using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; using Switch_Toolbox.Library.Forms; using FirstPlugin.Forms; namespace FirstPlugin { public class SHARC : TreeNodeFile, IFileFormat { public FileType FileType { get; set; } = FileType.Shader; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Shader Archive" }; public string[] Extension { get; set; } = new string[] { "*.sharc" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "AAHS"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public Header header; public void Load(System.IO.Stream stream) { header = new Header(); header.Read(new FileReader(stream)); this.Text = header.Name; Nodes.Add("SourceData"); Nodes.Add("ShaderPrograms"); foreach (var item in header.SourceDatas) { Nodes[0].Nodes.Add(item); } foreach (var item in header.ShaderPrograms) { Nodes[1].Nodes.Add(item); } } public void Unload() { } public byte[] Save() { return null; } //Docs https://github.com/Kinnay/Wii-U-File-Formats/wiki/SHARCFB-File-Format public class Header { public string Name; public uint Version; public List SourceDatas = new List(); public List ShaderPrograms = new List(); public void Read (FileReader reader) { reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian; reader.ReadSignature(4, "AAHS"); Version = reader.ReadUInt32(); uint FileSize = reader.ReadUInt32(); uint bom = reader.ReadUInt32(); uint FileLength = reader.ReadUInt32(); Name = reader.ReadString((int)FileLength); var pos = reader.Position; uint SourceArrayOffset = reader.ReadUInt32(); uint ProgramCount = reader.ReadUInt32(); for (int i = 0; i < ProgramCount; i++) { ShaderProgram program = new ShaderProgram(); program.Read(reader, this); ShaderPrograms.Add(program); } reader.Seek(SourceArrayOffset + pos, System.IO.SeekOrigin.Begin); uint SourceSecSize = reader.ReadUInt32(); //Seems to cover that section entirely uint SourceFileCount = reader.ReadUInt32(); for (int i = 0; i < SourceFileCount; i++) { SourceData source = new SourceData(); source.Read(reader); SourceDatas.Add(source); } reader.Close(); reader.Dispose(); } public void Write(FileWriter reader) { } } public class ShaderProgram : TreeNodeCustom { public enum ShaderType { GX2VertexShader = 0x1, GX2PixelShader = 0x2, GX2ComputeShader = 0x3, GX2GeometryShader = 0x4, } public ShaderType Type; public VariationMacroData variationVertexMacroData; public VariationMacroData variationFragmenMacroData; public VariationMacroData variationGeometryMacroData; public VariationMacroData variationComputeMacroData; public VariationSymbolData variationSymbolData; public VariationSymbolData variationSymbolDataFull; public ShaderSymbolData UniformVariables; public ShaderSymbolData UniformBlocks; public ShaderSymbolData SamplerVariables; public ShaderSymbolData AttributeVariables; public override void OnClick(TreeView treeview) { ShaderEditor editor = (ShaderEditor)LibraryGUI.GetActiveContent(typeof(ShaderEditor)); if (editor == null) { editor = new ShaderEditor(); LibraryGUI.LoadEditor(editor); } editor.Text = Text; editor.Dock = DockStyle.Fill; editor.FillEditor(this, ((SHARC)Parent.Parent).header); } public void Read(FileReader reader, SHARC.Header header) { var pos = reader.Position; uint SectionSize = reader.ReadUInt32(); uint NameLength = reader.ReadUInt32(); if (header.Version >= 13) { ushort vertexUnk1 = reader.ReadUInt16(); ushort fragmentUnk1 = reader.ReadUInt16(); ushort geometryUnk1 = reader.ReadUInt16(); ushort computeUnk1 = reader.ReadUInt16(); ushort vertexUnk2 = reader.ReadUInt16(); ushort fragmentUnk2 = reader.ReadUInt16(); ushort geometryUnk2 = reader.ReadUInt16(); ushort computeUnk2 = reader.ReadUInt16(); } else { uint vertexUnk1 = reader.ReadUInt32(); uint fragmentUnk1 = reader.ReadUInt32(); uint geometryUnk1 = reader.ReadUInt32(); } Text = reader.ReadString((int)NameLength); variationVertexMacroData = new VariationMacroData(); variationFragmenMacroData = new VariationMacroData(); variationGeometryMacroData = new VariationMacroData(); variationComputeMacroData = new VariationMacroData(); variationSymbolData = new VariationSymbolData(); variationSymbolDataFull = new VariationSymbolData(); UniformVariables = new ShaderSymbolData(); UniformBlocks = new ShaderSymbolData(); SamplerVariables = new ShaderSymbolData(); AttributeVariables = new ShaderSymbolData(); variationVertexMacroData.Read(reader, header.Version); variationFragmenMacroData.Read(reader, header.Version); variationGeometryMacroData.Read(reader, header.Version); if (header.Version >= 13) { variationComputeMacroData.Read(reader, header.Version); } variationSymbolData.Read(reader); variationSymbolDataFull.Read(reader); if (header.Version <= 12) { UniformVariables.Read(reader); if (header.Version >= 11) { UniformBlocks.Read(reader, header.Version, true); } SamplerVariables.Read(reader); AttributeVariables.Read(reader); } reader.Seek(SectionSize + pos, System.IO.SeekOrigin.Begin); } } public class SourceData : TreeNodeCustom { public string Code; public override void OnClick(TreeView treeview) { TextEditor editor = (TextEditor)LibraryGUI.GetActiveContent(typeof(TextEditor)); if (editor == null) { editor = new TextEditor(); LibraryGUI.LoadEditor(editor); } editor.Text = Text; editor.Dock = DockStyle.Fill; editor.FillEditor(Code); } public void Read(FileReader reader) { var pos = reader.Position; uint SectioSize = reader.ReadUInt32(); uint FileNameLength = reader.ReadUInt32(); uint CodeLength = reader.ReadUInt32(); uint CodeLength2 = reader.ReadUInt32(); //????? Text = reader.ReadString((int)FileNameLength); // Code = reader.ReadString((int)CodeLength, Encoding.UTF32); byte[] CodeData = reader.ReadBytes((int)CodeLength); Code = Encoding.Unicode.GetString(Encoding.Convert(Encoding.Default, Encoding.Unicode, CodeData)); reader.Seek(SectioSize + pos, System.IO.SeekOrigin.Begin); } public void Write(FileWriter reader) { } } } }