Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES/Bfres Structs/SubFiles
KillzXGaming 67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
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FMDL Some improvements from yesterday. Start to improve uv editor. 2019-05-13 15:29:40 -04:00
ExternalFiles.cs Viewport toggle, and many more fixes 2019-04-25 15:21:41 -04:00
FMAA.cs Do the same for bfres 2019-04-28 20:11:20 -04:00
FMDL.cs More adjustments ot prevent crash issues 2019-05-11 12:09:06 -04:00
FSCN.cs Load proper flags for wii u and not swtich 2019-05-09 14:35:51 -04:00
FSHA.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
FSHU.cs Fix color display for some shader params 2019-04-10 19:59:57 -04:00
FSKA.cs More fixes 2019-05-05 15:34:29 -04:00
FTEX.cs Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
FTXP.cs Do the same for bfres 2019-04-28 20:11:20 -04:00
FVIS.cs Do the same for bfres 2019-04-28 20:11:20 -04:00