mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 21:13:19 +00:00
131 lines
4.9 KiB
C#
131 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using BcresLibrary;
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namespace FirstPlugin
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{
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public class BCRES : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "BCRES" };
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public string[] Extension { get; set; } = new string[] { "*.bcres" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "CGFX");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public BcresFile BcresFile;
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public BCRES_Render RenderedBcres;
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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BcresFile = new BcresFile(stream);
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RenderedBcres = new BCRES_Render();
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AddNodeGroup(BcresFile.Data.Models, new BCRESGroupNode(BCRESGroupType.Models));
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AddNodeGroup(BcresFile.Data.Textures, new BCRESGroupNode(BCRESGroupType.Textures));
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AddNodeGroup(BcresFile.Data.Lookups, new BCRESGroupNode(BCRESGroupType.Lookups));
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AddNodeGroup(BcresFile.Data.Shaders, new BCRESGroupNode(BCRESGroupType.Shaders));
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AddNodeGroup(BcresFile.Data.Cameras, new BCRESGroupNode(BCRESGroupType.Cameras));
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AddNodeGroup(BcresFile.Data.Fogs, new BCRESGroupNode(BCRESGroupType.Fogs));
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AddNodeGroup(BcresFile.Data.Scenes, new BCRESGroupNode(BCRESGroupType.Scenes));
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AddNodeGroup(BcresFile.Data.SkeletalAnims, new BCRESGroupNode(BCRESGroupType.SkeletalAnim));
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AddNodeGroup(BcresFile.Data.MaterialAnims, new BCRESGroupNode(BCRESGroupType.MaterialAnim));
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AddNodeGroup(BcresFile.Data.VisibiltyAnims, new BCRESGroupNode(BCRESGroupType.VisibiltyAnim));
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AddNodeGroup(BcresFile.Data.CameraAnims, new BCRESGroupNode(BCRESGroupType.CameraAnim));
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AddNodeGroup(BcresFile.Data.LightAnims, new BCRESGroupNode(BCRESGroupType.LightAnim));
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AddNodeGroup(BcresFile.Data.EmitterAnims, new BCRESGroupNode(BCRESGroupType.EmitterAnim));
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AddNodeGroup(BcresFile.Data.Particles, new BCRESGroupNode(BCRESGroupType.Particles));
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}
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private void AddNodeGroup<T>(ResDict<T> SubSections, BCRESGroupNode Folder)
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where T : CtrObject, new()
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{
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if (SubSections == null || SubSections.Count == 0)
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return;
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Nodes.Add(Folder);
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foreach (CtrObject section in SubSections.Values)
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{
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switch (Folder.Type)
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{
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case BCRESGroupType.Models:
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var CMDLWrapper = new CMDLWrapper((Model)section, this);
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Folder.AddNode(CMDLWrapper);
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RenderedBcres.Models.Add(CMDLWrapper);
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break;
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case BCRESGroupType.Textures:
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Folder.AddNode(new TXOBWrapper((Texture)section, this));
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break;
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}
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}
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}
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public void LoadEditors(TreeNode Wrapper, Action OnPropertyChanged)
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{
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if (Wrapper is MTOBWrapper) {
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LoadPropertyGrid(((MTOBWrapper)Wrapper).Material, OnPropertyChanged);
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}
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if (Wrapper is CMDLWrapper) {
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LoadPropertyGrid(((CMDLWrapper)Wrapper).Model, OnPropertyChanged);
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}
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if (Wrapper is CRESBoneWrapper) {
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LoadPropertyGrid(((CRESBoneWrapper)Wrapper).Bone, OnPropertyChanged);
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}
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if (Wrapper is CRESSkeletonWrapper) {
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LoadPropertyGrid(((CRESSkeletonWrapper)Wrapper).Skeleton, OnPropertyChanged);
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}
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}
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private void LoadPropertyGrid(object property, Action OnPropertyChanged)
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{
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STPropertyGrid editor = (STPropertyGrid)LibraryGUI.Instance.GetActiveContent(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.Instance.LoadEditor(editor);
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}
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editor.LoadProperty(property, OnPropertyChanged);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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}
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}
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