mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
623d3ca0cb
Currently it's just a modification of BFTTF.cs, unsure if it's possible to have that file show both formats in the open dialog
2178 lines
No EOL
101 KiB
XML
2178 lines
No EOL
101 KiB
XML
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<Compile Include="FileFormats\Layout\CAFE\FLYT.cs" />
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<Compile Include="FileFormats\Layout\CTR\BclytShader.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimation.cs" />
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<Compile Include="FileFormats\Layout\LayoutCustomPaneMapper.cs" />
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<Compile Include="FileFormats\Layout\LayoutTextureLoader.cs" />
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<Compile Include="FileFormats\Layout\TextureManager.cs" />
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<Compile Include="FileFormats\Layout\Wrappers\PaneTreeWrapper.cs" />
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<Compile Include="FileFormats\Layout\Common.cs" />
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<Compile Include="FileFormats\Layout\PartsManager.cs" />
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<Compile Include="FileFormats\Layout\RenderablePane.cs" />
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<Compile Include="FileFormats\Layout\Rev\BRLAN.cs" />
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<Compile Include="FileFormats\Layout\Rev\BrlytShader.cs" />
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<Compile Include="FileFormats\Layout\Rev\BRLYT.cs" />
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<Compile Include="FileFormats\Layout\Rev\Materials\TevStage.cs" />
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<Compile Include="FileFormats\Layout\Rev\WiiLayoutEditor\Shader.cs" />
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<Compile Include="FileFormats\Layout\Wrappers\MatWrapper.cs" />
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<Compile Include="FileFormats\Message\MSBP.cs" />
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<Compile Include="FileFormats\CrashBandicoot\IGZ_TEX.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_Mesh.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_Model.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_Texture.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_VertexAttribute.cs" />
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<Compile Include="FileFormats\Pikmin1\MOD.cs" />
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<Compile Include="FileFormats\Pikmin1\TXE.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\FlatBufferHelper.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\FlatBuffers\gfbanim.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GfbanimKeyFrameLoader.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GFBANM.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\GFBANMCFG.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\FlatBuffers\gfbanmcfg.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\BufferToStruct.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\gfbmdl.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFBMDL.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXModel.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMeshBufferHelper.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GfbmdlImportSettings.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFMDLStructs.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBPMCATALOG\FlatBuffers\gfbpmcatalog.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\PokemonTable.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCSDStructs.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCSD.cs" />
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<Compile Include="FileFormats\Rom\3DS\RomFS.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCCH.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCCHStructs.cs" />
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<Compile Include="FileFormats\Rom\3DS\RomFSStructure.cs" />
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<Compile Include="FileFormats\Shader\SHARC\SharcCommon.cs" />
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<Compile Include="FileFormats\Texture\CTPK.cs" />
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<Compile Include="FileFormats\Grezzo\CTXB.cs" />
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<Compile Include="FileFormats\Texture\SIR0.cs" />
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<Compile Include="FileFormats\Texture\TVOL.cs" />
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<Compile Include="FileFormats\Texture\TPL.cs" />
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<Compile Include="FileFormats\Rom\GCDisk.cs" />
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<Compile Include="FileFormats\Texture\BTI.cs" />
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<Compile Include="FileFormats\Texture\WTB.cs" />
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<Compile Include="GL\BCH_Render.cs" />
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<Compile Include="GL\BFRES\BFRESRenderBase.cs" />
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<Compile Include="GL\BMD_Renderer.cs" />
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<Compile Include="GL\CMB_Renderer.cs" />
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<Compile Include="GL\GXToOpenGL.cs" />
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<Compile Include="GL\KCL_Render.cs" />
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<Compile Include="GL\LM2_Render.cs" />
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<Compile Include="FileFormats\Layout\CAFE\BflytShader.cs" />
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<Compile Include="GL\Custom2D\KCLRendering2D.cs" />
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<Compile Include="GL\LM3_Renderer.cs" />
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<Compile Include="GL\PunchOutWii_Renderer.cs" />
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<Compile Include="GL\BFRES\RedPro\RedPro_Renderer.cs" />
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<Compile Include="GL\BFRES\RedPro\ShaderProgram.cs" />
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<Compile Include="GL\Strikers_Renderer.cs" />
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<Compile Include="GUI\BCH\BCHAnimationEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BCH\BCHAnimationEditor.Designer.cs">
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<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BCH\BCHMeshEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BCH\BCHMeshEditor.Designer.cs">
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<DependentUpon>BCHMeshEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BCH\BCHModelEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BCH\BCHModelEditor.Designer.cs">
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<DependentUpon>BCHModelEditor.cs</DependentUpon>
|
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</Compile>
|
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<Compile Include="GUI\BCH\BCHBoneEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BCH\BCHBoneEditor.Designer.cs">
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<DependentUpon>BCHBoneEditor.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.cs">
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<SubType>UserControl</SubType>
|
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</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialGeneralEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.cs">
|
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<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialBlendingEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialFragmentEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.Designer.cs">
|
|
<DependentUpon>BCHTextureMapEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\IMaterialLoader.cs" />
|
|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimTreeLoader.cs" />
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.Designer.cs">
|
|
<DependentUpon>LytAnimationWindow.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.Designer.cs">
|
|
<DependentUpon>BfresAnimationCopy.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.Designer.cs">
|
|
<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.Designer.cs">
|
|
<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.Designer.cs">
|
|
<DependentUpon>GFLXMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.Designer.cs">
