Switch-Toolbox/Switch_FileFormatsMain/app.config
KillzXGaming 716d1c4520 More clean up and additions
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier.
- Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc.
- Start on titlebar information.
- Start on ASTC texture format support.
- Support TGA images.
- Support FTEX importing and saving properly.
- Export models properly along with textures (with generic classes). Todo, support rigs and bones.
2018-12-10 18:48:51 -05:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="OpenTK" publicKeyToken="bad199fe84eb3df4" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-3.0.1.0" newVersion="3.0.1.0"/>
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="LZ4pn" publicKeyToken="62e1b5ec1eec9bdd" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-1.0.10.93" newVersion="1.0.10.93"/>
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="K4os.Hash.xxHash" publicKeyToken="32cd54395057cec3" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-1.0.5.0" newVersion="1.0.5.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup></configuration>