Switch-Toolbox/File_Format_Library/FileFormats/Texture
KillzXGaming cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
..
BCLIM.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
BFLIM.cs Adjust batch exporting directoires 2019-08-09 17:51:10 -04:00
BNTX.cs Some fixes 2019-08-12 15:19:30 -04:00
BTI.cs More additions that seem ready for use, 2019-08-09 18:21:16 -04:00
CTPK.cs Fix CTPK swizzling 2019-08-11 12:29:28 -04:00
GTXFile.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
NUT.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
NUTEXB.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
TEX3DS.cs Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
TexConv.cs Cleanup 2019-07-16 17:45:10 -04:00
TPL.cs KCL cleanup 2019-08-08 19:58:14 -04:00
XTX.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00