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https://github.com/KillzXGaming/Switch-Toolbox
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fix MapOriginalMaterials
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parent
549a83604b
commit
7fa31fdcd3
2 changed files with 21 additions and 24 deletions
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Syroot.NintenTools.NSW.Bfres;
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@ -697,33 +697,30 @@ namespace Bfres.Structs
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csvsettings.SetModelAttributes(csvModel.objects[0]);
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if (csvsettings.ShowDialog() == DialogResult.OK)
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{
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if (csvsettings.LimitSkinCount) {
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if (csvsettings.LimitSkinCount ||
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csvsettings.MapOriginalMaterials ||
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csvsettings.UseOriginalAttributes) {
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for (int i = 0; i < csvModel.objects.Count; i++)
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{
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List<FSHP> Matches = shapes.Where(p => String.Equals(p.Text,
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csvModel.objects[i].ObjectName, StringComparison.CurrentCulture)).ToList();
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//Only one match should be found as shapes can't have duped names
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FSHP match = shapes.Where(p => string.Equals(p.Text,
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csvModel.objects[i].ObjectName, StringComparison.CurrentCulture)).FirstOrDefault();
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if (Matches != null && Matches.Count > 0)
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if (csvsettings.LimitSkinCount)
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{
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//Match the skin count setting if names match
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//Only one match should be found as shapes can't have duped names
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csvModel.objects[i].VertexSkinCount = ((FSHP)Matches[0]).VertexSkinCount;
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if (csvsettings.MapOriginalMaterials)
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csvModel.objects[i].MaterialIndex = ((FSHP)Matches[0]).MaterialIndex;
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if (csvsettings.LimitSkinCount)
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csvModel.objects[i].VertexSkinCount = ((FSHP)Matches[0]).VertexSkinCount;
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if (csvsettings.UseOriginalAttributes)
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{
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AttributeMatcher.Add(csvModel.objects[i].ObjectName, Matches[0].vertexAttributes);
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}
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}
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else
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{
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//Else just match the first object
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csvModel.objects[i].VertexSkinCount = shapes[0].VertexSkinCount;
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csvModel.objects[i].VertexSkinCount = (match ?? shapes.First()).VertexSkinCount;
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}
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if (csvsettings.MapOriginalMaterials && match != null)
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{
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csvModel.objects[i].MaterialIndex = match.MaterialIndex;
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}
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if (csvsettings.UseOriginalAttributes && match != null)
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{
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AttributeMatcher.Add(csvModel.objects[i].ObjectName, match.vertexAttributes);
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}
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}
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}
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@ -761,7 +758,7 @@ namespace Bfres.Structs
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shape.VertexBufferIndex = shapes.Count;
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shape.vertices = obj.vertices;
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shape.MaterialIndex = 0;
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shape.MaterialIndex = obj.MaterialIndex;
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if (AttributeMatcher.ContainsKey(obj.ObjectName))
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shape.vertexAttributes = csvsettings.CreateNewAttributes(AttributeMatcher[obj.ObjectName]);
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@ -60,7 +60,7 @@ namespace FirstPlugin
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{
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get
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{
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return chkMapOriginalMaterials.Checked && chkBoxImportMat.Checked;
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return chkMapOriginalMaterials.Checked && !chkBoxImportMat.Checked;
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}
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}
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