|
|
<DependentUpon>GFLXModelImporter.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.Designer.cs">
|
|
<DependentUpon>PokemonLoaderSwSh.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\ViewportEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\ViewportEditor.Designer.cs">
|
|
<DependentUpon>ViewportEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.Designer.cs">
|
|
<DependentUpon>AddAnimGroupDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTypeDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTargetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditorBasic.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimEditorKeyGUI.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.Designer.cs">
|
|
<DependentUpon>LytKeyPaneSRTPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.Designer.cs">
|
|
<DependentUpon>LytKeyVisibiltyPane.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.Designer.cs">
|
|
<DependentUpon>LytKeyVtxColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.Designer.cs">
|
|
<DependentUpon>BasePaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.Designer.cs">
|
|
<DependentUpon>BasePictureboxEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\EditorPanelBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.Designer.cs">
|
|
<DependentUpon>PaneMatBlending.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.Designer.cs">
|
|
<DependentUpon>PaneMatTextureCombiner.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\PaneEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\PaneEditor.Designer.cs">
|
|
<DependentUpon>PaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.Designer.cs">
|
|
<DependentUpon>PaneMatTextureMapsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.Designer.cs">
|
|
<DependentUpon>Texture_Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.Designer.cs">
|
|
<DependentUpon>PartPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.Designer.cs">
|
|
<DependentUpon>NewTextboxDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.Designer.cs">
|
|
<DependentUpon>PaneTextBoxEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.Designer.cs">
|
|
<DependentUpon>VertexColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.Designer.cs">
|
|
<DependentUpon>WindowContentEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.Designer.cs">
|
|
<DependentUpon>WindowFrameEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.Designer.cs">
|
|
<DependentUpon>WindowPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.Designer.cs">
|
|
<DependentUpon>WindowFrameEditorSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.Designer.cs">
|
|
<DependentUpon>WindowFrameSelector.cs</DependentUpon>
|
|
</Compile>
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<Compile Include="GUI\BFLYT\FileSelector.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\FileSelector.Designer.cs">
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<DependentUpon>FileSelector.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.Designer.cs">
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<DependentUpon>LayoutAnimList.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutHierarchy.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutHierarchy.Designer.cs">
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<DependentUpon>LayoutHierarchy.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutPartsEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutPartsEditor.Designer.cs">
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<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutProperties.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
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<DependentUpon>LayoutProperties.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutSaveDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutSaveDialog.Designer.cs">
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<DependentUpon>LayoutSaveDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
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<DependentUpon>LayoutTextDocked.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
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<DependentUpon>LayoutTextureList.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutUndoManager.cs" />
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<Compile Include="GUI\BFLYT\LayoutViewer.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
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<DependentUpon>LayoutViewer.cs</DependentUpon>
|
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</Compile>
|
|
<Compile Include="GUI\BFLYT\Textbox.cs" />
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<Compile Include="GUI\BFLYT\UserDataEditor.cs">
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<SubType>UserControl</SubType>
|
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</Compile>
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<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
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<DependentUpon>UserDataEditor.cs</DependentUpon>
|
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</Compile>
|
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<Compile Include="GUI\BFLYT\UserDataParser.cs">
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<SubType>Form</SubType>
|
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</Compile>
|
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<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
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<DependentUpon>UserDataParser.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BotwActorEditorControl.cs">
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<SubType>UserControl</SubType>
|
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</Compile>
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<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
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<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BFFNT\BffntEditor.cs">
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<SubType>UserControl</SubType>
|
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</Compile>
|
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<Compile Include="GUI\BFFNT\BffntEditor.Designer.cs">
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<DependentUpon>BffntEditor.cs</DependentUpon>
|
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</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.cs">
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<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
|
|
<DependentUpon>LayoutEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
|
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<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
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|
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
|
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</Compile>
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|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
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<SubType>Form</SubType>
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|
</Compile>
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<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
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<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
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</Compile>
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMesh.cs" />
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<Compile Include="FileFormats\GMX\GMX.cs" />
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<Compile Include="FileFormats\Hashes\SAHT.cs" />
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<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
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<Compile Include="FileFormats\Rom\IStorage.cs" />
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<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
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<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
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<Compile Include="FileFormats\Shader\NUSHDB.cs" />
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<Compile Include="FileFormats\Shader\NVNSH.cs" />
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<Compile Include="FileFormats\Shader\SHARC\SHARCFBNX.cs" />
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<Compile Include="FileFormats\Texture\BCLIM.cs" />
