Switch-Toolbox/Switch_FileFormatsMain/GUI/Advanced Editor/TextureOpenEditor.Designer.cs

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2018-11-12 01:51:12 +00:00
namespace FirstPlugin
{
partial class TextureOpenEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.bntxEditor1 = new BNTXEditor();
this.SuspendLayout();
//
// bntxEditor1
//
this.bntxEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
this.bntxEditor1.Location = new System.Drawing.Point(0, 0);
this.bntxEditor1.Name = "bntxEditor1";
this.bntxEditor1.Size = new System.Drawing.Size(522, 567);
this.bntxEditor1.TabIndex = 0;
//
// TextureOpenEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(522, 567);
this.Controls.Add(this.bntxEditor1);
this.Name = "TextureOpenEditor";
this.Text = "TextureOpenEditor";
this.ResumeLayout(false);
}
#endregion
private BNTXEditor bntxEditor1;
}
}