mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
04eec01042
- The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx. |
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.. | ||
BoneAnims | ||
BoneVisualAnims | ||
Materials | ||
ParamAnim | ||
Scene | ||
Shape | ||
Skeleton | ||
Texture Sampler | ||
TexturePattern | ||
AnimKeyViewer.cs | ||
AnimKeyViewer.Designer.cs | ||
AnimKeyViewer.resx | ||
BatchEditBaseAnimDataForm.cs | ||
BatchEditBaseAnimDataForm.Designer.cs | ||
BatchEditBaseAnimDataForm.resx | ||
BfresEditor.cs | ||
BfresEditor.Designer.cs | ||
BfresEditor.resx | ||
BfresEditor.zip | ||
BfresHeaderEditor.cs | ||
BfresHeaderEditor.Designer.cs | ||
BfresHeaderEditor.resx | ||
BfresModelImportSettings.cs | ||
BfresModelImportSettings.Designer.cs | ||
BfresModelImportSettings.resx | ||
BoneAnimEditor.cs | ||
BoneAnimEditor.Designer.cs | ||
BoneAnimEditor.resx | ||
CopyMaterialMenu.cs | ||
CopyMaterialMenu.Designer.cs | ||
CopyMaterialMenu.resx | ||
DebugInfoBox.cs | ||
DebugInfoBox.Designer.cs | ||
DebugInfoBox.resx | ||
SmoothNormalsMultiMeshForm.cs | ||
SmoothNormalsMultiMeshForm.Designer.cs | ||
SmoothNormalsMultiMeshForm.resx | ||
SubFileEditor.cs | ||
SubFileEditor.Designer.cs | ||
SubFileEditor.resx |