mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 23:10:31 +00:00
716d1c4520
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier. - Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc. - Start on titlebar information. - Start on ASTC texture format support. - Support TGA images. - Support FTEX importing and saving properly. - Export models properly along with textures (with generic classes). Todo, support rigs and bones. |
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.. | ||
BfresShaderParams | ||
BfresBoneEditor.cs | ||
BfresBoneEditor.Designer.cs | ||
BfresBoneEditor.resx | ||
BfresLODMeshEditor.cs | ||
BfresLODMeshEditor.Designer.cs | ||
BfresLODMeshEditor.resx | ||
BfresMaterialEditor.cs | ||
BfresMaterialEditor.Designer.cs | ||
BfresMaterialEditor.resx | ||
BfresModelImportSettings.cs | ||
BfresModelImportSettings.Designer.cs | ||
BfresModelImportSettings.resx | ||
BfresProperties.cs | ||
BfresProperties.Designer.cs | ||
BfresProperties.resx | ||
BfresShaderOptionsEditor.cs | ||
BfresShaderOptionsEditor.Designer.cs | ||
BfresShaderOptionsEditor.resx | ||
BfresShapeEditor.cs | ||
BfresShapeEditor.Designer.cs | ||
BfresShapeEditor.resx | ||
CopyMaterialMenu.cs | ||
CopyMaterialMenu.Designer.cs | ||
CopyMaterialMenu.resx | ||
FSKLEditor.cs | ||
FSKLEditor.Designer.cs | ||
FSKLEditor.resx | ||
SamplerEditor.cs | ||
SamplerEditor.Designer.cs | ||
SamplerEditor.resx |