Switch-Toolbox/File_Format_Library/FileFormats/Archives
KillzXGaming 0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
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LM2 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
Sonic Racing Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
APAK.cs Cleanup 2019-07-16 17:45:10 -04:00
ARC.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
BEA.cs More improvements. 2019-09-15 19:13:01 -04:00
DARC.cs Add all the newest changes. 2019-09-10 18:42:48 -04:00
DAT_Bayonetta.cs More improvements. 2019-09-15 19:13:01 -04:00
GFA.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
GFPAK.cs Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
LZARC.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
ME01.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
MKGPDX_PAC.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
NARC.cs More improvements. 2019-09-15 19:13:01 -04:00
NXARC.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
PKZ.cs More improvements. 2019-09-15 19:13:01 -04:00
RARC.cs Load BRLYT and BCLYT picture panes and bound boxes 2019-09-08 20:47:19 -04:00
SARC.cs Some fixes 2019-09-07 21:16:16 -04:00
SDF.cs More improvements. 2019-09-15 19:13:01 -04:00
TMPK.cs Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
U8.cs Fix U8 archive not loading all nodes 2019-09-10 18:04:38 -04:00