mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
Add BFOTF to open dialog
Currently it's just a modification of BFTTF.cs, unsure if it's possible to have that file show both formats in the open dialog
This commit is contained in:
parent
4cd8eb962f
commit
623d3ca0cb
3 changed files with 164 additions and 0 deletions
162
File_Format_Library/FileFormats/Font/BFOTF.cs
Normal file
162
File_Format_Library/FileFormats/Font/BFOTF.cs
Normal file
|
@ -0,0 +1,162 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using Toolbox;
|
||||
using System.Windows.Forms;
|
||||
using Toolbox.Library;
|
||||
using Toolbox.Library.IO;
|
||||
using Toolbox.Library.Forms;
|
||||
|
||||
namespace FirstPlugin
|
||||
{
|
||||
public class BFOTF : TreeNodeFile, IFileFormat, IContextMenuNode
|
||||
{
|
||||
public FileType FileType { get; set; } = FileType.Font;
|
||||
|
||||
public bool CanSave { get; set; }
|
||||
public string[] Description { get; set; } = new string[] { "Binary Cafe Open Type Font" };
|
||||
public string[] Extension { get; set; } = new string[] { "*.bfotf" };
|
||||
public string FileName { get; set; }
|
||||
public string FilePath { get; set; }
|
||||
public IFileInfo IFileInfo { get; set; }
|
||||
|
||||
public bool Identify(System.IO.Stream stream)
|
||||
{
|
||||
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
|
||||
{
|
||||
uint magic = reader.ReadUInt32();
|
||||
reader.Position = 0;
|
||||
return magic == 0x1A879BD9 || magic == 0x1E1AF836 || magic == 0xC1DE68F3;
|
||||
}
|
||||
}
|
||||
|
||||
public Type[] Types
|
||||
{
|
||||
get
|
||||
{
|
||||
List<Type> types = new List<Type>();
|
||||
return types.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
|
||||
|
||||
public byte[] DecryptedFont { get; set; }
|
||||
|
||||
//Decryption process from https://github.com/TheFearsomeDzeraora/BFTTFutil/blob/master/Program.cs
|
||||
public void Load(System.IO.Stream stream)
|
||||
{
|
||||
Text = FileName;
|
||||
|
||||
using (var reader = new FileReader(stream))
|
||||
{
|
||||
uint decryptionKey = 0;
|
||||
|
||||
uint magic = reader.ReadUInt32();
|
||||
switch (magic)
|
||||
{
|
||||
case 0x1A879BD9: decryptionKey = 2785117442U; break;
|
||||
case 0x1E1AF836: decryptionKey = 1231165446U; break;
|
||||
case 0xC1DE68F3: decryptionKey = 2364726489U; break;
|
||||
default:
|
||||
Console.WriteLine("Err 0x2: Input file isn't a BFTTF\\BFOTF");
|
||||
break;
|
||||
}
|
||||
|
||||
byte[] inFile = reader.getSection(0, (int)reader.BaseStream.Length);
|
||||
if (inFile.Length <= 8) return;
|
||||
uint value = GetUInt32(inFile, 4) ^ decryptionKey;
|
||||
if (inFile.Length < value) return;
|
||||
byte[] outFile = new byte[inFile.Length - 8];
|
||||
int pos = 8;
|
||||
while (pos < inFile.Length)
|
||||
{
|
||||
SetToUInt32(GetUInt32(inFile, pos) ^ decryptionKey, outFile, pos - 8);
|
||||
pos += 4;
|
||||
}
|
||||
|
||||
DecryptedFont = outFile;
|
||||
}
|
||||
}
|
||||
|
||||
public ToolStripItem[] GetContextMenuItems()
|
||||
{
|
||||
List<ToolStripItem> Items = new List<ToolStripItem>();
|
||||
Items.Add(new STToolStipMenuItem("Export", null, ExportAction, Keys.Control | Keys.E));
|
||||
return Items.ToArray();
|
||||
}
|
||||
|
||||
private void ExportAction(object sender, EventArgs args)
|
||||
{
|
||||
SaveFileDialog sfd = new SaveFileDialog();
|
||||
sfd.FileName = Text;
|
||||
sfd.DefaultExt = System.IO.Path.GetExtension(Text);
|
||||
sfd.Filter = "Open Type Font |*.otf;";
|
||||
|
||||
if (sfd.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
System.IO.File.WriteAllBytes(sfd.FileName, DecryptedFont);
|
||||
}
|
||||
}
|
||||
|
||||
public System.Drawing.Font ToFont(float Size = 72)
|
||||
{
|
||||
System.Drawing.Text.PrivateFontCollection privateFonts = new System.Drawing.Text.PrivateFontCollection();
|
||||
|
||||
// We HAVE to do this to register the font to the system (Weird .NET bug !)
