mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-28 07:20:33 +00:00
716d1c4520
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier. - Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc. - Start on titlebar information. - Start on ASTC texture format support. - Support TGA images. - Support FTEX importing and saving properly. - Export models properly along with textures (with generic classes). Todo, support rigs and bones.
579 lines
21 KiB
C#
579 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using WeifenLuo.WinFormsUI.Docking;
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using Syroot.NintenTools.NSW.Bfres;
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using OpenTK;
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using Switch_Toolbox.Library;
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using Bfres.Structs;
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namespace FirstPlugin
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{
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public partial class FMATEditor : UserControl
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{
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public FMAT material;
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public ImageList textureImageList;
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public string SelectedMatParam = "";
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public ImageList il = new ImageList();
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public FMATEditor()
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{
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InitializeComponent();
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textureImageList = new ImageList()
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{
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ColorDepth = ColorDepth.Depth32Bit,
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ImageSize = new Size(70, 70),
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};
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if (!Runtime.IsDebugMode)
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{
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textBoxShaderArchive.ReadOnly = true;
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textBoxShaderModel.ReadOnly = true;
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}
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shaderOptionsListView.ListViewItemSorter = new Sorter();
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}
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private void listView_DrawItem(object sender, DrawListViewItemEventArgs e)
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{
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}
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public void LoadMaterial(FMAT mat)
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{
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material = mat;
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textBoxMaterialName.Text = material.Text;
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SetActiveGameByShader(material.shaderassign.ShaderArchive, material.shaderassign.ShaderModel);
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chkboxVisible.Checked = mat.Enabled;
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FillForm();
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}
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private void SetActiveGameByShader(string ShaderName, string ShaderMdlName)
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{
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textBoxShaderArchive.Text = ShaderName;
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textBoxShaderModel.Text = ShaderMdlName;
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}
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public void FillForm()
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{
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InitializeTextureListView(material);
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InitializeRenderInfoList(material);
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InitializeShaderParamList(material);
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InitializeShaderOptionList(material);
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}
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private string SetValueToString(object values)
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{
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if (values is float[])
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return string.Join(" , ", values as float[]);
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else if (values is bool[])
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return string.Join(" , ", values as bool[]);
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else if (values is int[])
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return string.Join(" , ", values as int[]);
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else if (values is uint[])
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return string.Join(" , ", values as uint[]);
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else
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return "";
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}
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private void InitializeShaderOptionList(FMAT material)
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{
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shaderOptionsListView.Items.Clear();
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foreach (var option in material.shaderassign.options)
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{
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shaderOptionsListView.Items.Add(option.Key).SubItems.Add(option.Value);
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}
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}
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private void InitializeShaderParamList(FMAT material)
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{
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listView1.Items.Clear();
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int CurParam = 0;
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foreach (var prm in material.matparam.Values)
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{
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string DisplayValue = "";
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var item = new ListViewItem(prm.Name);
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Color SetColor = Color.FromArgb(40, 40, 40);
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Vector4 col = new Vector4();
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bool IsColor = prm.Name.Contains("Color") ||
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prm.Name.Contains("color") ||
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prm.Name.Contains("konst0") ||
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prm.Name.Contains("konst1") ||
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prm.Name.Contains("konst2") ||
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prm.Name.Contains("konst3");
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switch (prm.Type)
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{
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case ShaderParamType.Float:
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case ShaderParamType.Float2:
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case ShaderParamType.Float2x2:
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case ShaderParamType.Float2x3:
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case ShaderParamType.Float2x4:
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case ShaderParamType.Float3x2:
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case ShaderParamType.Float3x3:
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case ShaderParamType.Float3x4:
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case ShaderParamType.Float4x2:
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case ShaderParamType.Float4x3:
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case ShaderParamType.Float4x4:
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DisplayValue = SetValueToString(prm.ValueFloat);
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break;
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case ShaderParamType.Float3:
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DisplayValue = SetValueToString(prm.ValueFloat);
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col = new Vector4(prm.ValueFloat[0], prm.ValueFloat[1], prm.ValueFloat[2], 1);
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break;
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case ShaderParamType.Float4:
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DisplayValue = SetValueToString(prm.ValueFloat);
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col = new Vector4(prm.ValueFloat[0], prm.ValueFloat[1], prm.ValueFloat[2], prm.ValueFloat[3]);
