Switch-Toolbox/File_Format_Library/FileFormats/Texture
KillzXGaming 9e3556a5f9 More additions that seem ready for use,
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
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BCLIM.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
BFLIM.cs Adjust batch exporting directoires 2019-08-09 17:51:10 -04:00
BNTX.cs Adjust batch exporting directoires 2019-08-09 17:51:10 -04:00
BTI.cs More additions that seem ready for use, 2019-08-09 18:21:16 -04:00
CTPK.cs Parse CTPK 2019-08-07 21:04:44 -04:00
GTXFile.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
NUT.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
NUTEXB.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
TEX3DS.cs Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
TexConv.cs Cleanup 2019-07-16 17:45:10 -04:00
TPL.cs KCL cleanup 2019-08-08 19:58:14 -04:00
XTX.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00