mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Toolbox.Library.Forms
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{
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public partial class ExportModelSettings : STForm
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{
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public DAE.ExportSettings Settings = new DAE.ExportSettings();
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public ExportModelSettings()
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{
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InitializeComponent();
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chkFlipUvsVertical.Checked = Settings.FlipTexCoordsVertical;
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exportTexturesChkBox.Checked = Settings.ExportTextures;
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}
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private void exportTexturesChkBox_CheckedChanged(object sender, EventArgs e) {
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Settings.ExportTextures = exportTexturesChkBox.Checked;
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}
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private void chkFlipUvsVertical_CheckedChanged(object sender, EventArgs e) {
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Settings.FlipTexCoordsVertical = chkFlipUvsVertical.Checked;
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}
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private void stCheckBox1_CheckedChanged(object sender, EventArgs e) {
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Settings.UseOldExporter = chkOldExporter.Checked;
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}
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private void chkVertexColors_CheckedChanged(object sender, EventArgs e) {
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Settings.UseVertexColors = chkVertexColors.Checked;
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}
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private void chkExportRiggedBonesOnly_CheckedChanged(object sender, EventArgs e) {
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Settings.OnlyExportRiggedBones = chkExportRiggedBonesOnly.Checked;
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}
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private void contentContainer_Paint(object sender, PaintEventArgs e)
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{
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}
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private void chkApplyUVTransforms_CheckedChanged(object sender, EventArgs e) {
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Settings.TransformColorUVs = chkApplyUVTransforms.Checked;
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}
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private void chkTextureChannelComps_CheckedChanged(object sender, EventArgs e) {
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Settings.UseTextureChannelComponents = chkApplyUVTransforms.Checked;
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}
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}
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}
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