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break;
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}
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if (IsColor)
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{
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int someIntX = (int)Math.Ceiling(col.X * 255);
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int someIntY = (int)Math.Ceiling(col.Y * 255);
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int someIntZ = (int)Math.Ceiling(col.Z * 255);
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int someIntW = (int)Math.Ceiling(col.W * 255);
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if (someIntX <= 255 && someIntY <= 255 && someIntZ <= 255 && someIntW <= 255)
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{
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Console.WriteLine($"{prm.Name} R {someIntX} G {someIntY} B {someIntZ}");
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SetColor = Color.FromArgb(
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255,
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someIntX,
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someIntY,
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someIntZ
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);
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}
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}
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item.UseItemStyleForSubItems = false;
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item.SubItems.Add(DisplayValue);
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item.SubItems.Add("");
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item.SubItems[2].BackColor = SetColor;
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listView1.View = View.Details;
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listView1.Items.Add(item);
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CurParam++;
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}
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il.ImageSize = new Size(10, 10);
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listView1.SmallImageList = il;
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listView1.FullRowSelect = true;
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}
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public void InitializeTextureListView(FMAT material)
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{
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textureRefListView.Items.Clear();
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textureRefListView.SmallImageList = textureImageList;
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textureRefListView.FullRowSelect = true;
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foreach (MatTexture tex in material.TextureMaps)
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{
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ListViewItem item = new ListViewItem();
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item.Text = tex.Name;
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item.SubItems.Add(tex.SamplerName);
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if (material.shaderassign.samplers.ContainsValue(tex.SamplerName))
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{
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var FragSampler = material.shaderassign.samplers.FirstOrDefault(x => x.Value == tex.SamplerName).Key;
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item.SubItems.Add(FragSampler.ToString());
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}
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textureRefListView.Items.Add(item);
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}
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textureImageList.Images.Clear();
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int CurTex = 0;
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if (PluginRuntime.bntxContainers.Count == 0 &&
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PluginRuntime.ftexContainers.Count == 0)
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{
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foreach (ListViewItem item in textureRefListView.Items)
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{
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AddBlankTexture(item, item.Text, CurTex++);
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}
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}
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bool FoundTexture = false;
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foreach (ListViewItem item in textureRefListView.Items)
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{
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foreach (BNTX bntx in PluginRuntime.bntxContainers)
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{
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if (bntx.Textures.ContainsKey(item.Text))
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{
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FoundTexture = true;
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TextureData tex = bntx.Textures[item.Text];
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TextureData.BRTI_Texture renderedTex = tex.renderedGLTex;
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Bitmap temp = tex.GLTextureToBitmap(renderedTex, renderedTex.display);
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textureImageList.Images.Add(tex.Text, temp);
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item.ImageIndex = CurTex++;
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var dummy = textureImageList.Handle;
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temp.Dispose();
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}
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}
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foreach (FTEXContainer ftexCont in PluginRuntime.ftexContainers)
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{
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if (ftexCont.Textures.ContainsKey(item.Text))
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{
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FoundTexture = true;
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FTEX tex = ftexCont.Textures[item.Text];
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FTEX.RenderableTex renderedTex = tex.renderedTex;
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Bitmap temp = tex.GLTextureToBitmap(renderedTex, renderedTex.display);
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textureImageList.Images.Add(tex.Text, temp);
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item.ImageIndex = CurTex++;
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var dummy = textureImageList.Handle;
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temp.Dispose();
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}
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}
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if (FoundTexture == false)
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{
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AddBlankTexture(item, item.Text, CurTex++);
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}
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}
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}
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private void AddBlankTexture(ListViewItem item, string Name, int ImageIndex)
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{
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Bitmap temp = new Bitmap(Properties.Resources.TextureError);
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textureImageList.Images.Add(Name, temp);
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item.ImageIndex = ImageIndex;
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var dummy = textureImageList.Handle;
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temp.Dispose();
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}
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private void InitializeRenderInfoList(FMAT material)
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{
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renderInfoListView.Items.Clear();
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foreach (var rnd in material.renderinfo)
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{
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ListViewItem item = new ListViewItem();
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item.Text = rnd.Name;
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string Value = "";
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switch (rnd.Type)
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{
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case RenderInfoType.Int32:
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Value = string.Join(",", rnd.ValueInt);
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break;
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case RenderInfoType.Single:
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Value = string.Join(",", rnd.ValueFloat);
