mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 15:01:06 +00:00
305 lines
No EOL
10 KiB
C#
305 lines
No EOL
10 KiB
C#
using PluginContracts;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using Switch_Toolbox.Library;
|
|
using Switch_Toolbox.Library.Forms;
|
|
using Switch_Toolbox.Library.IO;
|
|
using FirstPlugin.Forms;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public class FirstPlugin : IPlugin
|
|
{
|
|
|
|
|
|
private static FirstPlugin _instance;
|
|
public static FirstPlugin Instance { get { return _instance == null ? _instance = new FirstPlugin() : _instance; } }
|
|
public static string executableDir;
|
|
|
|
#region IPlugin Members
|
|
|
|
private string name;
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
return "First Plugin";
|
|
}
|
|
set
|
|
{
|
|
this.Name = value;
|
|
}
|
|
}
|
|
|
|
private string author;
|
|
public string Author
|
|
{
|
|
get
|
|
{
|
|
return "KXG";
|
|
}
|
|
set
|
|
{
|
|
this.name = value;
|
|
}
|
|
}
|
|
|
|
public string Description
|
|
{
|
|
get
|
|
{
|
|
return "A cool plugin";
|
|
}
|
|
}
|
|
|
|
public string Version
|
|
{
|
|
get
|
|
{
|
|
return "1.0";
|
|
}
|
|
}
|
|
public Type[] Types
|
|
{
|
|
get
|
|
{
|
|
List<Type> types = new List<Type>();
|
|
foreach (Type T in LoadFileFormats())
|
|
types.Add(T);
|
|
foreach (Type T in LoadMenus())
|
|
types.Add(T);
|
|
|
|
return types.ToArray();
|
|
}
|
|
}
|
|
public void Load()
|
|
{
|
|
Config.StartupFromFile(Runtime.ExecutableDir + "/Lib/Plugins/config.xml");
|
|
}
|
|
public void Unload()
|
|
{
|
|
PluginRuntime.bntxContainers.Clear();
|
|
}
|
|
|
|
class OdysseyCostumeSelectorMenu : IMenuExtension
|
|
{
|
|
public STToolStripItem[] FileMenuExtensions => null;
|
|
public STToolStripItem[] ToolsMenuExtensions => toolsExt;
|
|
public STToolStripItem[] TitleBarExtensions => null;
|
|
|
|
readonly STToolStripItem[] toolsExt = new STToolStripItem[1];
|
|
public OdysseyCostumeSelectorMenu()
|
|
{
|
|
toolsExt[0] = new STToolStripItem("Odyssey Costume Selctor");
|
|
toolsExt[0].Click += OpenSelector;
|
|
}
|
|
private void OpenSelector(object sender, EventArgs args)
|
|
{
|
|
if (System.IO.Directory.Exists(Runtime.SmoGamePath))
|
|
{
|
|
OpenCostumeDialog(Runtime.SmoGamePath);
|
|
}
|
|
else
|
|
{
|
|
var result = MessageBox.Show("Please set your Mario Odyssey game path!");
|
|
if (result == DialogResult.OK)
|
|
{
|
|
FolderSelectDialog ofd = new FolderSelectDialog();
|
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
Runtime.SmoGamePath = ofd.SelectedPath;
|
|
Config.Save();
|
|
OpenCostumeDialog(Runtime.SmoGamePath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OpenCostumeDialog(string GamePath)
|
|
{
|
|
var costumSelector = new OdysseyCostumeSelector(GamePath);
|
|
if (costumSelector.ShowDialog() == DialogResult.OK)
|
|
{
|
|
LoadCostumes(costumSelector.SelectedCostumeName);
|
|
}
|
|
}
|
|
|
|
public void LoadCostumes(string fileName)
|
|
{
|
|
editor = null;
|
|
|
|
fileName = System.IO.Path.ChangeExtension(fileName, null);
|
|
|
|
List<string> CostumeNames = new List<string>();
|
|
CostumeNames.Add($"{fileName}.szs");
|
|
CostumeNames.Add($"{fileName}Face.szs");
|
|
CostumeNames.Add($"{fileName}Eye.szs");
|
|
CostumeNames.Add($"{fileName}Head.szs");
|
|
CostumeNames.Add($"{fileName}HeadTexture.szs");
|
|
CostumeNames.Add($"{fileName}Under.szs");
|
|
CostumeNames.Add($"{fileName}HandL.szs");
|
|
CostumeNames.Add($"{fileName}HandR.szs");
|
|
CostumeNames.Add($"{fileName}HandTexture.szs");
|
|
CostumeNames.Add($"{fileName}BodyTexture.szs");
|
|
CostumeNames.Add($"{fileName}Shell.szs");
|
|
CostumeNames.Add($"{fileName}Tail.szs");
|
|
CostumeNames.Add($"{fileName}Hair.szs");
|
|
// CostumeNames.Add($"{fileName}Hakama.szs");
|
|
CostumeNames.Add($"{fileName}Skirt.szs");
|
|
// CostumeNames.Add($"{fileName}Poncho.szs");
|
|
CostumeNames.Add($"{fileName}Guitar.szs");
|
|
|
|
foreach (string path in CostumeNames)
|
|
{
|
|
Console.WriteLine("Path = " + path);
|
|
|
|
if (System.IO.File.Exists(path))
|
|
{
|
|