|
||||
var fontDataPtr = Marshal.AllocCoTaskMem(DecryptedFont.Length);
|
||||
Marshal.Copy(DecryptedFont, 0, fontDataPtr, DecryptedFont.Length);
|
||||
|
||||
uint cFonts = 0;
|
||||
AddFontMemResourceEx(fontDataPtr, (uint)DecryptedFont.Length, IntPtr.Zero, ref cFonts);
|
||||
|
||||
privateFonts.AddMemoryFont(fontDataPtr, DecryptedFont.Length);
|
||||
|
||||
return new System.Drawing.Font(privateFonts.Families[0], Size);
|
||||
}
|
||||
|
||||
public override void OnClick(TreeView treeview)
|
||||
{
|
||||
var font = ToFont();
|
||||
|
||||
var texbox = new RichTextBox() { Multiline = true, BorderStyle = BorderStyle.None, Dock = DockStyle.Fill };
|
||||
texbox.BackColor = FormThemes.BaseTheme.FormBackColor;
|
||||
texbox.ForeColor = FormThemes.BaseTheme.FormForeColor;
|
||||
|
||||
UserControl editor = new UserControl();
|
||||
editor.Controls.Add(texbox);
|
||||
LibraryGUI.LoadEditor(editor);
|
||||
|
||||
editor.Text = Text;
|
||||
editor.Dock = DockStyle.Fill;
|
||||
editor.Font = font;
|
||||
texbox.Text = "Preview Text!";
|
||||
}
|
||||
|
||||
private static UInt32 GetUInt32(byte[] data, int pos)
|
||||
{
|
||||
return (UInt32)(data[pos + 3] | data[pos + 2] << 8 | data[pos + 1] << 16 | data[pos] << 24);
|
||||
}
|
||||
|
||||
private static void SetToUInt32(uint val, byte[] data, int pos)
|
||||
{
|
||||
data[pos + 3] = (byte)(val & (uint)byte.MaxValue);
|
||||
data[pos + 2] = (byte)(val >> 8 & (uint)byte.MaxValue);
|
||||
data[pos + 1] = (byte)(val >> 16 & (uint)byte.MaxValue);
|
||||
data[pos] = (byte)(val >> 24 & (uint)byte.MaxValue);
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
DecryptedFont = null;
|
||||
GC.WaitForPendingFinalizers();
|
||||
}
|
||||
|
||||
public void Save(System.IO.Stream stream)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -328,6 +328,7 @@
|
|||
<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
|
||||
<Compile Include="FileFormats\Font\BffntCharSet2Xlor.cs" />
|
||||
<Compile Include="FileFormats\Font\BFTTF.cs" />
|
||||
<Compile Include="FileFormats\Font\BFOTF.cs" />
|
||||
<Compile Include="FileFormats\HyruleWarriors\G1M\G1M.cs" />
|
||||
<Compile Include="FileFormats\HyruleWarriors\LINKDATA.cs" />
|
||||
<Compile Include="FileFormats\Layout\Animation\LytAnimGroup.cs" />
|
||||
|
|
|
@ -406,6 +406,7 @@ namespace FirstPlugin
|
|||
Formats.Add(typeof(GCDisk));
|
||||
Formats.Add(typeof(TPL));
|
||||
Formats.Add(typeof(BFTTF));
|
||||
Formats.Add(typeof(BFOTF));
|
||||
Formats.Add(typeof(HedgehogLibrary.PACx));
|
||||
Formats.Add(typeof(BinGzArchive));
|
||||
Formats.Add(typeof(GAR));
|
||||
|
|
Loading…
Reference in a new issue