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break;
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case RenderInfoType.String:
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Value = string.Join(",", rnd.ValueString);
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break;
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}
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item.SubItems.Add(Value);
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item.SubItems.Add(rnd.Type.ToString());
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renderInfoListView.Items.Add(item);
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}
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renderInfoListView.FullRowSelect = true;
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}
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private void textureRefListView_DrawItem(object sender, DrawListViewItemEventArgs e)
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{
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e.DrawDefault = true;
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if ((e.ItemIndex % 2) == 1)
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{
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e.Item.BackColor = Color.FromArgb(50, 50, 50);
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e.Item.UseItemStyleForSubItems = true;
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}
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}
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private void FSHPEditor_DockStateChanged(object sender, EventArgs e)
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{
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DockContent doc = sender as DockContent;
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if (doc != null)
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{
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PluginRuntime.FSHPDockState = doc.DockState;
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Console.WriteLine(doc.DockState);
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Console.WriteLine(doc);
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if (doc.DockState != DockState.Unknown)
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Config.Save();
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}
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}
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private void textureMapTab_DoubleClick(object sender, EventArgs e)
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{
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}
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private void textureRefListView_DoubleClick(object sender, EventArgs e)
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{
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Console.WriteLine("click");
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int index = textureRefListView.SelectedIndices[0];
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Texture_Selector tex = new Texture_Selector();
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tex.LoadTexture(material.GetResFileU() != null);
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if (tex.ShowDialog() == DialogResult.OK)
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{
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material.TextureMaps[index].Name = tex.GetSelectedTexture();
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InitializeTextureListView(material);
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material.UpdateTextureMaps();
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}
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}
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private void textureRefListView_DrawColumnHeader(object sender, DrawListViewColumnHeaderEventArgs e)
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{
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using (SolidBrush backBrush = new SolidBrush(Color.FromArgb(50, 50, 50)))
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{
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e.Graphics.FillRectangle(backBrush, e.Bounds);
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}
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using (SolidBrush foreBrush = new SolidBrush(Color.FromArgb(255, 255, 255)))
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{
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e.Graphics.DrawString(e.Header.Text, e.Font, foreBrush, e.Bounds);
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}
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}
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private void listView1_DoubleClick(object sender, EventArgs e)
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{
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if (listView1.SelectedItems.Count > 0)
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{
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if (material.matparam.ContainsKey(listView1.SelectedItems[0].Text))
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{
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int index = listView1.SelectedIndices[0];
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SetParamDialog paramDialog = new SetParamDialog();
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paramDialog.LoadParam(material.matparam[listView1.SelectedItems[0].Text]);
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if (paramDialog.ShowDialog() == DialogResult.OK)
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{
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paramDialog.SetValues();
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InitializeShaderParamList(material);
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listView1.Items[index].Selected = true;
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}
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}
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}
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}
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private void smallToolStripMenuItem_Click(object sender, EventArgs e)
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{
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/*Font normalfont = new Font("Microsoft Sans Serif", 10f);
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foreach (ListViewItem lvi in listView1.Items) lvi.Font = normalfont;
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foreach (ListViewItem lvi in listView1.Items) lvi.SubItems[0].Font = normalfont;
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SetHeight(listView1, 11);*/
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}
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private void SetHeight(ListView listView, int height)
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{
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ImageList imgList = new ImageList();
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imgList.ImageSize = new Size(1, height);
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listView.SmallImageList = imgList;
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}
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private void mediumToolStripMenuItem_Click(object sender, EventArgs e)
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{
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}
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private void largeToolStripMenuItem_Click(object sender, EventArgs e)
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{
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}
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private void renderInfoListView_DoubleClick(object sender, EventArgs e)
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{
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int ActiveInfoIndex = renderInfoListView.SelectedIndices[0];
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if (renderInfoListView.SelectedItems.Count > 0)
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{
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foreach (var info in material.renderinfo)
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{
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if (info.Name == renderInfoListView.SelectedItems[0].Text)
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{
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RenderInfoValueEditor editor = new RenderInfoValueEditor();
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editor.LoadValues(info);
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if (editor.ShowDialog() == DialogResult.OK)
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{
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info.ValueFloat = editor.valueFloats.ToArray();
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info.ValueString = editor.valueStrings.ToArray();
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info.ValueInt = editor.valueInts.ToArray();
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ListViewItem item = new ListViewItem();
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item.Text = info.Name;
