mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-30 06:43:09 +00:00
108 lines
3.4 KiB
C#
108 lines
3.4 KiB
C#
using System;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using FirstPlugin;
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using Syroot.NintenTools.NSW.Bfres;
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namespace Bfres.Structs
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{
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public class FmaaFolder : TreeNodeCustom
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{
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public FmaaFolder()
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{
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Text = "Material Animations";
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Name = "FMAA";
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ContextMenu = new ContextMenu();
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MenuItem import = new MenuItem("Import");
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ContextMenu.MenuItems.Add(import);
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import.Click += Import;
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MenuItem exportAll = new MenuItem("Export All");
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ContextMenu.MenuItems.Add(exportAll);
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exportAll.Click += ExportAll;
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MenuItem clear = new MenuItem("Clear");
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ContextMenu.MenuItems.Add(clear);
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clear.Click += Clear;
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}
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public void Import(object sender, EventArgs args)
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{
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}
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public void ExportAll(object sender, EventArgs args)
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{
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FolderSelectDialog sfd = new FolderSelectDialog();
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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string folderPath = sfd.SelectedPath;
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foreach (FMAA fmaa in Nodes)
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{
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string FileName = folderPath + '\\' + fmaa.Text + ".bfmaa";
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((FMAA)fmaa).MaterialAnim.Export(FileName, fmaa.GetResFile());
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}
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}
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}
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private void Clear(object sender, EventArgs args)
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{
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DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove all material animations? This cannot be undone!", "", MessageBoxButtons.YesNo);
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if (dialogResult == DialogResult.Yes)
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{
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Nodes.Clear();
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}
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}
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public override void OnClick(TreeView treeView)
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{
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FormLoader.LoadEditor(this, Text);
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}
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}
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public class FMAA : TreeNodeCustom
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{
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public BFRESRender BFRESRender;
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public MaterialAnim MaterialAnim;
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public FMAA()
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{
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ImageKey = "materialAnim";
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SelectedImageKey = "materialAnim";
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ContextMenu = new ContextMenu();
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MenuItem export = new MenuItem("Export");
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ContextMenu.MenuItems.Add(export);
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export.Click += Export;
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MenuItem replace = new MenuItem("Replace");
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ContextMenu.MenuItems.Add(replace);
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replace.Click += Replace;
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}
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public ResFile GetResFile()
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{
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return ((BFRES)Parent.Parent).resFile;
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}
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public void Read(MaterialAnim anim)
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{
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MaterialAnim = anim;
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}
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private void Export(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.bfmaa;";
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sfd.FileName = Text;
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sfd.DefaultExt = ".bfska";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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MaterialAnim.Export(sfd.FileName, GetResFile());
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}
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}
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private void Replace(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "Supported Formats|*.bfmaa;";
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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MaterialAnim.Import(ofd.FileName);
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}
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MaterialAnim.Name = Text;
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}
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}
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}
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