsDialog.cs | ||
STOptionsDialog.Designer.cs | ||
STOptionsDialog.resx | ||
STSaveLogDialog.cs | ||
STSaveLogDialog.Designer.cs | ||
STSaveLogDialog.resx |