mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
0f19107dd2
Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes, Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong. Add basic white and black color blending. Fix LA8 texture rendering. Start on BRLAN support.
185 lines
6 KiB
C#
185 lines
6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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using System.Runtime.InteropServices;
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namespace FirstPlugin
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{
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public class TVOL : TreeNodeFile, IFileFormat, ILeaveOpenOnLoad
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{
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public FileType FileType { get; set; } = FileType.Image;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Texture VOL" };
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public string[] Extension { get; set; } = new string[] { "*.tvol" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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return Utils.GetExtension(FileName) == ".tvol";
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}
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public List<STGenericTexture> IconTextureList
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{
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get
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{
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List<STGenericTexture> textures = new List<STGenericTexture>();
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foreach (STGenericTexture node in Nodes)
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textures.Add(node);
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return textures;
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}
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set { }
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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using (var reader = new FileReader(stream, true))
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{
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reader.SetByteOrder(false);
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uint numTextures = reader.ReadUInt32();
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for (int i = 0; i < numTextures; i++)
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{
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uint offset = reader.ReadUInt32();
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uint size = reader.ReadUInt32();
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if (size == 0)
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continue;
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using (reader.TemporarySeek(offset, System.IO.SeekOrigin.Begin))
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{
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TextureWrapper entry = new TextureWrapper();
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entry.ImageKey = "texture";
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entry.SelectedImageKey = "texture";
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entry.Format = TEX_FORMAT.BC7_UNORM;
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entry.Text = reader.ReadZeroTerminatedString();
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reader.SeekBegin(offset + 48);
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ulong unk = reader.ReadUInt64(); //Varies. Shifts like a offset or size
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ulong headerOffset = reader.ReadUInt64();
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ulong sectionSize = reader.ReadUInt64();
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ulong unk3 = reader.ReadUInt64(); //16
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ulong unk4 = reader.ReadUInt64(); //4
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reader.SeekBegin(offset + 48 + headerOffset);
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reader.ReadUInt32(); //padding
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uint unk5 = reader.ReadUInt32(); //C03F
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ulong unk6 = reader.ReadUInt64(); //32
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ulong unk7 = reader.ReadUInt64(); //24
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ulong unk8 = reader.ReadUInt64(); //40
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//Matches XTX info header
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uint imageSize = reader.ReadUInt32();
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uint Alignment = reader.ReadUInt32();
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entry.Width = reader.ReadUInt32();
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entry.Height = reader.ReadUInt32();
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entry.Depth = reader.ReadUInt32();
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entry.Target = reader.ReadUInt32();
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uint Format = reader.ReadUInt32();
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XTX.TextureInfo.ConvertFormat(Format);
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uint unk10 = reader.ReadUInt32(); //1
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entry.ImageData = reader.ReadBytes((int)imageSize);
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Nodes.Add(entry);
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}
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}
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}
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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}
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public class TextureWrapper : STGenericTexture
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{
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public uint Target = 1;
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public byte[] ImageData;
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public TextureWrapper()
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{
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}
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public override bool CanEdit { get; set; } = false;
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.B5G6R5_UNORM,
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TEX_FORMAT.R8G8_UNORM,
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TEX_FORMAT.B5G5R5A1_UNORM,
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TEX_FORMAT.B4G4R4A4_UNORM,
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TEX_FORMAT.LA8,
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TEX_FORMAT.HIL08,
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TEX_FORMAT.L8,
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TEX_FORMAT.A8_UNORM,
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TEX_FORMAT.LA4,
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TEX_FORMAT.A4,
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TEX_FORMAT.ETC1_UNORM,
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TEX_FORMAT.ETC1_A4,
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};
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}
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}
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public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
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{
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}
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private bool hasShownDialog = false;
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
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{
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return TegraX1Swizzle.GetImageData(this, ImageData, ArrayLevel, MipLevel, (int)Target);
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}
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public override void OnClick(TreeView treeView)
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{
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UpdateEditor();
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}
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private void UpdateEditor()
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{
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ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
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if (editor == null)
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{
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editor = new ImageEditorBase();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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editor.LoadProperties(GenericProperties);
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editor.LoadImage(this);
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}
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}
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}
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}
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