mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 06:50:23 +00:00
305 lines
11 KiB
C#
305 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.Forms;
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using Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class TPL : TreeNodeFile, IFileFormat, ITextureIconLoader
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{
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public FileType FileType { get; set; } = FileType.Image;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "TPL" };
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public string[] Extension { get; set; } = new string[] { "*.tpl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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return reader.ReadUInt32() == 0x0020AF30 || Utils.GetExtension(FileName) == ".tpl";
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<STGenericTexture> IconTextureList
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{
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get
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{
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List<STGenericTexture> textures = new List<STGenericTexture>();
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foreach (STGenericTexture node in Nodes)
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textures.Add(node);
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return textures;
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}
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set { }
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}
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public List<ImageHeader> ImageHeaders = new List<ImageHeader>();
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public List<PaletteHeader> PaletteHeaders = new List<PaletteHeader>();
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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using (var reader = new FileReader(stream))
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{
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reader.SetByteOrder(true);
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uint Identifier = reader.ReadUInt32();
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//TPL has multiple versions i assume? Some games like F Zero use a custom one so try that
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if (Identifier != 0x0020AF30)
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{
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reader.Position = 0;
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uint ImageCount = reader.ReadUInt32();
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Console.WriteLine("ImageCount" + ImageCount);
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for (int i = 0; i < ImageCount; i++)
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{
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reader.SeekBegin(4 + (i * 0x10));
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uint format = reader.ReadUInt32();
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uint offset = reader.ReadUInt32();
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uint width = reader.ReadUInt16();
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uint height = reader.ReadUInt16();
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uint mipCount = reader.ReadUInt16();
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ushort unknown = reader.ReadUInt16();
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if (format == 256)
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break;
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Console.WriteLine(offset);
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Console.WriteLine(format);
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var GXFormat = (Decode_Gamecube.TextureFormats)format;
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//Now create a wrapper
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var texWrapper = new TplTextureWrapper();
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texWrapper.Text = $"Texture {i}";
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texWrapper.ImageKey = "Texture";
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texWrapper.SelectedImageKey = "Texture";
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texWrapper.Format = Decode_Gamecube.ToGenericFormat(GXFormat);
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texWrapper.Width = width;
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texWrapper.Height = height;
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texWrapper.MipCount = mipCount;
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texWrapper.ImageData = reader.getSection(offset, (uint)Decode_Gamecube.GetDataSize(GXFormat, (int)width, (int)height));
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texWrapper.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
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Nodes.Add(texWrapper);
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}
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}
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else
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{
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uint ImageCount = reader.ReadUInt32();
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uint ImageOffsetTable = reader.ReadUInt32();
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for (int i = 0; i < ImageCount; i++)
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{
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reader.SeekBegin(ImageOffsetTable + (i * 8));
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uint ImageHeaderOffset = reader.ReadUInt32();
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uint PaletteHeaderOffset = reader.ReadUInt32();
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reader.SeekBegin(ImageHeaderOffset);
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var image = new ImageHeader();
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image.Read(reader);
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ImageHeaders.Add(image);
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var GXFormat = (Decode_Gamecube.TextureFormats)image.Format;
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Console.WriteLine($"ImageOffset {image.ImageOffset}");
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//Now create a wrapper
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var texWrapper = new TplTextureWrapper();
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texWrapper.Text = $"Texture {i}";
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texWrapper.ImageKey = "Texture";
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texWrapper.SelectedImageKey = "Texture";
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texWrapper.Format = Decode_Gamecube.ToGenericFormat(GXFormat);
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texWrapper.Width = image.Width;
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texWrapper.Height = image.Height;
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texWrapper.MipCount = 1;
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texWrapper.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
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texWrapper.ImageData = reader.getSection(image.ImageOffset,
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(uint)Decode_Gamecube.GetDataSize(GXFormat, (int)image.Width, (int)image.Height));
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//Palette is sometimes unused to check
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if (PaletteHeaderOffset != 0)
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{
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reader.SeekBegin(PaletteHeaderOffset);
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var palette = new PaletteHeader();
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palette.Read(reader);
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PaletteHeaders.Add(palette);
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var GXPaletteFormat = (Decode_Gamecube.PaletteFormats)image.Format;
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texWrapper.SetPaletteData(palette.Data, Decode_Gamecube.ToGenericPaletteFormat(GXPaletteFormat));
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}
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Nodes.Add(texWrapper);
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}
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}
