Switch-Toolbox/File_Format_Library/FileFormats/LUAC.cs
2021-10-17 19:45:37 -04:00

118 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
using Toolbox.Library.Forms;
using System.IO;
using System.Diagnostics;
namespace FirstPlugin
{
public class LUAC : IEditor<TextEditor>, IFileFormat, IConvertableTextFormat
{
public FileType FileType { get; set; } = FileType.Parameter;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "LUAC" };
public string[] Extension { get; set; } = new string[] { "*.lua" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
return reader.CheckSignature(3, "Lua", 1);
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public TextEditor OpenForm()
{
var textEditor = new TextEditor();
return textEditor;
}
public void FillEditor(UserControl control)
{
((TextEditor)control).FileFormat = this;
((TextEditor)control).FillEditor(ConvertToString());
}
public string Decompiled = "";
#region Text Converter Interface
public TextFileType TextFileType => TextFileType.Normal;
public bool CanConvertBack => false;
public string ConvertToString()
{
return Decompiled;
}
public void ConvertFromString(string text)
{
}
#endregion
public void Load(System.IO.Stream stream)
{
int offset = 0x14;
offset = 0;
if (!Directory.Exists($"{Runtime.ExecutableDir}/LUA"))
Directory.CreateDirectory($"{Runtime.ExecutableDir}/LUA");
string unluac = $"{Runtime.ExecutableDir}/LUA/unluac.jar";
string target = $"{Runtime.ExecutableDir}/LUA/{FileName}.luac";
new SubStream(stream, offset).ExportToFile(target);
ProcessStartInfo start = new ProcessStartInfo();
start.FileName = "java.exe";
start.WorkingDirectory = $"{Runtime.ExecutableDir}/LUA";
start.Arguments = $"-jar {unluac} {Utils.AddQuotesIfRequired(target)}";
start.UseShellExecute = false;
start.RedirectStandardOutput = true;
start.CreateNoWindow = true;
start.WindowStyle = ProcessWindowStyle.Hidden;
using (Process process = Process.Start(start))
{
using (StreamReader reader = process.StandardOutput)
{
try
{
Decompiled = reader.ReadToEnd();
}
catch (Exception ex)
{
Toolbox.Library.Forms.STErrorDialog.Show("Failed to decompile shader!", "Shader Tools", ex.ToString());
Decompiled = "";
}
}
}
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
}
}
}