mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
88 lines
2.4 KiB
C#
88 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL;
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namespace Switch_Toolbox.Library
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{
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//Class based on https://github.com/ScanMountGoat/SFGraphics/blob/2cba15420b40d42c4254583336dbc3ca6a0d28dc/Projects/SFGraphics/GLObjects/Textures/Texture.cs
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//This makes managing textures easier
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public class OpenGLTexture
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{
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public int TexID;
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public int Width { get; protected set; }
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public int Height { get; protected set; }
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public TextureTarget TextureTarget { get; }
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private TextureMinFilter minFilter;
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public TextureMinFilter MinFilter
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{
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get { return minFilter; }
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set
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{
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minFilter = value;
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SetTexParameter(TextureParameterName.TextureMinFilter, (int)value);
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}
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}
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private TextureMagFilter magFilter;
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public TextureMagFilter MagFilter
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{
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get { return magFilter; }
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set
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{
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magFilter = value;
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SetTexParameter(TextureParameterName.TextureMagFilter, (int)value);
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}
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}
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private TextureWrapMode textureWrapS;
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public TextureWrapMode TextureWrapS
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{
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get { return textureWrapS; }
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set
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{
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textureWrapS = value;
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SetTexParameter(TextureParameterName.TextureWrapS, (int)value);
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}
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}
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private TextureWrapMode textureWrapT;
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public TextureWrapMode TextureWrapT
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{
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get { return textureWrapT; }
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set
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{
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textureWrapT = value;
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SetTexParameter(TextureParameterName.TextureWrapT, (int)value);
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}
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}
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private TextureWrapMode textureWrapR;
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public TextureWrapMode TextureWrapR
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{
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get { return textureWrapR; }
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set
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{
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textureWrapR = value;
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SetTexParameter(TextureParameterName.TextureWrapR, (int)value);
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}
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}
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public void Bind()
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{
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GL.BindTexture(TextureTarget, TexID);
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}
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private void SetTexParameter(TextureParameterName param, int value)
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{
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Bind();
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GL.TexParameter(TextureTarget, param, value);
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}
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}
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}
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