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}
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}
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public class TplTextureWrapper : STGenericTexture
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{
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public byte[] ImageData { get; set; }
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.I4,
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TEX_FORMAT.I8,
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TEX_FORMAT.IA4,
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TEX_FORMAT.IA8,
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TEX_FORMAT.RGB565,
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TEX_FORMAT.RGB5A3,
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TEX_FORMAT.RGBA32,
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TEX_FORMAT.C4,
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TEX_FORMAT.C8,
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TEX_FORMAT.C14X2,
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TEX_FORMAT.CMPR,
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};
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}
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}
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public override bool CanEdit { get; set; } = false;
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public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
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{
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}
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
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{
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return Decode_Gamecube.GetMipLevel(ImageData, Width, Height, MipCount, (uint)MipLevel, Format);
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}
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public override void OnClick(TreeView treeView)
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{
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ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
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if (editor == null)
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{
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editor = new ImageEditorBase();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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editor.LoadProperties(GenericProperties);
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editor.LoadImage(this);
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}
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}
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public class PaletteHeader
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{
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public ushort EntryCount { get; set; }
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public byte Unpacked { get; set; }
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public uint PaletteFormat { get; set; }
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public uint PaletteDataOffset { get; set; }
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public byte[] Data;
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public void Read(FileReader reader)
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{
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EntryCount = reader.ReadUInt16();
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Unpacked = reader.ReadByte();
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PaletteFormat = reader.ReadUInt32();
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PaletteDataOffset = reader.ReadUInt32();
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using (reader.TemporarySeek(PaletteDataOffset, SeekOrigin.Begin))
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{
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Data = reader.ReadBytes(EntryCount * 2);
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}
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}
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public void Write(FileWriter writer)
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{
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writer.Write(EntryCount);
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writer.Write(Unpacked);
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writer.Write(PaletteFormat);
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writer.Write(PaletteDataOffset);
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}
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}
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public class ImageHeader
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{
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public ushort Width { get; set; }
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public ushort Height { get; set; }
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public uint Format { get; set; }
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public uint ImageOffset { get; set; }
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public uint WrapS { get; set; }
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public uint WrapT { get; set; }
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public uint MinFilter { get; set; }
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public uint MagFilter { get; set; }
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public float LODBias { get; set; }
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public bool EdgeLODEnable { get; set; }
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public byte MinLOD { get; set; }
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public byte MaxLOD { get; set; }
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public byte Unpacked { get; set; }
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public void Read(FileReader reader)
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{
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Height = reader.ReadUInt16();
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Width = reader.ReadUInt16();
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Format = reader.ReadUInt32();
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ImageOffset = reader.ReadUInt32();
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WrapS = reader.ReadUInt32();
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WrapT = reader.ReadUInt32();
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MinFilter = reader.ReadUInt32();
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MagFilter = reader.ReadUInt32();
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LODBias = reader.ReadSingle();
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EdgeLODEnable = reader.ReadBoolean();
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MinLOD = reader.ReadByte();
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MaxLOD = reader.ReadByte();
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Unpacked = reader.ReadByte();
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}
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public void Write(FileWriter writer)
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{
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writer.Write(Width);
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writer.Write(Height);
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writer.Write(Format);
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writer.Write(ImageOffset);
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writer.Write(WrapS);
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writer.Write(WrapT);
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writer.Write(MinFilter);
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writer.Write(MagFilter);
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writer.Write(LODBias);
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writer.Write(EdgeLODEnable);
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writer.Write(MinLOD);
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writer.Write(MaxLOD);
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writer.Write(Unpacked);
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}
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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}
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}
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}
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