using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.Forms; using BcresLibrary; namespace FirstPlugin { public class BCRES : TreeNodeFile, IFileFormat { public FileType FileType { get; set; } = FileType.Layout; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "BCRES" }; public string[] Extension { get; set; } = new string[] { "*.bcres" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "CGFX"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public BcresFile BcresFile; public BCRES_Render RenderedBcres; public void Load(System.IO.Stream stream) { Text = FileName; BcresFile = new BcresFile(stream); RenderedBcres = new BCRES_Render(); AddNodeGroup(BcresFile.Data.Models, new BCRESGroupNode(BCRESGroupType.Models)); AddNodeGroup(BcresFile.Data.Textures, new BCRESGroupNode(BCRESGroupType.Textures)); AddNodeGroup(BcresFile.Data.Lookups, new BCRESGroupNode(BCRESGroupType.Lookups)); AddNodeGroup(BcresFile.Data.Shaders, new BCRESGroupNode(BCRESGroupType.Shaders)); AddNodeGroup(BcresFile.Data.Cameras, new BCRESGroupNode(BCRESGroupType.Cameras)); AddNodeGroup(BcresFile.Data.Fogs, new BCRESGroupNode(BCRESGroupType.Fogs)); AddNodeGroup(BcresFile.Data.Scenes, new BCRESGroupNode(BCRESGroupType.Scenes)); AddNodeGroup(BcresFile.Data.SkeletalAnims, new BCRESGroupNode(BCRESGroupType.SkeletalAnim)); AddNodeGroup(BcresFile.Data.MaterialAnims, new BCRESGroupNode(BCRESGroupType.MaterialAnim)); AddNodeGroup(BcresFile.Data.VisibiltyAnims, new BCRESGroupNode(BCRESGroupType.VisibiltyAnim)); AddNodeGroup(BcresFile.Data.CameraAnims, new BCRESGroupNode(BCRESGroupType.CameraAnim)); AddNodeGroup(BcresFile.Data.LightAnims, new BCRESGroupNode(BCRESGroupType.LightAnim)); AddNodeGroup(BcresFile.Data.EmitterAnims, new BCRESGroupNode(BCRESGroupType.EmitterAnim)); AddNodeGroup(BcresFile.Data.Particles, new BCRESGroupNode(BCRESGroupType.Particles)); } private void AddNodeGroup(ResDict SubSections, BCRESGroupNode Folder) where T : CtrObject, new() { if (SubSections == null || SubSections.Count == 0) return; Nodes.Add(Folder); foreach (CtrObject section in SubSections.Values) { switch (Folder.Type) { case BCRESGroupType.Models: var CMDLWrapper = new CMDLWrapper((Model)section, this); Folder.AddNode(CMDLWrapper); RenderedBcres.Models.Add(CMDLWrapper); break; case BCRESGroupType.Textures: Folder.AddNode(new TXOBWrapper((Texture)section, this)); break; } } } public void LoadEditors(TreeNode Wrapper, Action OnPropertyChanged) { if (Wrapper is MTOBWrapper) { LoadPropertyGrid(((MTOBWrapper)Wrapper).Material, OnPropertyChanged); } if (Wrapper is CMDLWrapper) { LoadPropertyGrid(((CMDLWrapper)Wrapper).Model, OnPropertyChanged); } if (Wrapper is CRESBoneWrapper) { LoadPropertyGrid(((CRESBoneWrapper)Wrapper).Bone, OnPropertyChanged); } if (Wrapper is CRESSkeletonWrapper) { LoadPropertyGrid(((CRESSkeletonWrapper)Wrapper).Skeleton, OnPropertyChanged); } } private void LoadPropertyGrid(object property, Action OnPropertyChanged) { STPropertyGrid editor = (STPropertyGrid)LibraryGUI.Instance.GetActiveContent(typeof(STPropertyGrid)); if (editor == null) { editor = new STPropertyGrid(); editor.Dock = DockStyle.Fill; LibraryGUI.Instance.LoadEditor(editor); } editor.LoadProperty(property, OnPropertyChanged); } public void Unload() { } public byte[] Save() { return null; } } }