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string Value = "";
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switch (info.Type)
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{
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case RenderInfoType.Int32:
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Value = string.Join(",", info.ValueInt);
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break;
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case RenderInfoType.Single:
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Value = string.Join(",", info.ValueFloat);
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break;
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case RenderInfoType.String:
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Value = string.Join(",", info.ValueString);
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break;
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}
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item.SubItems.Add(Value);
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item.SubItems.Add(info.Type.ToString());
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// renderInfoListView.Items[ActiveInfoIndex] = item;
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// InitializeRenderInfoList(material);
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}
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}
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}
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}
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}
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private void btnExportParams_Click(object sender, EventArgs e)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Material Params|*.xml;";
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sfd.DefaultExt = ".xml";
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sfd.FileName = material.Text + ".MatParams";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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FMAT2XML.Save(material, sfd.FileName, true);
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}
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}
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private void btnReplaceParams_Click(object sender, EventArgs e)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "Material Params|*.xml;";
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ofd.DefaultExt = ".xml";
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ofd.FileName = material.Text + ".MatParams";
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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FMAT2XML.Read(material, ofd.FileName, true);
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}
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}
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private void shaderOptionsListView_DoubleClick(object sender, EventArgs e)
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{
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int ActiveIndex = shaderOptionsListView.SelectedIndices[0];
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if (shaderOptionsListView.SelectedItems.Count > 0)
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{
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string Key = shaderOptionsListView.SelectedItems[0].Text;
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string Value = shaderOptionsListView.SelectedItems[0].SubItems[1].Text;
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BfresShaderOptionsEditor edtior = new BfresShaderOptionsEditor();
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edtior.LoadOption(Key, Value);
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if (edtior.ShowDialog() == DialogResult.OK)
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{
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material.shaderassign.options[shaderOptionsListView.SelectedItems[0].Text] = edtior.textBoxValue.Text;
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InitializeShaderOptionList(material);
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shaderOptionsListView.Items[ActiveIndex].Selected = true;
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shaderOptionsListView.Select();
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}
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}
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}
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private void chkboxVisible_CheckedChanged(object sender, EventArgs e)
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{
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material.Enabled = chkboxVisible.Checked;
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}
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private void btnSamplerEditor_Click(object sender, EventArgs e)
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{
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if (textureRefListView.SelectedItems.Count <= 0)
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return;
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SamplerEditor samplerEditor = new SamplerEditor();
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foreach (MatTexture tex in material.TextureMaps)
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{
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if (tex.Name == textureRefListView.SelectedItems[0].Text)
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{
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samplerEditor.LoadSampler(tex);
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}
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}
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if (samplerEditor.ShowDialog() == DialogResult.OK)
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{
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}
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}
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private void textureRefListView_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (textureRefListView.SelectedItems.Count > 0)
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btnSamplerEditor.Enabled = true;
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else
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btnSamplerEditor.Enabled = false;
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}
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private void shaderOptionsListView_ColumnClick(object sender, ColumnClickEventArgs e)
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{
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Sorter s = (Sorter)shaderOptionsListView.ListViewItemSorter;
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s.Column = e.Column;
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if (s.Order == SortOrder.Ascending)
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{
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s.Order = SortOrder.Descending;
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}
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else
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{
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s.Order = SortOrder.Ascending;
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}
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shaderOptionsListView.Sort();
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}
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class Sorter : System.Collections.IComparer
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{
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public int Column = 0;
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public System.Windows.Forms.SortOrder Order = SortOrder.Ascending;
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public int Compare(object x, object y) // IComparer Member
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{
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if (!(x is ListViewItem))
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return (0);
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if (!(y is ListViewItem))
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return (0);
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ListViewItem l1 = (ListViewItem)x;
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ListViewItem l2 = (ListViewItem)y;
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if (l1.ListView.Columns[Column].Tag == null)
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{
|
|
l1.ListView.Columns[Column].Tag = "Text";
|
|
}
|
|
|
|
if (l1.ListView.Columns[Column].Tag.ToString() == "Numeric")
|
|
{
|
|
float fl1 = float.Parse(l1.SubItems[Column].Text);
|
|
float fl2 = float.Parse(l2.SubItems[Column].Text);
|
|
|
|
if (Order == SortOrder.Ascending)
|
|
{
|
|
return fl1.CompareTo(fl2);
|
|
}
|
|
else
|
|
{
|
|
return fl2.CompareTo(fl1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string str1 = l1.SubItems[Column].Text;
|
|
string str2 = l2.SubItems[Column].Text;
|
|
|
|
if (Order == SortOrder.Ascending)
|
|
{
|
|
return str1.CompareTo(str2);
|
|
}
|
|
else
|
|
{
|
|
return str2.CompareTo(str1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|