LoadCostume(path);
|
|
}
|
|
else
|
|
{
|
|
//Load default meshes unless it's these file names
|
|
List<string> ExcludeFileList = new List<string>(new string[] {
|
|
"MarioHack","MarioDot",
|
|
});
|
|
|
|
bool Exluded = ExcludeFileList.Any(path.Contains);
|
|
|
|
if (Exluded == false)
|
|
{
|
|
string parent = System.IO.Directory.GetParent(path).FullName;
|
|
|
|
if (path.Contains($"{fileName}Face"))
|
|
LoadCostume($"{parent}\\MarioFace.szs");
|
|
else if (path.Contains($"{fileName}Eye"))
|
|
LoadCostume($"{parent}\\MarioEye.szs");
|
|
else if (path.Contains($"{fileName}HeadTexture"))
|
|
LoadCostume($"{parent}\\MarioHeadTexture.szs");
|
|
else if (path.Contains($"{fileName}Head"))
|
|
LoadCostume($"{parent}\\MarioHead.szs");
|
|
else if (path.Contains($"{fileName}HandL"))
|
|
LoadCostume($"{parent}\\MarioHandL.szs");
|
|
else if (path.Contains($"{fileName}HandR"))
|
|
LoadCostume($"{parent}\\MarioHandR.szs");
|
|
else if (path.Contains($"{fileName}HandTexture"))
|
|
LoadCostume($"{parent}\\MarioHandTexture.szs");
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private ObjectEditor editor;
|
|
public void LoadCostume(string fileName)
|
|
{
|
|
List<BFRES> bfresFiles = new List<BFRES>();
|
|
|
|
var FileFormat = STFileLoader.OpenFileFormat(fileName);
|
|
if (FileFormat is SARC)
|
|
{
|
|
foreach (var file in ((SARC)FileFormat).Files)
|
|
{
|
|
string ext = System.IO.Path.GetExtension(file.Key);
|
|
if (ext == ".bfres")
|
|
{
|
|
bfresFiles.Add((BFRES)STFileLoader.OpenFileFormat(file.Key, file.Value));
|
|
}
|
|
}
|
|
}
|
|
if (FileFormat is BFRES)
|
|
bfresFiles.Add((BFRES)FileFormat);
|
|
|
|
if (editor == null)
|
|
{
|
|
editor = new ObjectEditor();
|
|
LibraryGUI.Instance.CreateMdiWindow(editor);
|
|
}
|
|
|
|
foreach (var bfres in bfresFiles)
|
|
{
|
|
editor.AddNode(bfres);
|
|
bfres.LoadEditors(null);
|
|
DiableLoadCheck();
|
|
}
|
|
}
|
|
|
|
private void DiableLoadCheck()
|
|
{
|
|
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
|
|
bfresEditor.IsLoaded = false;
|
|
}
|
|
}
|
|
|
|
private Type[] LoadMenus()
|
|
{
|
|
List<Type> MenuItems = new List<Type>();
|
|
MenuItems.Add(typeof(OdysseyCostumeSelectorMenu));
|
|
|
|
return MenuItems.ToArray();
|
|
}
|
|
private Type[] LoadFileFormats()
|
|
{
|
|
List<Type> Formats = new List<Type>();
|
|
Formats.Add(typeof(SARC));
|
|
Formats.Add(typeof(BFRES));
|
|
Formats.Add(typeof(BCRES));
|
|
Formats.Add(typeof(BNTX));
|
|
Formats.Add(typeof(BEA));
|
|
Formats.Add(typeof(BYAML));
|
|
Formats.Add(typeof(XTX));
|
|
Formats.Add(typeof(KCL));
|
|
Formats.Add(typeof(BFFNT));
|
|
Formats.Add(typeof(MSBT));
|
|
Formats.Add(typeof(XLINK));
|
|
|
|
// Formats.Add(typeof(BFSAR));
|
|
Formats.Add(typeof(BARS));
|
|
// Formats.Add(typeof(BFLAN));
|
|
// Formats.Add(typeof(BFLYT));
|
|
Formats.Add(typeof(GFPAK));
|
|
Formats.Add(typeof(NUTEXB));
|
|
Formats.Add(typeof(NUT));
|
|
Formats.Add(typeof(GTXFile));
|
|
Formats.Add(typeof(AAMP));
|
|
Formats.Add(typeof(PTCL));
|
|
Formats.Add(typeof(EFF));
|
|
Formats.Add(typeof(EFCF));
|
|
|
|
// Formats.Add(typeof(NCA));
|
|
// Formats.Add(typeof(XCI));
|
|
Formats.Add(typeof(NSP));
|
|
Formats.Add(typeof(BFSAR));
|
|
Formats.Add(typeof(BNSH));
|
|
Formats.Add(typeof(BFSHA));
|
|
Formats.Add(typeof(BFLIM));
|
|
Formats.Add(typeof(BCLIM));
|
|
Formats.Add(typeof(BFSTM));
|
|
Formats.Add(typeof(BCSTM));
|
|
Formats.Add(typeof(BRSTM));
|
|
Formats.Add(typeof(BFWAV));
|
|
Formats.Add(typeof(BCWAV));
|
|
Formats.Add(typeof(BRWAV));
|
|
Formats.Add(typeof(WAV));
|
|
Formats.Add(typeof(MP3));
|
|
Formats.Add(typeof(OGG));
|
|
Formats.Add(typeof(IDSP));
|
|
Formats.Add(typeof(HPS));
|
|
Formats.Add(typeof(SHARC));
|
|
Formats.Add(typeof(SHARCFB));
|
|
Formats.Add(typeof(NARC));
|
|
// Formats.Add(typeof(SDF));
|
|
Formats.Add(typeof(TMPK));
|
|
Formats.Add(typeof(TEX3DS));
|
|
Formats.Add(typeof(NXARC));
|
|
|
|
Formats.Add(typeof(Turbo.Course_MapCamera_bin));
|
|
Formats.Add(typeof(Turbo.PartsBIN));
|
|
|
|
return Formats.ToArray();
|
|
}
|
|
#endregion
|
|
}
|
|
} |