mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-23 11:23:08 +00:00
58 lines
No EOL
1.9 KiB
C#
58 lines
No EOL
1.9 KiB
C#
namespace FirstPlugin
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{
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partial class TextureOpenEditor
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.bntxEditor1 = new BNTXEditor();
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this.SuspendLayout();
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//
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// bntxEditor1
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//
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this.bntxEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.bntxEditor1.Location = new System.Drawing.Point(0, 0);
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this.bntxEditor1.Name = "bntxEditor1";
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this.bntxEditor1.Size = new System.Drawing.Size(522, 567);
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this.bntxEditor1.TabIndex = 0;
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//
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// TextureOpenEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(522, 567);
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this.Controls.Add(this.bntxEditor1);
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this.Name = "TextureOpenEditor";
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this.Text = "TextureOpenEditor";
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this.ResumeLayout(false);
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}
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#endregion
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private BNTXEditor bntxEditor1;
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}
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} |