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https://github.com/KillzXGaming/Switch-Toolbox
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1198e3de6d
Fixed texture coordinate transformations from materials. Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported. Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags. Fix bflim editor issues with filling contents. |
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.. | ||
CAFE | ||
CTR | ||
Rev | ||
BxlytShader.cs | ||
BxlytToGL.cs | ||
Common.cs | ||
LayoutTextureLoader.cs | ||
PaneTreeWrapper.cs | ||
RenderablePane.cs |