mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
119 lines
3.5 KiB
C#
119 lines
3.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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using System.IO;
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using System.Diagnostics;
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namespace FirstPlugin
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{
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public class LUAC : IEditor<TextEditor>, IFileFormat, IConvertableTextFormat
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{
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public FileType FileType { get; set; } = FileType.Parameter;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "LUAC" };
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public string[] Extension { get; set; } = new string[] { "*.lua" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
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return reader.CheckSignature(3, "Lua", 1);
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public TextEditor OpenForm()
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{
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var textEditor = new TextEditor();
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return textEditor;
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}
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public void FillEditor(UserControl control)
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{
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((TextEditor)control).FileFormat = this;
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((TextEditor)control).FillEditor(ConvertToString());
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}
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public string Decompiled = "";
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#region Text Converter Interface
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public TextFileType TextFileType => TextFileType.Normal;
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public bool CanConvertBack => false;
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public string ConvertToString()
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{
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return Decompiled;
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}
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public void ConvertFromString(string text)
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{
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}
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#endregion
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public void Load(System.IO.Stream stream)
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{
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int offset = 0x14;
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offset = 0;
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if (!Directory.Exists($"{Runtime.ExecutableDir}/LUA"))
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Directory.CreateDirectory($"{Runtime.ExecutableDir}/LUA");
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string unluac = $"{Runtime.ExecutableDir}/LUA/unluac.jar";
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string target = $"{Runtime.ExecutableDir}/LUA/{FileName}.luac";
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new SubStream(stream, offset).ExportToFile(target);
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ProcessStartInfo start = new ProcessStartInfo();
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start.FileName = "java.exe";
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start.WorkingDirectory = $"{Runtime.ExecutableDir}/LUA";
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start.Arguments = $"-jar {unluac} {Utils.AddQuotesIfRequired(target)}";
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start.UseShellExecute = false;
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start.RedirectStandardOutput = true;
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start.CreateNoWindow = true;
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start.WindowStyle = ProcessWindowStyle.Hidden;
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using (Process process = Process.Start(start))
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{
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using (StreamReader reader = process.StandardOutput)
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{
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try
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{
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Decompiled = reader.ReadToEnd();
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}
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catch (Exception ex)
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{
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Toolbox.Library.Forms.STErrorDialog.Show("Failed to decompile shader!", "Shader Tools", ex.ToString());
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Decompiled = "";
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}
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}
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}
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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}
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}
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}
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