mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-21 02:13:08 +00:00
150 lines
4.8 KiB
C#
150 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class IGA_PAK : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Crash Team Racing Archive" };
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public string[] Extension { get; set; } = new string[] { "*.pak" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(3, "IGA");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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uint Singnature = reader.ReadUInt32(); //IGAx01
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uint Version = reader.ReadUInt32(); //13
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uint FileSectionSize = reader.ReadUInt32(); //Total size of file entires that point to file data
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uint FileCount = reader.ReadUInt32();
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uint ChunkSize = reader.ReadUInt32();
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//Skip some unknowns for now
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reader.Seek(20, System.IO.SeekOrigin.Current);
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uint NameTableOffset = reader.ReadUInt32();
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uint Padding = reader.ReadUInt32();
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uint NameTableSize = reader.ReadUInt32();
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uint Unknown2 = reader.ReadUInt32(); //Always 1?
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uint[] Hashes = reader.ReadUInt32s((int)FileCount);
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//Read the filenames first
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long pos = reader.Position;
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string[] FileNames = new string[FileCount];
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for (int i = 0; i < FileCount; i++)
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{
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reader.SeekBegin(NameTableOffset + (i * sizeof(uint)));
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uint NameOffset = reader.ReadUInt32();
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reader.SeekBegin(NameTableOffset + NameOffset);
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FileNames[i] = reader.ReadZeroTerminatedString();
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}
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//Go back for file entries
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reader.Position = pos;
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for (int i = 0; i < FileCount; i++)
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{
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var file = new FileEntry();
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file.FileName = FileNames[i];
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file.Read(reader);
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files.Add(file);
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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public CompressionType FileCompressionType;
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public enum CompressionType : int
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{
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None = -1,
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LZMA = 536870957,
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Deflate,
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}
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public void Read(FileReader reader)
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{
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uint FileOffset = reader.ReadUInt32();
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byte[] Unknown = reader.ReadBytes(4);
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uint DecompressedFileSize = reader.ReadUInt32();
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FileCompressionType = reader.ReadEnum<CompressionType>(false);
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using (reader.TemporarySeek(FileOffset, System.IO.SeekOrigin.Begin))
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{
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if (FileCompressionType == CompressionType.None)
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{
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FileData = reader.ReadBytes((int)DecompressedFileSize);
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}
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else
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{
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uint FileSize = reader.ReadUInt32();
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reader.Position = FileOffset;
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FileData = reader.ReadBytes((int)FileSize + 0x10);
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}
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}
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}
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}
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}
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}
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