Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Shader/SHARC.cs
KillzXGaming 5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00

270 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
using Switch_Toolbox.Library.Forms;
using FirstPlugin.Forms;
namespace FirstPlugin
{
public class SHARC : TreeNodeFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Shader;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Shader Archive" };
public string[] Extension { get; set; } = new string[] { "*.sharc" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "AAHS");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public Header header;
public void Load(System.IO.Stream stream)
{
header = new Header();
header.Read(new FileReader(stream));
this.Text = header.Name;
Nodes.Add("SourceData");
Nodes.Add("ShaderPrograms");
foreach (var item in header.SourceDatas)
{
Nodes[0].Nodes.Add(item);
}
foreach (var item in header.ShaderPrograms)
{
Nodes[1].Nodes.Add(item);
}
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
//Docs https://github.com/Kinnay/Wii-U-File-Formats/wiki/SHARCFB-File-Format
public class Header
{
public string Name;
public uint Version;
public List<SourceData> SourceDatas = new List<SourceData>();
public List<ShaderProgram> ShaderPrograms = new List<ShaderProgram>();
public void Read (FileReader reader)
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
reader.ReadSignature(4, "AAHS");
Version = reader.ReadUInt32();
uint FileSize = reader.ReadUInt32();
uint bom = reader.ReadUInt32();
uint FileLength = reader.ReadUInt32();
Name = reader.ReadString((int)FileLength);
var pos = reader.Position;
uint SourceArrayOffset = reader.ReadUInt32();
uint ProgramCount = reader.ReadUInt32();
for (int i = 0; i < ProgramCount; i++)
{
ShaderProgram program = new ShaderProgram();
program.Read(reader, this);
ShaderPrograms.Add(program);
}
reader.Seek(SourceArrayOffset + pos, System.IO.SeekOrigin.Begin);
uint SourceSecSize = reader.ReadUInt32(); //Seems to cover that section entirely
uint SourceFileCount = reader.ReadUInt32();
for (int i = 0; i < SourceFileCount; i++)
{
SourceData source = new SourceData();
source.Read(reader);
SourceDatas.Add(source);
}
reader.Close();
reader.Dispose();
}
public void Write(FileWriter reader)
{
}
}
public class ShaderProgram : TreeNodeCustom
{
public enum ShaderType
{
GX2VertexShader = 0x1,
GX2PixelShader = 0x2,
GX2ComputeShader = 0x3,
GX2GeometryShader = 0x4,
}
public ShaderType Type;
public VariationMacroData variationVertexMacroData;
public VariationMacroData variationFragmenMacroData;
public VariationMacroData variationGeometryMacroData;
public VariationMacroData variationComputeMacroData;
public VariationSymbolData variationSymbolData;
public VariationSymbolData variationSymbolDataFull;
public ShaderSymbolData UniformVariables;
public ShaderSymbolData UniformBlocks;
public ShaderSymbolData SamplerVariables;
public ShaderSymbolData AttributeVariables;
public override void OnClick(TreeView treeview)
{
ShaderEditor editor = (ShaderEditor)LibraryGUI.GetActiveContent(typeof(ShaderEditor));
if (editor == null)
{
editor = new ShaderEditor();
LibraryGUI.LoadEditor(editor);
}
editor.Text = Text;
editor.Dock = DockStyle.Fill;
editor.FillEditor(this, ((SHARC)Parent.Parent).header);
}
public void Read(FileReader reader, SHARC.Header header)
{
var pos = reader.Position;
uint SectionSize = reader.ReadUInt32();
uint NameLength = reader.ReadUInt32();
if (header.Version >= 13)
{
ushort vertexUnk1 = reader.ReadUInt16();
ushort fragmentUnk1 = reader.ReadUInt16();
ushort geometryUnk1 = reader.ReadUInt16();
ushort computeUnk1 = reader.ReadUInt16();
ushort vertexUnk2 = reader.ReadUInt16();
ushort fragmentUnk2 = reader.ReadUInt16();
ushort geometryUnk2 = reader.ReadUInt16();
ushort computeUnk2 = reader.ReadUInt16();
}
else
{
uint vertexUnk1 = reader.ReadUInt32();
uint fragmentUnk1 = reader.ReadUInt32();
uint geometryUnk1 = reader.ReadUInt32();
}
Text = reader.ReadString((int)NameLength);
variationVertexMacroData = new VariationMacroData();
variationFragmenMacroData = new VariationMacroData();
variationGeometryMacroData = new VariationMacroData();
variationComputeMacroData = new VariationMacroData();
variationSymbolData = new VariationSymbolData();
variationSymbolDataFull = new VariationSymbolData();
UniformVariables = new ShaderSymbolData();
UniformBlocks = new ShaderSymbolData();
SamplerVariables = new ShaderSymbolData();
AttributeVariables = new ShaderSymbolData();
variationVertexMacroData.Read(reader, header.Version);
variationFragmenMacroData.Read(reader, header.Version);
variationGeometryMacroData.Read(reader, header.Version);
if (header.Version >= 13)
{
variationComputeMacroData.Read(reader, header.Version);
}
variationSymbolData.Read(reader);
variationSymbolDataFull.Read(reader);
if (header.Version <= 12)
{
UniformVariables.Read(reader);
if (header.Version >= 11)
{
UniformBlocks.Read(reader, header.Version, true);
}
SamplerVariables.Read(reader);
AttributeVariables.Read(reader);
}
reader.Seek(SectionSize + pos, System.IO.SeekOrigin.Begin);
}
}
public class SourceData : TreeNodeCustom
{
public string Code;
public override void OnClick(TreeView treeview)
{
TextEditor editor = (TextEditor)LibraryGUI.GetActiveContent(typeof(TextEditor));
if (editor == null)
{
editor = new TextEditor();
LibraryGUI.LoadEditor(editor);
}
editor.Text = Text;
editor.Dock = DockStyle.Fill;
editor.FillEditor(Code);
}
public void Read(FileReader reader)
{
var pos = reader.Position;
uint SectioSize = reader.ReadUInt32();
uint FileNameLength = reader.ReadUInt32();
uint CodeLength = reader.ReadUInt32();
uint CodeLength2 = reader.ReadUInt32(); //?????
Text = reader.ReadString((int)FileNameLength);
// Code = reader.ReadString((int)CodeLength, Encoding.UTF32);
byte[] CodeData = reader.ReadBytes((int)CodeLength);
Code = Encoding.Unicode.GetString(Encoding.Convert(Encoding.Default, Encoding.Unicode, CodeData));
reader.Seek(SectioSize + pos, System.IO.SeekOrigin.Begin);
}
public void Write(FileWriter reader)
{
}
}
}
}