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<Compile Include="FileFormats\Texture\BFLIM.cs" />
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<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
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<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
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<Compile Include="FileFormats\BFRES\BFRES.cs" />
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<Compile Include="FileFormats\Texture\NUT.cs" />
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<Compile Include="FileFormats\Texture\TEX3DS.cs" />
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<Compile Include="FileFormats\XLINK\XLINK.cs" />
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<Compile Include="GL\GFBMDL_Render.cs" />
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<Compile Include="GL\GMX_Renderer.cs" />
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<Compile Include="GL\Helpers\DepthGLControl.cs" />
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<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
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<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
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<Compile Include="FileFormats\Audio\BFSTM.cs" />
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<Compile Include="FileFormats\Archives\NARC.cs" />
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<Compile Include="FileFormats\Archives\SDF.cs" />
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<Compile Include="FileFormats\Shader\SHARC\SHARCFB.cs" />
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<Compile Include="FileFormats\Audio\BRSTM.cs" />
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|
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
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|
<Compile Include="GL\Helpers\ColorGLControl.cs" />
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|
<Compile Include="GUI\AAMP\AampEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
|
|
<DependentUpon>AampEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
|
|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I2DDrawableContainer.cs" />
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|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I3DDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IDrawableObject.cs" />
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|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IMuuntLoader.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntCollisionObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor3D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDoublePointDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\RenderableSinglePointDrawable.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MapObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\ObjectGroup.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.Designer.cs">
|
|
<DependentUpon>MuuntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditorDocker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.Designer.cs">
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|
<DependentUpon>MuuntObjectList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.Designer.cs">
|
|
<DependentUpon>MuuntPropertiesEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\TrackMuuntLoader.cs" />
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|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyGridConverters.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Matrix2DHelper.cs" />
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|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderableDoublePointPath.cs" />
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|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderablePath.cs" />
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<Compile Include="GUI\Byaml\TurboCourseMuunt\TransformableObject.cs" />
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|
<Compile Include="GUI\Editors\MK8TrackEditor\MapCameraViewer.cs" />
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|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
|
<SubType>Component</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
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|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
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|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
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|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
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|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
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|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.Designer.cs">
|
|
<DependentUpon>SwitchKeySelectionForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
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|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
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|
<Compile Include="Scenes\SMO\Level.cs" />
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|
<Compile Include="Scenes\SMO\LevelObj.cs" />
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|
<Compile Include="Scenes\SMO_Scene.cs" />
|
|
<Compile Include="Scenes\ZTP_Scene.cs" />
|
|
<Compile Include="YAML\YamlAamp.cs" />
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
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|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseObjPt.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IObject.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IntroCamera.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ItemPaths.cs" />
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\EnemyPaths.cs" />
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GliderPaths.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\JugemPath.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderablePathPoint.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\Paths.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ReturnPoint.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathPoint.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathCollectionNode.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathGroupNode.cs" />
|
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathPointNode.cs" />
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
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<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
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<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
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|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
|
|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
|
|
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
|
|
<Compile Include="FileFormats\Shader\BFSHA.cs" />
|
|
<Compile Include="FileFormats\Shader\BNSH.cs" />
|
|
<Compile Include="FileFormats\Byaml\BYAML.cs" />
|
|
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
|
|
<Compile Include="FileFormats\Custom\CsvModels.cs" />
|
|
<Compile Include="FileFormats\Archives\GFPAK.cs" />
|
|
<Compile Include="FileFormats\Collision\KCL.cs" />
|
|
<Compile Include="FileFormats\Message\MSBT.cs" />
|
|
<Compile Include="FileFormats\Rom\NCA.cs" />
|
|
<Compile Include="FileFormats\Rom\NSP.cs" />
|
|
<Compile Include="FileFormats\Effects\PCTL.cs" />
|
|
<Compile Include="FileFormats\Archives\SARC.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SHARC.cs" />
|
|
<Compile Include="FileFormats\Texture\BNTX.cs" />
|
|
<Compile Include="FileFormats\Effects\EFF.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
|
|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
|
|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
|
|
<Compile Include="FileFormats\Texture\TexConv.cs" />
|
|
<Compile Include="FileFormats\Texture\XTX.cs" />
|
|
<Compile Include="FileFormats\Rom\XCI.cs" />
|
|
<Compile Include="GetSwitchKeys.cs" />
|
|
<Compile Include="GL\BFRES\BFRES_Render.cs" />
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
|
|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.Designer.cs">
|
|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
|
|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
|
|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.Designer.cs">
|
|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
|
|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
|
|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
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